# Monday, 25 January 2021 22:39
ENDLESS SPACE 2 V1.5.37.0 S5 GOLD-Public (64-bit)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
22:39:43:566 Default STACKStarting the application, version is V1.5.37.0 S5 GOLD-Public (64-bit)...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
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     at MoveNext in :line 0
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22:39:43:567 Default STACKRunning 64-bit mode...

     at MoveNext in :line 0
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     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
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     at InvokeMoveNext in :line 0

22:39:43:567 Default STACKGame directory is "C:\Users\Sublustris\Documents\Endless Space 2".

     at MoveNext in :line 0
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     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
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     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:43:567 Default STACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'english'.

     at MoveNext in :line 0
     at Run in :line 0
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22:39:43:567 Default STACK[Steam] Steam user id is '0x01100001021c8a9d'.

     at MoveNext in :line 0
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22:39:43:567 Default STACK[Steam] Steam user name is '[0xFB] Sublustris'.

     at MoveNext in :line 0
     at Run in :line 0
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22:39:43:567 Default STACKLoading registry file 'N:/SteamLibrary/steamapps/common/Endless Space 2\Registry.xml'...

     at LoadRegistryFile in :line 0
     at LoadRegistryFiles in :line 0
     at LoadRegistry in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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     at InvokeMoveNext in :line 0
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     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:43:567 Default STACKRegistry file 'C:\Users\Sublustris\Documents\Endless Space 2\Registry.xml' does not exist.

     at LoadRegistryFile in :line 0
     at LoadRegistryFiles in :line 0
     at LoadRegistry in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
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     at StartCoroutine in :line 0
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     at MoveNext in :line 0
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22:39:43:567 Default STACKLoading registry file 'C:\Users\Sublustris\Documents\Endless Space 2\Users\35424925\Registry.xml'...

     at LoadRegistryFile in :line 0
     at LoadRegistryFiles in :line 0
     at LoadRegistry in :line 0
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     at StartCoroutine in :line 0
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22:39:43:658 Audio STACKInitializing the Wwise sound engine...

     at MoveNext in :line 0
     at Run in :line 0
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22:39:43:658 Audio STACKSound engine initialized.

     at MoveNext in :line 0
     at Run in :line 0
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22:39:43:658 Audio STACK4 audio modules have been loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:43:658 Audio, Data STACK901 LipSync Data successfully loaded

     at MoveNext in :line 0
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22:39:43:658 Default STACKPlaying with 20 downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, Stellar Prisoner, Target Locked, Halloween Update, DLC Vaulters Free Content, DLC Vaulters, Update 5, Endless Day Update, Make War Not Love, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, Update 14, DLC Templars.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:43:658 Default STACKPlaying with 14 activated downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, DLC Vaulters, Update 5, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, Update 14, DLC Templars.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
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22:39:43:658 Default STACKHello '[0xFB] Sublustris'!

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:43:658 Default STACKChanging display settings to 1920x1080, 60Hz...

     at ChangeDisplaySettings in :line 0
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     at Run in :line 0
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22:39:43:658 Default STACK... switching to 1920x1080 (60) FullscreenWindow...

     at ChangeDisplaySettings in :line 0
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     at Run in :line 0
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     at InvokeMoveNext in :line 0

22:39:43:658 Default STACKSetting the general quality level to '5'.

     at set_QualityLevel in :line 0
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22:39:43:770 HxFx STACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]

     at AddService in :line 0
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22:39:43:770 Default STACKCurrent game language is 'english'.

     at MoveNext in :line 0
     at Run in :line 0
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     at InvokeMoveNext in :line 0

22:39:43:770 Default STACKResolution has been changed.

     at MoveNext in :line 0
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22:39:43:770 Default STACKCameraManager.VideoSettingsService_ResolutionChange.

     at VideoSettingsService_ResolutionChange in :line 0
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22:39:43:770 Default STACKResetting Camera Aspect has been changed 1.777778 -> 1.777778.

     at VideoSettingsService_ResolutionChange in :line 0
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22:39:43:770 Default STACKVideoStateManager : Device lost

     at LateUpdate in :line 0

22:39:43:858 Prism STACKGame Session-Open: {"crc":"466CE763584DFD87575F9ABC798FD8C7,V1.5.37.0 S5 GOLD-Public (64-bit),206760","hwid":"8ab7447f55e4f560e632ccb52a46683e8f706d0b","system_os":"Windows 10 (10.0.0) 64bit","system_processor":"AMD Ryzen 5 3600 6-Core Processor ","system_memory":"34307309568","system_display":"NVIDIA GeForce RTX 2070 SUPER","system_display_memory":"8400142336","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:39:43.757"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:43:858 Default STACKVideoStateManager : Device is no longer lost

     at LateUpdate in :line 0

22:39:43:880 Data STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GroundBattleRemainsStandby' was already registered for the same revision number #1.

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22:39:43:923 AI STACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded

     at MoveNext in :line 0
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22:39:43:923 AI STACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded

     at MoveNext in :line 0
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22:39:43:923 Audio STACKMute rear channels (since we are in mono or stereo speaker configuration)

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22:39:43:923 Audio STACKThe audio manager is ready.

     at MoveNext in :line 0
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22:39:43:923 Default STACKError message modal is disabled.

     at MoveNext in :line 0
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22:39:43:923 Data STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%TempleOnSystemTooltip' was already registered for the same revision number #1.

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22:39:44:182 Default STACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.

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22:39:44:182 Default STACKLoading runtime module definition from file 'G2GBalanceMod.xml'...

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22:39:44:182 Default STACKDiscarding invalid runtime module definition file 'Registry.xml'.

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22:39:44:182 Default STACKLoading runtime module definition from file 'SandboxMod.xml'...

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22:39:44:183 Default STACKLoading runtime module definition from file 'LavaReform.xml'...

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22:39:44:183 Default STACKLoading runtime module definition from file 'ShipN.xml'...

     at LoadModule in :line 0
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22:39:44:183 Default STACKLoading runtime module definition from file 'justgreyjugss.xml'...

     at LoadModule in :line 0
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22:39:44:183 Default STACKLoading runtime module 'Endless Space 2'...

     at MoveNext in :line 0
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22:39:44:183 Default STACKLoading plugin files for AI ...

     at LoadPlugin in :line 0
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22:39:44:183 AI STACKRegister AI plugin Amplitude.AI.Core v1.0.187.328 in Release configuration from file N:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

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     at MoveNext in :line 0
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22:39:44:206 Default STACKLoading plugin files for AI ...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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     at InvokeMoveNext in :line 0

22:39:44:206 AI STACKRegister AI plugin Amplitude.AI.Core (debug) v1.0.187.17438 in Debug configuration from file N:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Debug/Amplitude.AI.Core.dll

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22:39:44:208 Default STACKLoading runtime registry files...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:44:225 Prism STACKApplication Start: {"graphicsDeviceId":7812,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.1]","defaultSupportHxFxPlugin":"False","gameVersion":"V1.5.37.0 S5 GOLD-Public (64-bit)","eventID":"5.01.03","eventName":"Application Start","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:39:44.206"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:44:225 Default STACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:44:230 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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     at InvokeMoveNext in :line 0

22:39:44:247 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:44:263 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...

     at LoadPlugin in :line 0
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22:39:44:280 Default STACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:44:297 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:44:313 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:44:330 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:44:346 Default STACKLoading plugin files for database of type 'StarSystemNodeDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:44:363 Default STACKLoading plugin files for database of type 'SpecialNodeDefinition'...

     at LoadPlugin in :line 0
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22:39:44:380 Default STACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:44:812 Default STACKLoading plugin files for database of type 'EntityActionDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:44:824 Default STACKLoading plugin files for database of type 'DiplomaticRelationState'...

     at LoadPlugin in :line 0
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22:39:44:833 Default STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...

     at LoadPlugin in :line 0
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22:39:45:003 Default STACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...

     at LoadPlugin in :line 0
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22:39:45:013 Default STACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:45:030 Default STACKLoading plugin files for database of type 'DiplomaticFactionPactEffectDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:45:047 Default STACKLoading plugin files for database of type 'WarPointsRewardDefinition'...

     at LoadPlugin in :line 0
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22:39:45:064 Default STACKLoading plugin files for database of type 'ContractStubDefinition'...

     at LoadPlugin in :line 0
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22:39:45:428 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

     at LoadPlugin in :line 0
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22:39:45:428 Default STACKCannot convert the modifier value to float. Value = 'GUIStarSystemsHappinessSum'. Try to use the notation $(GUIStarSystemsHappinessSum) instead.

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     at Deserialize in :line 0
     at LoadFromFile in :line 0
     at LoadFile in :line 0
     at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
     at LoadDatabase in :line 0
     at LoadPlugin in :line 0
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22:39:45:429 Default STACKCannot convert the modifier value to float. Value = 'GUIStarSystemsPopulationSum'. Try to use the notation $(GUIStarSystemsPopulationSum) instead.

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22:39:45:429 Default STACKCannot convert the modifier value to float. Value = 'GUIStarSystemsHappinessAvg'. Try to use the notation $(GUIStarSystemsHappinessAvg) instead.

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22:39:45:429 Default STACKCannot convert the modifier value to float. Value = 'Happiness'. Try to use the notation $(Happiness) instead.

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22:39:45:429 Default STACKCannot convert the modifier value to float. Value = 'FIDSI_PerHeroLevel'. Try to use the notation $(FIDSI_PerHeroLevel) instead.

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22:39:45:438 Default STACKLoading plugin files for database of type 'ResourceDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:39:45:446 Default STACKLoading plugin files for database of type 'PlanetReserveDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:39:45:463 Default STACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...

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     at MoveNext in :line 0
     at Run in :line 0
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22:39:45:480 Default STACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
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22:39:45:496 Default STACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:39:45:513 Default STACKLoading plugin files for database of type 'LibrarianQuestionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
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22:39:45:530 Default STACKLoading plugin files for database of type 'PopulationDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:39:45:546 Default STACKLoading plugin files for database of type 'PopulationAspirationDefinition'...

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     at MoveNext in :line 0
     at Run in :line 0
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22:39:45:563 Default STACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...

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     at Run in :line 0
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22:39:45:580 Default STACKLoading plugin files for database of type 'HonorThresholdSetDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:39:45:600 Default STACKLoading plugin files for database of type 'PopulationEventDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:39:45:614 Default STACKLoading plugin files for database of type 'PopulationStateDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:39:45:657 Default STACKLoading plugin files for database of type 'PopulationTrait'...

     at LoadPlugin in :line 0
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22:39:45:661 Default STACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...

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22:39:45:675 Default STACKLoading plugin files for database of type 'PopulationModifiersTrait'...

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     at Run in :line 0
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22:39:45:683 Default STACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...

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     at Run in :line 0
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22:39:45:696 Default STACKLoading plugin files for database of type 'ResourceDepositDefinition'...

     at LoadPlugin in :line 0
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22:39:45:713 Default STACKLoading plugin files for database of type 'AnomalyDefinition'...

     at LoadPlugin in :line 0
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22:39:45:751 Default STACKLoading plugin files for database of type 'ShipDesignDefinition'...

     at LoadPlugin in :line 0
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22:39:45:757 Default STACKLoading plugin files for database of type 'ShipRoleDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:39:45:991 Default STACKLoading plugin files for database of type 'HullDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:39:46:083 Default STACKLoading plugin files for database of type 'ModuleDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:39:46:086 Default STACKLoading plugin files for database of type 'MedalDefinition'...

     at LoadPlugin in :line 0
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22:39:46:097 Default STACKLoading plugin files for database of type 'RankDefinition'...

     at LoadPlugin in :line 0
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22:39:46:114 Default STACKLoading plugin files for database of type 'RankPatternDefinition'...

     at LoadPlugin in :line 0
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22:39:46:130 Default STACKLoading plugin files for database of type 'LevelUpRuleDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:39:46:147 Default STACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:46:173 Default STACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...

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22:39:46:355 Default STACKLoading plugin files for database of type 'IndustryConstructibleElement'...

     at LoadPlugin in :line 0
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22:39:46:364 Default STACKLoading plugin files for database of type 'AnomalyReductionDefinition'...

     at LoadPlugin in :line 0
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22:39:46:376 Default STACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...

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22:39:46:386 Default STACKLoading plugin files for database of type 'RecipeIngredientDefinition'...

     at LoadPlugin in :line 0
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22:39:46:397 Default STACKLoading plugin files for database of type 'RecipeSlotDefinition'...

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22:39:46:413 Default STACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...

     at LoadPlugin in :line 0
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22:39:46:438 Default STACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...

     at LoadPlugin in :line 0
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22:39:46:800 Default STACKLoading plugin files for database of type 'ScienceConstructibleElement'...

     at LoadPlugin in :line 0
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22:39:46:803 Default STACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...

     at LoadPlugin in :line 0
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22:39:46:866 Default STACKLoading plugin files for database of type 'TechnologyStageDefinition'...

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22:39:46:880 Default STACKLoading plugin files for database of type 'TechnologyLinkDefinition'...

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22:39:46:889 Default STACKLoading plugin files for database of type 'TechnologyHelperVariableDefinition'...

     at LoadPlugin in :line 0
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22:39:46:907 Default STACKLoading plugin files for database of type 'EmpireImprovementDefinition'...

     at LoadPlugin in :line 0
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22:39:46:913 Default STACKLoading plugin files for database of type 'TimeBubbleDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:39:46:929 Default STACKLoading plugin files for database of type 'CostReduction'...

     at LoadPlugin in :line 0
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22:39:47:030 Default STACKLoading plugin files for database of type 'ResourceConverterDefinition'...

     at LoadPlugin in :line 0
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22:39:47:033 Default STACKLoading plugin files for database of type 'ConstructionRefundDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:47:047 Default STACKLoading plugin files for database of type 'BailiffDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:47:064 Default STACKLoading plugin files for database of type 'TemporaryEffectDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:47:080 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:47:097 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

     at LoadPlugin in :line 0
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22:39:47:671 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:47:671 Data STACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'AcademySmallAttackWeak' was already registered for the same revision number #3.

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22:39:47:671 Data STACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'Vampirilis_Mothership' was already registered for the same revision number #3.

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22:39:47:671 Data STACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'TemporaryEffectObliteratorMalus' was already registered for the same revision number #3.

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     at Run in :line 0
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22:39:47:685 Default STACKLoading plugin files for database of type 'LoadingTipGuiElement'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:47:917 Default STACKLoading plugin files for database of type 'AllianceGuiElement'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:47:920 Default STACKLoading plugin files for database of type 'GuiSorter'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:47:929 Default STACKLoading plugin files for database of type 'GuiResourcePropertySet'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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22:39:47:946 Default STACKLoading plugin files for database of type 'GuiPlanetTypeBaseStats'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
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22:39:47:963 Default STACKLoading plugin files for database of type 'GuiPlanetStatsModifier'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
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22:39:47:980 Default STACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
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22:39:47:997 Default STACKLoading plugin files for database of type 'GuiHighlightDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
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22:39:48:014 Default STACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
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22:39:48:029 Default STACKLoading plugin files for database of type 'PropertyFilteringRuleDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
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22:39:48:046 Default STACKLoading plugin files for database of type 'GuiCursor'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
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22:39:48:065 Default STACKLoading plugin files for database of type 'MouseCursorRule'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:065 Default STACKCursorManager.LoadMouseRules

     at LoadMouseRules in :line 0
     at Update in :line 0

22:39:48:065 Default STACKCursorManager.LoadMouseRules success with 26 rules

     at LoadMouseRules in :line 0
     at Update in :line 0

22:39:48:084 Default STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
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22:39:48:096 Default STACKLoading plugin files for database of type 'Palette'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
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22:39:48:113 Default STACKLoading plugin files for database of type 'PaletteChroma'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
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22:39:48:149 Default STACKLoading plugin files for database of type 'FactionTrait'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:173 Default STACKLoading plugin files for database of type 'FactionAffinity'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:193 Default STACKLoading plugin files for database of type 'FactionAffinityMapping'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:196 Default STACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:213 Default STACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:230 Default STACKLoading plugin files for database of type 'PersonalityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:254 Default STACKLoading plugin files for database of type 'Faction'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:267 Default STACKLoading plugin files for database of type 'MajorFaction'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:281 Default STACKLoading plugin files for database of type 'MinorFaction'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:323 Default STACKLoading plugin files for database of type 'AcademyFaction'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:326 Default STACKLoading plugin files for database of type 'AcademyRolePreference'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:346 Default STACKLoading plugin files for database of type 'NamedShipsDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:364 Default STACKLoading plugin files for database of type 'EmpireRelicSlotDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:380 Default STACKLoading plugin files for database of type 'EncounterArenaDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:396 Default STACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:413 Default STACKLoading plugin files for database of type 'EncounterEntityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:439 Default STACKLoading plugin files for database of type 'EncounterPlayDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:447 Default STACKLoading plugin files for database of type 'EncounterSequenceDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:463 Default STACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:480 Default STACKLoading plugin files for database of type 'EncounterFormationDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:497 Default STACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:513 Default STACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:530 Default STACKLoading plugin files for database of type 'SalvoDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:558 Default STACKLoading plugin files for database of type 'BattleActionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:567 Default STACKLoading plugin files for database of type 'SquadronMissionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:580 Default STACKLoading plugin files for database of type 'SquadronStanceDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:596 Default STACKLoading plugin files for database of type 'SquadronStanceSelectorDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:613 Default STACKLoading plugin files for database of type 'SquadronFormationDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:630 Default STACKLoading plugin files for database of type 'SquadronMetaFormationDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:646 Default STACKLoading plugin files for database of type 'RealizationEventDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:48:692 Default STACKLoading plugin files for database of type 'BattleEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:49:320 Default STACKLoading plugin files for database of type 'CameraShotDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:49:326 Default STACKLoading plugin files for database of type 'PoliticsDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:49:334 Default STACKLoading plugin files for database of type 'GovernmentDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:49:417 Default STACKLoading plugin files for database of type 'LawDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:49:421 Default STACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:49:430 Default STACKLoading plugin files for database of type 'ElectionProcessDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:49:447 Default STACKLoading plugin files for database of type 'SenatorInteractionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:49:464 Default STACKLoading plugin files for database of type 'ElectionActionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:49:481 Default STACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:49:497 Default STACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:49:514 Default STACKLoading plugin files for database of type 'HeroAffinityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:49:530 Default STACKLoading plugin files for database of type 'HeroClassDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:49:547 Default STACKLoading plugin files for database of type 'HeroPoliticsDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:49:564 Default STACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:49:583 Default STACKLoading plugin files for database of type 'HeroSkillDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:49:597 Default STACKLoading plugin files for database of type 'HeroMasteryDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:49:614 Default STACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:49:631 Default STACKLoading plugin files for database of type 'ScoreProviderListDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:49:647 Default STACKLoading plugin files for database of type 'HeroDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:52:036 Default STACKLoading plugin files for database of type 'QuestDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:52:044 Default STACKLoading plugin files for database of type 'QuestEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:52:051 Default STACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:52:064 Default STACKLoading plugin files for database of type 'QuestTriggeringMutualExclusionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:52:098 Default STACKLoading plugin files for database of type 'Droplist'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:52:101 Default STACKLoading plugin files for database of type 'NodeEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:53:864 Default STACKLoading plugin files for database of type 'TutorialDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:53:887 Default STACKLoading plugin files for database of type 'VictoryConditionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:53:894 Default STACKLoading plugin files for database of type 'GameStatisticDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:53:917 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:53:920 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:53:929 Default STACKLoading plugin files for database of type 'FleetNameMappingDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:53:955 Default STACKLoading plugin files for database of type 'CuriosityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:014 Default STACKLoading plugin files for database of type 'CuriosityDroplist'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:020 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:030 Default STACKLoading plugin files for database of type 'GameSettingDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:046 Default STACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:063 Default STACKLoading plugin files for database of type 'TradingCompanyDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:080 Default STACKLoading plugin files for database of type 'TradableCategoryDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:097 Default STACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:113 Default STACKLoading plugin files for database of type 'TradableDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:130 Default STACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:146 Default STACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:267 Default STACKLoading plugin files for database of type 'MarketplaceEventDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:285 Default STACKLoading plugin files for database of type 'AcademyStateDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:299 Default STACKLoading plugin files for database of type 'MinorStateDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:303 Default STACKLoading plugin files for database of type 'ImprovementListDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:303 Data STACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra1' was already registered for the same revision number #3.

     at AddElement in :line 0
     at LoadFromFile in :line 0
     at LoadFile in :line 0
     at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
     at LoadDatabase in :line 0
     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:303 Data STACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra2' was already registered for the same revision number #3.

     at AddElement in :line 0
     at LoadFromFile in :line 0
     at LoadFile in :line 0
     at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
     at LoadDatabase in :line 0
     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:313 Default STACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:329 Default STACKLoading plugin files for database of type 'FleetMissionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:420 Default STACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:425 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:430 Default STACKLoading plugin files for database of type 'GroundBattleViewerConfig'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:447 Default STACKLoading plugin files for database of type 'GroundBattleUnitConfig'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:464 Default STACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:539 Default STACKLoading plugin files for database of type 'GroundBattleOutcomeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:549 Default STACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:555 Default STACKLoading plugin files for database of type 'SystemSupervisorDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:564 Default STACKLoading plugin files for database of type 'MinigameDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:581 Default STACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:604 Default STACKLoading plugin files for database of type 'ContextualDiplomaticTermDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:617 Default STACKLoading plugin files for database of type 'PiratePowerLevelDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:630 Default STACKLoading plugin files for database of type 'PirateRelationThresholdDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:646 Default STACKLoading plugin files for database of type 'StarDestructionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:663 Default STACKLoading plugin files for database of type 'EffectZoneDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:680 Default STACKLoading plugin files for database of type 'ZoneEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:696 Default STACKLoading plugin files for database of type 'CitadelDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:713 Default STACKLoading plugin files for database of type 'BasicModuleDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:730 Default STACKLoading plugin files for database of type 'RemainsDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:747 Default STACKLoading plugin files for database of type 'GroundBattleFormationDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:770 Default STACKLoading plugin files for database of type 'HackingProgramDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:826 Default STACKLoading plugin files for database of type 'HackingOperationOutcomeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:830 Default STACKLoading plugin files for database of type 'TraitorBonusThresholdDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:846 Default STACKLoading plugin files for database of type 'PopulationLossResourceGainDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:863 Default STACKLoading plugin files for database of type 'DisplacementEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:880 Default STACKLoading plugin files for database of type 'Droplist'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:897 Default STACKLoading plugin files for database of type 'AcademyReparationScoresDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:913 Default STACKSpent 10.7525239 second(s) loading the module plugins.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:913 Default STACKRuntime hash key = '6A87D63D648B56C4FE2D2C4EF5830F27'.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:947 Default STACKCan't find the element 'SandboxStrategicResourceFlatGain1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:947 Default STACKCan't find the element 'SandboxStrategicResource1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:947 Default STACKCan't find the element 'SandboxSuperMoney1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:947 Default STACKCan't find the element 'SandboxNoJuggernautUpkeep' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:947 Default STACKCan't find the element 'SandboxSuperFood1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:947 Default STACKCan't find the element 'SandboxFreeSystemDevelopment' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:947 Default STACKCan't find the element 'SandboxFreeLaws' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:947 Default STACKCan't find the element 'SandboxSuperIndustry1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:947 Default STACKCan't find the element 'SandboxNoRebelion' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:947 Default STACKCan't find the element 'SandboxSuperScience1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:947 Default STACKCan't find the element 'SandboxCheapShips100' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:947 Default STACKCan't find the element 'SandboxFastShips1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:947 Default STACKCan't find the element 'SandboxSuperHappy100' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:947 Data STACKCould not find FactionTrait SandboxStrategicResourceFlatGain1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:947 Data STACKCould not find FactionTrait SandboxStrategicResource1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:947 Data STACKCould not find FactionTrait SandboxSuperMoney1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:947 Data STACKCould not find FactionTrait SandboxNoJuggernautUpkeep in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:948 Data STACKCould not find FactionTrait SandboxSuperFood1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:948 Data STACKCould not find FactionTrait SandboxFreeSystemDevelopment in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:948 Data STACKCould not find FactionTrait SandboxFreeLaws in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:948 Data STACKCould not find FactionTrait SandboxSuperIndustry1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:948 Data STACKCould not find FactionTrait SandboxNoRebelion in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:948 Data STACKCould not find FactionTrait SandboxSuperScience1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:948 Data STACKCould not find FactionTrait SandboxCheapShips100 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:948 Data STACKCould not find FactionTrait SandboxFastShips1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:948 Data STACKCould not find FactionTrait SandboxSuperHappy100 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Default STACKCan't find the element 'SandboxStrategicResourceFlatGain1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Default STACKCan't find the element 'SandboxStrategicResource1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Default STACKCan't find the element 'SandboxSuperMoney1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Default STACKCan't find the element 'SandboxNoJuggernautUpkeep' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Default STACKCan't find the element 'SandboxSuperFood1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Default STACKCan't find the element 'SandboxFreeSystemDevelopment' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Default STACKCan't find the element 'SandboxFreeLaws' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Default STACKCan't find the element 'SandboxSuperIndustry1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Default STACKCan't find the element 'SandboxNoRebelion' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Default STACKCan't find the element 'SandboxSuperScience1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Default STACKCan't find the element 'SandboxCheapShips100' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Default STACKCan't find the element 'SandboxFastShips1000' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Default STACKCan't find the element 'SandboxSuperHappy100' in database of 'FactionTrait'.

     at GetInstancesFromXmlReferences in :line 0
     at GetInstancesFromXmlReferences in :line 0
     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Data STACKCould not find FactionTrait SandboxStrategicResourceFlatGain1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Data STACKCould not find FactionTrait SandboxStrategicResource1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Data STACKCould not find FactionTrait SandboxSuperMoney1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Data STACKCould not find FactionTrait SandboxNoJuggernautUpkeep in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Data STACKCould not find FactionTrait SandboxSuperFood1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Data STACKCould not find FactionTrait SandboxFreeSystemDevelopment in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Data STACKCould not find FactionTrait SandboxFreeLaws in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Data STACKCould not find FactionTrait SandboxSuperIndustry1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Data STACKCould not find FactionTrait SandboxNoRebelion in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Data STACKCould not find FactionTrait SandboxSuperScience1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Data STACKCould not find FactionTrait SandboxCheapShips100 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Data STACKCould not find FactionTrait SandboxFastShips1000 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:54:963 Data STACKCould not find FactionTrait SandboxSuperHappy100 in the database.

     at get_Traits in :line 0
     at EnumerableTraits in :line 0
     at IsValidCustomFaction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:094 Default STACKWaiting for Steam statistics and achievements reception callback...

     at LoadStatistics in :line 0
     at Load in :line 0
     at Load in :line 0
     at Load in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:094 Default STACKWaiting for Steam statistics and achievements reception callback...

     at LoadAchievements in :line 0
     at Load in :line 0
     at Load in :line 0
     at Load in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 GUI STACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5', so the extra source TechnologyDefinitionEmpireDevelopment5 will be ignored

     at GetExtremitiesOfLink in :line 0
     at BuildTechnologyRelatedGuiWrappers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 GUI STACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment5To17', so the extra source TechnologyDefinitionEmpireDevelopment17Templars will be ignored

     at GetExtremitiesOfLink in :line 0
     at BuildTechnologyRelatedGuiWrappers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 GUI STACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12', so the extra source TechnologyDefinitionEmpireDevelopment12 will be ignored

     at GetExtremitiesOfLink in :line 0
     at BuildTechnologyRelatedGuiWrappers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 GUI STACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12Venetians', so the extra source TechnologyDefinitionEmpireDevelopment12Venetians will be ignored

     at GetExtremitiesOfLink in :line 0
     at BuildTechnologyRelatedGuiWrappers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 GUI STACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.

     at InstantiateWindows in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 AGE STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 AGE STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 AGE STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 AGE STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 AGE STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 AGE STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 AGE STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 AGE STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 AGE STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 AGE STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 AGE STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 AGE STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 AGE STACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 AGE STACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 AGE STACKRebuilding the texture atlas...

     at Build in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 GUI STACKDuplicate template name: BackgroundInteractiveTitle

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 GUI STACKLoaded 176 modifier templates

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:095 AGE STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

22:39:59:095 AGE STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

22:39:59:095 AGE STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

22:39:59:095 AGE STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

22:39:59:095 AGE STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

22:39:59:095 Default STACKSteamClientCallbacks_UserStatsReceivedCallback

     at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:39:59:095 Runtime STACKRuntimeState_Bootstrapper.End()

     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

22:39:59:095 Runtime STACKRuntimeState_OutGame.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

22:39:59:102 Default STACKLoading the outgame view...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:39:59:102 Default STACKForce Clear of AlwaysActiveCamera

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:00:143 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0

22:40:00:143 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0

22:40:00:143 Default STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 HxFx STACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKIn Technique Battle, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 HxFx STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0020021 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 HxFx STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0010009 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 HxFx STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0050044 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 HxFx STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 HxFx STACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]

     at AddService in :line 0
     at Awake in :line 0
     at Internal_CloneSingle in :line 0
     at Instantiate in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 HxFx STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 HxFx STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKIn Technique Prod, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0040044 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0010005 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 HxFx STACKChanging (push) global shader keyword from to INGAME_RENDERER

     at PushGlobalShaderKeyword in :line 0
     at PushInsideShaderKeyword in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

22:40:00:143 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

22:40:00:144 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

22:40:00:144 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

22:40:00:144 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

22:40:00:144 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

22:40:00:144 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

22:40:00:144 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

22:40:00:144 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

22:40:00:144 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

22:40:00:144 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

22:40:00:144 HxFx STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

     at LoadAtlas in :line 0
     at LoadAtlasAndExport in :line 0
     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

22:40:00:144 Default STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

22:40:00:144 HxFx STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

     at AddService in :line 0
     at Load in :line 0
     at .ctor in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

22:40:00:144 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

22:40:00:418 Default STACKRelease Clear of AlwaysActiveCamera

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:04:606 AGE STACKRebuilding the texture atlas...

     at Build in :line 0
     at SwitchHighDefinition in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:04:606 Gameplay STACKSave test was successful.

     at OnEndShow in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:40:04:629 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

22:40:05:037 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

22:40:05:955 Default STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

22:40:07:823 Default STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x128 to 256x256xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

22:40:09:720 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:09:720 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:09:720 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:09:720 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:09:720 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:09:720 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:09:720 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:09:720 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:09:720 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:09:720 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:09:720 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:09:720 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:09:741 Prism STACKError: {"error message":"Could not find FactionTrait SandboxStrategicResourceFlatGain1000 in the database.","callstack":" at get_Traits in :line 0\n at EnumerableTraits in :line 0\n at IsValidCustomFaction in :line 0\n at MoveNext in :line 0\n at Run in :line 0\n at MoveNext in :line 0\n at InvokeMoveNext in :line 0\n","turn":0,"gameID":null,"eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:39:54.947"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:10:817 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

22:40:10:817 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

22:40:13:546 Default STACKLoading file 'C:\Users\Sublustris\Documents\Endless Space 2\Save Files\Cloud\wtf.sav'

     at LoadGame in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:13:546 Runtime STACKRuntimeState_OutGame.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

22:40:13:546 Runtime STACKRuntimeState_Lobby.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

22:40:13:546 Runtime STACKThe session has been created; opening the session in 'Single' mode (default)...

     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

22:40:13:546 Session STACKOnSessionChange: Opening.

     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

22:40:13:546 Session STACKAttempt to create a lobby of type 'k_ELobbyTypePublic'.

     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

22:40:13:554 Session STACKSessionState_Opening.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:13:554 Session STACKThe session is being opened...

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:13:992 Session STACKSteamworks_LobbyCreated (message result = 'k_EResultOK', io failure = False).

     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x0186000006e7227d ...

     at Reprocess in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Network STACK[TimeSyn] Synchronize.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Runtime STACKThe session has been opened.

     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (GameSaveDescriptor).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (GameSaveDescriptor).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Network STACK! SetLobbyMemberData(sbc, 0)

     at SetLobbyMemberData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Session STACKLobby member data has been set (key: 'sbc', data: '0').

     at SetLobbyMemberData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Session STACK[ILobbySlotProvider] RefreshLobbySlotCount(8)

     at RefreshLobbySlotCount in :line 0
     at OnNumberOfSlotsChanged in :line 0
     at Session_LobbyDataChange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x0186000006e7227d ...

     at Reprocess in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Session STACK[ILobbySlotProvider] RefreshLobbySlotCount(8)

     at RefreshLobbySlotCount in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 GUI STACKNotified of a LobbySlot changed but no LobbySlot is provided.

     at ILobbySlotProvider_OnCollectionChange in :line 0
     at NotifyLobbySlotCollectionChange in :line 0
     at RefreshLobbySlotCount in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 GUI STACKNotified of a LobbySlot changed but no LobbySlot is provided.

     at ILobbySlotProvider_OnCollectionChange in :line 0
     at NotifyLobbySlotCollectionChange in :line 0
     at RefreshLobbySlotCount in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 GUI STACKNotified of a LobbySlot changed but no LobbySlot is provided.

     at ILobbySlotProvider_OnCollectionChange in :line 0
     at NotifyLobbySlotCollectionChange in :line 0
     at RefreshLobbySlotCount in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Session STACKOnSessionChange: Opened.

     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Network STACK[TimeSyn] OwnerChanged

     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Network STACK[TimeSyn] Synchronize.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Session STACKOnSessionChange: OwnerChanged.

     at OnSessionChange in :line 0
     at Steamworks_LobbyCreated in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x0186000006e7227d ...

     at Reprocess in :line 0
     at SteamMatchMakingService_SteamLobbyEnter in :line 0
     at OnSteamLobbyEnter in :line 0
     at SteamClientCallbacks_LobbyEnter in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Session STACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775241032966781).

     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Session STACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561197995690653).

     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (GameSaveDescriptor).

     at RefreshDownlodableContentSharing in :line 0
     at Session_LobbyMemberDataChange in :line 0
     at OnLobbyMemberDataChange in :line 0
     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:992 Network STACK! GetLobbyMemberData(0x01100001021c8a9d, sbc) => 0

     at GetLobbyMemberData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at Session_LobbyMemberDataChange in :line 0
     at OnLobbyMemberDataChange in :line 0
     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:993 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at Session_LobbyMemberDataChange in :line 0
     at OnLobbyMemberDataChange in :line 0
     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:13:993 Default STACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!

     at DisableDrawLayerOnMainCamera in :line 0
     at InternalShow in :line 0
     at OnShowPortrait in :line 0
     at Show in :line 0
     at ShowPortrait in :line 0
     at Bind in :line 0
     at RefreshAnimatedPortrait in :line 0
     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:40:13:993 Default STACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!

     at DisableDrawLayerOnMainCamera in :line 0
     at InternalShow in :line 0
     at OnShowPortrait in :line 0
     at Show in :line 0
     at ShowPortrait in :line 0
     at Bind in :line 0
     at RefreshAnimatedPortrait in :line 0
     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:40:14:091 Session STACKSessionState_Opening.End()

     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:14:091 Session STACKSessionState_Opened.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:14:091 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x0186000006e7227d ...

     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:14:159 Runtime STACK[ChatMessage] RECV: l:/sessionname/[0xFB] Sublustris's game (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:159 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:159 Runtime STACK[ChatMessage] RECV: l:/owner/76561197995690653 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:159 Runtime STACK[ChatMessage] RECV: l:/version/281496453971973 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:159 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:159 Runtime STACK[ChatMessage] RECV: l:/runtimehash/6A87D63D648B56C4FE2D2C4EF5830F27 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:159 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:159 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:159 Runtime STACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:159 Runtime STACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:159 Runtime STACK[ChatMessage] RECV: l:/_turn/114 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:159 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:159 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:159 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/82788 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:159 Runtime STACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:159 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:227 Runtime STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:227 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:227 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Endless (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:227 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:227 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:227 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:227 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:227 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:227 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:227 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:227 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:227 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:227 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ring (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/sessionname/[0xFB] Sublustris's game (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/owner/76561197995690653 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/version/281496453971973 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/runtimehash/6A87D63D648B56C4FE2D2C4EF5830F27 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/82788 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/_turn/114 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Endless (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:228 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ring (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:229 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/sessionname/[0xFB] Sublustris's game (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/owner/76561197995690653 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/version/281496453971973 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/runtimehash/6A87D63D648B56C4FE2D2C4EF5830F27 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/82788 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/_turn/114 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Endless (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:230 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ring (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:231 Runtime STACK[ChatMessage] RECV: q:/factionSkin/0/ (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: q:/ready/0/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/_ready/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/sessionname/[0xFB] Sublustris's game (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/owner/76561197995690653 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/version/281496453971973 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/runtimehash/6A87D63D648B56C4FE2D2C4EF5830F27 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/82788 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/_turn/114 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Endless (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:314 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ring (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/_ready/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:315 Runtime STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:640 Runtime STACK[ChatMessage] RECV: r:/0x01100001021c8a9d/q:/factionSkin/0/ (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:14:726 Runtime STACK[ChatMessage] RECV: r:/0x01100001021c8a9d/q:/ready/0/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:267 Runtime STACK[Lobby] player '[0xFB] Angry cats' has joined the lobby

     at OnPlayerEntered in :line 0
     at Session_LobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
     at OnSteamLobbyChatUpdate in :line 0
     at SteamClientCallbacks_LobbyChatUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:268 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x0186000006e7227d ...

     at Reprocess in :line 0
     at OnPlayerEntered in :line 0
     at Session_LobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
     at OnSteamLobbyChatUpdate in :line 0
     at SteamClientCallbacks_LobbyChatUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:268 Runtime STACK[Lobby] Player '[0xFB] Angry cats' has been affected to a slot.

     at OnPlayerEntered in :line 0
     at Session_LobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
     at OnSteamLobbyChatUpdate in :line 0
     at SteamClientCallbacks_LobbyChatUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:268 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (GameSaveDescriptor).

     at RefreshDownlodableContentSharing in :line 0
     at Session_LobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
     at OnSteamLobbyChatUpdate in :line 0
     at SteamClientCallbacks_LobbyChatUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:268 Network STACK! GetLobbyMemberData(0x01100001021c8a9d, sbc) => 0

     at GetLobbyMemberData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at Session_LobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
     at OnSteamLobbyChatUpdate in :line 0
     at SteamClientCallbacks_LobbyChatUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:268 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at Session_LobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at OnLobbyChatUpdate in :line 0
     at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
     at OnSteamLobbyChatUpdate in :line 0
     at SteamClientCallbacks_LobbyChatUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:268 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at OnLobbyChatUpdate in :line 0
     at SteamMatchMakingService_SteamLobbyChatUpdate in :line 0
     at OnSteamLobbyChatUpdate in :line 0
     at SteamClientCallbacks_LobbyChatUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:455 Session STACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775241032966781).

     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:455 Session STACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561198023386193).

     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:455 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (GameSaveDescriptor).

     at RefreshDownlodableContentSharing in :line 0
     at Session_LobbyMemberDataChange in :line 0
     at OnLobbyMemberDataChange in :line 0
     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:455 Network STACK! GetLobbyMemberData(0x01100001021c8a9d, sbc) => 0

     at GetLobbyMemberData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at Session_LobbyMemberDataChange in :line 0
     at OnLobbyMemberDataChange in :line 0
     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:455 Network STACK! GetLobbyMemberData(0x0110000103c32451, sbc) => 0

     at GetLobbyMemberData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at Session_LobbyMemberDataChange in :line 0
     at OnLobbyMemberDataChange in :line 0
     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:455 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 8355836 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at Session_LobbyMemberDataChange in :line 0
     at OnLobbyMemberDataChange in :line 0
     at SteamMatchMakingService_SteamLobbyDataUpdate in :line 0
     at OnSteamLobbyDataUpdate in :line 0
     at SteamClientCallbacks_LobbyDataUpdate in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:509 Runtime STACK[ChatMessage] RECV: l:/sessionname/[0xFB] Sublustris's game (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:509 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:509 Runtime STACK[ChatMessage] RECV: l:/owner/76561197995690653 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:509 Runtime STACK[ChatMessage] RECV: l:/version/281496453971973 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:509 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:509 Runtime STACK[ChatMessage] RECV: l:/runtimehash/6A87D63D648B56C4FE2D2C4EF5830F27 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:509 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:509 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/82788 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:509 Runtime STACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:509 Runtime STACK[ChatMessage] RECV: l:/_turn/114 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:509 Runtime STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:509 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/competitorcount/8 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Endless (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:510 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ring (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Many (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:574 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:575 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:575 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:575 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:575 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:575 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:575 Runtime STACK[ChatMessage] RECV: l:/_ready/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:575 Runtime STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:575 Runtime STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:575 Runtime STACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:24:771 Runtime STACK[ChatMessage] RECV: l:/sbs/8355836 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:26:789 Session STACKSessionState_Opened.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:26:789 Session STACKSessionState_OpenedAndReady.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:26:789 Session STACKSessionState_OpenedAndReady.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:26:789 Session STACKSessionState_OpenedAndCounting.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:26:789 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:27:061 Runtime STACK[ChatMessage] RECV: q:/ready/0/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:27:061 Runtime STACK[ChatMessage] RECV: l:/_ready/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:27:061 Runtime STACK[ChatMessage] RECV: l:/_readytime/42.8136215209961 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:31:736 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:33:124 Runtime STACK[ChatMessage] RECV: q:/ready/1/True (from 0x3c32451).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:33:135 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:33:355 Runtime STACK[ChatMessage] RECV: l:/_ready/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:33:404 Runtime STACK[ChatMessage] RECV: l:/_readytime/29.1625595092773 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:34:070 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:35:071 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:36:071 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:37:070 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:38:140 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:39:071 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:40:072 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:41:072 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:42:073 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:43:137 Session STACKSessionState_OpenedAndCounting.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:43:137 Session STACKSessionState_OpenedAndLaunching.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:43:154 Default STACKLaunchAsync()

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:43:304 Session STACKLaunching the game server...

     at IGameServerLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:43:304 GameServer STACKGameServerState_InitializeServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:43:304 GameServer STACKSteamGameServer initialized.

     at InitializeServer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:43:321 Session STACKLaunching the game client...

     at IGameClientLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:43:321 Gameplay STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

     at RegisterCanExecuteValidator in :line 0
     at .ctor in :line 0
     at IGameClientLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:43:321 Session STACKSessionState_OpenedAndLaunching.End()

     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:43:321 Session STACKSessionState_OpenedAndLaunched.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:43:321 GameClient STACKGameClientState_WaitingForServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:43:370 Runtime STACK[ChatMessage] RECV: l:/_launching/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:43:370 Runtime STACK[ChatMessage] RECV: q:/ready/0/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:43:603 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:43:653 Runtime STACK[ChatMessage] RECV: q:/ready/1/True (from 0x3c32451).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:43:702 Runtime STACK[ChatMessage] RECV: r:/0x01100001021c8a9d/q:/ready/0/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:43:952 Runtime STACK[ChatMessage] RECV: r:/0x0110000103c32451/q:/ready/1/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:45:039 GameServer STACKSteamGameSever successfully connected.

     at ISteamServerService_SteamServersConnected in :line 0
     at OnServerSteamServersConnected in :line 0
     at SteamServerCallbacks_SteamServersConnected in :line 0
     at SteamGameServer_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:45:055 GameServer STACKGameServerState_LaunchGame

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:45:092 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:45:092 Default STACKWaiting for the ignition of all game ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 Default STACKAll game ancillaries have been ignited.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 Default STACKLoading from archive 'C:\Users\Sublustris\Documents\Endless Space 2\Save Files\Cloud\wtf.sav'...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 Default STACKUsing path to archive: 'C:\Users\Sublustris\Documents\Endless Space 2\Save Files\Cloud\wtf.sav'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 Default STACKLoading my game...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 GUI STACKCannot find the GuiElement 'SuperAffinitySophons'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 GUI STACKCannot find the GuiElement 'SuperAffinityUmbralChoir'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 GUI STACKCannot find the GuiElement 'SuperAffinityTemplars'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 GUI STACKCannot find the GuiElement 'SuperAffinityCravers'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 GUI STACKCannot find the GuiElement 'SuperAffinityVenetians'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 GUI STACKCannot find the GuiElement 'SuperAffinityVampirilis'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 GUI STACKCannot find the GuiElement 'SuperAffinityTerrans'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 GUI STACKCannot find the GuiElement 'SuperAffinityUnfallen'

     at GetTitle in :line 0
     at GetTitle in :line 0
     at GetLocalizedTitle in :line 0
     at get_LocalizedName in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:071 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:072 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:073 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:074 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:075 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:075 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:075 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:075 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:075 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:075 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:075 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:075 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:075 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:075 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:075 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:075 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at RunUntilIsFinished in :line 0
     at SerializeElements in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SerializeSubElement in :line 0
     at SerializeElement in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:075 Default STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:075 Runtime STACK[ChatMessage] RECV: l:/_turn/114 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:50:075 Runtime STACK[ChatMessage] RECV: l:/_turn/114 (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:50:075 GameServer STACKAccepting P2P session request from 0x110000103c32451.

     at ISteamServersService_P2PSessionRequest in :line 0
     at OnServerP2PSessionRequest in :line 0
     at SteamServerCallback_P2PSessionRequest in :line 0
     at SteamGameServer_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:50:126 Default STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:126 GameClient STACKSteamGameServer found (0x1403ffc3d1fb805).

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:126 GameClient STACKGameClientState_ConnectingToServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:180 Gameplay STACKThe pathfinding service is ready.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:180 Default STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0009829 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:180 GameServer STACKInitiate connection to server with steamIDRemote: 0x1100001021c8a9d, steamIDUser: 0x1100001021c8a9d.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:180 GameClient STACKGot initiate connection response from server.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:180 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:180 Default STACK[MP_Progress] Empire#0 0x01100001021c8a9d

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:231 Default STACKThe game ancillary (type of: PositioningService) has been loaded (in 0.000977 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:231 GameClient STACKSuccessfully connected to SteamGameServer.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:231 GameClient STACKGameClientState_ConnectedToServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:231 GameClient STACKGameClientState_Authentication

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:231 Default STACK[Auth] TicketHandle=5, TicketLength = 384,

     at Authentify in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:282 Default STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:282 GameServer STACK[Auth] Received auth ticket from 0x1100001021c8a9d, with length: 384.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:282 GameServer STACK[Auth] BeginAuthSession succeeded for member 0x1100001021c8a9d.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:282 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:282 Default STACK[MP_Progress] Empire#0 0x01100001021c8a9d GameClientState_ConnectedToServer

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:282 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:282 Default STACK[MP_Progress] Empire#0 0x01100001021c8a9d GameClientState_Authentication

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:332 Default STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:378 Default STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:408 Default STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:420 Default STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:436 Default STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:453 Default STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:469 Default STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:486 Default STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:502 Default STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:520 Default STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:536 Default STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:553 Default STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:570 Default STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:570 GameServer STACK[Auth] ValidateAuthTicketResponse OK for member 0x01100001021c8a9d

     at ISteamServersService_ValidateAuthTicketResponse in :line 0
     at OnValidateAuthTicketResponse in :line 0
     at SteamServerCallback_ValidateAuthTicketResponse in :line 0
     at SteamGameServer_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:50:585 Default STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:585 GameClient STACK[Auth] Received an auth ticket response from server, we're good to go :)

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:638 Default STACKThe game ancillary (type of: Marketplace) has been loaded (in 0.0010009 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:638 GameClient STACKSuccessfully authenticated to server.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:638 GameClient STACKGameClientState_LaunchGame

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:638 Network STACKDumping method set to 'Text'.

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:638 Network STACK26 dump files removed.

     at ClearDumpFiles in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:638 Default STACKWaiting for the game server to launch the game...

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:646 Default STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:647 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:647 Default STACK[MP_Progress] Empire#0 0x01100001021c8a9d GameClientState_LaunchGame

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:50:655 Default STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:669 Default STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0.0010005 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:685 Default STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:701 Default STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:718 Default STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:735 Default STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0.0010032 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:752 Default STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:768 Default STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:785 Default STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0.0010025 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:801 Default STACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:819 Default STACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0.001003 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:836 Default STACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:852 Default STACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:869 Default STACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:885 Default STACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:902 Default STACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:918 Default STACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:936 Default STACKThe game ancillary (type of: HackingManager) has been loaded (in 0.0010037 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:952 Default STACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:968 Default STACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:50:985 Default STACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:51:003 Default STACKThe game ancillary (type of: RelicsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:51:393 Default STACKGalaxy Seed = 82788

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:51:394 Default STACKFog of war texture format: RGB24.

     at LoadFogOfWar in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:947 Default STACK[Game] Empire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:947 Default STACK[Game] Empire#1 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:947 Default STACK[Game] Empire#2 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:947 Default STACK[Game] Empire#3 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:947 Default STACK[Game] Empire#4 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:947 Default STACK[Game] Empire#5 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:947 Default STACK[Game] Empire#6 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:947 Default STACK[Game] Empire#7 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:947 Default STACK[Game] MinorEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:947 Default STACK[Game] MinorEmpire#1 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:947 Default STACK[Game] MinorEmpire#2 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:947 Default STACK[Game] MinorEmpire#3 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:947 Default STACK[Game] MinorEmpire#4 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:947 Default STACK[Game] MinorEmpire#5 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:947 Default STACK[Game] MinorEmpire#6 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 Default STACK[Game] MinorEmpire#7 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 Default STACK[Game] MinorEmpire#8 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 Default STACK[Game] MinorEmpire#9 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 Default STACK[Game] MinorEmpire#10 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 Default STACK[Game] MinorEmpire#11 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 Default STACK[Game] AcademyEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 Default STACK[Game] LesserEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 Default STACK[Game] PirateEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 Default STACKGame has been loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 Gameplay STACK[Optim] Disposed 1 obsolete ship designs: Questioner #14 (16183)

     at DisposeUnusedShipDesignsIFN in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 Gameplay STACKGame created.

     at GameService_CreateGameComplete in :line 0
     at OnCreateGameComplete in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleCannotUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 22 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 GUI STACK[PropertyFiltering] Empire Empire 22 subscribed to PropertyFilteringRule RuleCanUseRawPlanetScience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 AI STACKLoad AI0 in Release configuration.

     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 AI STACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file N:/SteamLibrary/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 AI STACKAI app domain created

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 AI STACKAI module 'E.N.F.E.R' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 AI STACKAI module 'Communication' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 AI STACKAI module 'Debug' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 AI STACKAI module 'Diagnostics' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 AI STACKInitialize AI modules communication interfaces.

     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:948 AI STACKInitialize AI modules.

     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:949 AI STACK[AI] Initialization of AIModule E.N.F.E.R [AI0]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:949 AI STACK[AI] Initialization of Communication module. [AI0]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:949 AI STACK[AI] Initialization of Diagnostics module. [AI0]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:949 Default STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

     at GameService_GameChange in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:949 Default STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:949 GameServer STACKGameServerState_GameLaunchedAndReady

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:58:949 Default STACK[Net][Gameserver] Some clients are not connected yet. Waiting for a while.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:58:949 GameServer STACKInitiate connection to server with steamIDRemote: 0x110000103c32451, steamIDUser: 0x1100001021c8a9d.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:58:949 GameClient STACKGameClientState_GameLaunched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:58:949 Default STACKChanging the active player controller from 'null' to 'Empire#0'.

     at SetActivePlayerController in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:58:949 AGE STACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at InstantiateChild in :line 0
     at ReserveChildren in :line 0
     at BindTechnologyLinks in :line 0
     at BindInspectedEmpire in :line 0
     at OnPlayerEmpireChanged in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at set_PlayerEmpire in :line 0
     at PlayerControllerRepository_ActivePlayerControllerChange in :line 0
     at SetActivePlayerController in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:58:949 Gameplay STACK[PlayerRepository] Player '[S][u][b][l][u][s][t][r][i][s]' has been registered (Graphical/Local) on Empire #0.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:58:949 Gameplay STACK[PlayerRepository] Player '[A][n][g][r][y][c][a][t][s]' has been registered (Graphical/Remote) on Empire #1.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:58:949 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #2.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:58:949 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #3.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:58:949 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #4.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:58:949 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #5.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:58:949 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #6.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:58:949 Gameplay STACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #7.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:58:949 Default STACK[MP_Progress] Empire#0 0x01100001021c8a9d GameClientState_LaunchGame

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:58:949 Default STACK[MP_Progress] Empire#1 0x0110000103c32451

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:58:949 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:58:949 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

22:40:58:949 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

22:40:58:949 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

22:40:58:949 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

22:40:58:949 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

22:40:58:987 Prism STACKGame Start: {"gameDifficulty":"Endless","factionAffinity":"AffinityGameplaySophons","customFaction":"False","playerCount":8,"galaxySize":"Large","galaxyShape":"Ring","gameSpeed":"Normal","tutorialDifficulty":"None","sessionMode":"Protected","isNewGame":"False","isAutoTest":"False","IsModded":"False","gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.03.06","eventName":"Game Start","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:40:51.179"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:58:987 GameServer STACK[Auth] Received auth ticket from 0x110000103c32451, with length: 336.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:58:987 GameServer STACK[Auth] BeginAuthSession succeeded for member 0x110000103c32451.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:58:987 Default STACK[MP_Progress] Empire#0 0x01100001021c8a9d GameClientState_GameLaunched

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:58:987 Default STACK[MP_Progress] Empire#1 0x0110000103c32451 GameClientState_ConnectedToServer

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:58:987 Default STACK[MP_Progress] Empire#1 0x0110000103c32451 GameClientState_Authentication

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:40:59:054 Audio STACKAudio receiver #0 has been initialized.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:054 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0

22:40:59:054 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0

22:40:59:054 Default STACKReleasing the current world view technique...

     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:054 Default STACKIn technique Prod, unloading ancillaries.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:054 Default STACKIn Technique Prod, unloading ancillary CircleRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:054 HxFx STACKUnbinding service [ICircleRendererService] with context [Battle]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:054 Default STACKIn Technique Prod, unloading ancillary InstancingRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:054 HxFx STACKUnbinding service [IInstancingRendererService] with context [Battle]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:054 Default STACKIn Technique Prod, ancillaries unloaded.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:054 HxFx STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

     at PopGlobalShaderKeyword in :line 0
     at PopInsideShaderKeyword in :line 0
     at Unload in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:054 Default STACKReleasing Technique Prod

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:054 Default STACKTechnique Prod released

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:055 HxFx STACKUnbinding service [GPUGlobalTimeManager] with context [Default]

     at RemoveService in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:055 Default STACKReleasing the current world view technique...

     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:055 Default STACKIn technique Battle, unloading ancillaries.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:055 Default STACKIn Technique Battle, unloading ancillary ShipInvisibilityRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:055 HxFx STACKUnbinding service [ShipInvisibilityRenderer] with context [Battle]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:055 Default STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:055 HxFx STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:055 Default STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:055 HxFx STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:055 Default STACKIn Technique Battle, unloading ancillary TextRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:055 HxFx STACKUnbinding service [ITextRendererService] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:055 Default STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:055 HxFx STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:055 Default STACKIn Technique Battle, ancillaries unloaded.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:055 Default STACKReleasing Technique Battle

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:055 Default STACKTechnique Battle released

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:055 HxFx STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:055 HxFx STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:055 HxFx STACKUnbinding service [ILodService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

22:40:59:396 HxFx STACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]

     at AddService in :line 0
     at Awake in :line 0
     at Internal_CloneSingle in :line 0
     at Instantiate in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:396 Default STACKInitializing the render view technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:396 HxFx STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:396 HxFx STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:396 HxFx STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:396 Default STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:396 Default STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:396 Default STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:396 Default STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:396 Default STACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:396 HxFx STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

     at AddService in :line 0
     at Start in :line 0

22:40:59:396 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

22:40:59:396 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

22:40:59:396 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

22:40:59:396 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

22:40:59:396 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

22:40:59:396 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

22:40:59:396 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

22:40:59:396 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

22:40:59:396 HxFx STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

     at LoadAtlas in :line 0
     at LoadAtlasAndExport in :line 0
     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

22:40:59:397 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

22:40:59:397 HxFx STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

     at AddService in :line 0
     at Load in :line 0
     at .ctor in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

22:40:59:397 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

22:40:59:397 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

22:40:59:397 HxFx STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

22:40:59:397 Default STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0010005 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

22:40:59:397 HxFx STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

22:40:59:397 Default STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

22:40:59:397 View STACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.

     at Load in :line 0
     at Start in :line 0

22:40:59:397 GameServer STACK[Auth] ValidateAuthTicketResponse OK for member 0x0110000103c32451

     at ISteamServersService_ValidateAuthTicketResponse in :line 0
     at OnValidateAuthTicketResponse in :line 0
     at SteamServerCallback_ValidateAuthTicketResponse in :line 0
     at SteamGameServer_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:40:59:409 Default STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:409 Default STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:423 Audio STACKAudio receiver #1 has been initialized.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:423 Default STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:423 Default STACKLoading the render view technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:423 Default STACKIn Technique Default, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:423 Default STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:423 Default STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:423 Default STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:423 Default STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:423 Default STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:423 Default STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.003002 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:423 Default STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:423 Default STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0.0010012 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:423 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:427 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:427 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:433 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:433 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:40:59:433 Default STACK[MP_Progress] Empire#1 0x0110000103c32451 GameClientState_DownloadGame

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:00:416 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:00:416 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:987 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:987 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:987 Default STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0019965 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:987 Default STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:987 Default STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.5506303 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:987 Default STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:987 HxFx STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:987 Default STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0010004 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:987 Default STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:987 Default STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:988 Default STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:988 Default STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0050052 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:988 Default STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:988 Default STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0050048 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:988 Default STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:988 Default STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0010026 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:988 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:988 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName48'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:988 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName55'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:988 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName40'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:988 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName34'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:988 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName47'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:988 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName54'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:988 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName65'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:988 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName35'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:988 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName69'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:03:988 GameServer STACKDownload game request received from 0x110000103c32451.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:03:988 GameServer STACKDownload game request received from 0x110000103c32451, and acknowledged.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:04:032 Network STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=7760028c-60e9-422b-92b3-15270f93382b.

     at SendP2PMessage in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at RespondToDownloadGameRequests in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:04:032 Network STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=1a75a739-36b3-4728-8cec-3221ad9e8656.

     at SendP2PMessage in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at RespondToDownloadGameRequests in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:04:032 Network STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=114682, Guid=bc13d9a5-4c07-4702-b151-5b07ec4b4241.

     at SendP2PMessage in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at RespondToDownloadGameRequests in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:04:032 Network STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1301, Length=2162682 ChunkGuids=(7760028c-60e9-422b-92b3-15270f93382b,1a75a739-36b3-4728-8cec-3221ad9e8656,bc13d9a5-4c07-4702-b151-5b07ec4b4241).

     at SendP2PMessage in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at RespondToDownloadGameRequests in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:04:032 GameServer STACKDownload Game Request from 0x110000103c32451 has been responded to.

     at RespondToDownloadGameRequests in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:04:033 GameServer STACKDownload game request received from 0x110000103c32451.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:04:033 GameServer STACKDownload game request received from 0x110000103c32451, and acknowledged.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:04:033 GameServer STACKDownload game request received from 0x110000103c32451.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:04:033 GameServer STACKDownload game request received from 0x110000103c32451, and acknowledged.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:04:033 GameServer STACKDownload game request received from 0x110000103c32451.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:04:033 GameServer STACKDownload game request received from 0x110000103c32451, and acknowledged.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:04:033 GameServer STACKDownload game request received from 0x110000103c32451.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:04:033 GameServer STACKDownload game request received from 0x110000103c32451, and acknowledged.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 5 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0.001001 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 HxFx STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0.001001 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.0010009 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries PathRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.0010008 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 GUI STACKTrying to register a GalaxyFleet which was already registered.

     at Register in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.002002 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries AtlasManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0040033 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0010009 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0010011 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 HxFx STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0010009 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:853 Default STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0030026 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:854 Default STACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:854 Default STACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.0040033 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:854 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:854 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:854 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:854 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:854 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:854 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0010011 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:854 Default STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:854 Default STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:854 HxFx STACKChanging (push) global shader keyword from to INGAME_RENDERER

     at PushGlobalShaderKeyword in :line 0
     at PushInsideShaderKeyword in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:04:854 GameClient STACKGameClientState_GameLaunchedAndReady

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:04:864 Default STACK[MP_Progress] Empire#0 0x01100001021c8a9d GameClientState_GameLaunchedAndReady

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:05:003 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:05:702 Default STACK[MP_Progress] Empire#1 0x0110000103c32451 GameClientState_LaunchGame

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:06:720 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:06:802 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:06:802 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:15:420 Default STACK[MP_Progress] Empire#1 0x0110000103c32451 GameClientState_GameLaunched

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:539 Default STACK[MP_Progress] Empire#1 0x0110000103c32451 GameClientState_GameLaunchedAndReady

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:555 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Default STACKAcademy ship buyout search. Hull: HullSmall03Academy, Cost: 228.2

     at TryGetCompositionDesignsWithBuyoutCost in :line 0
     at TryGetColonizationFleet in :line 0
     at EvaluateColonization in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Order STACKOrderEntityAction#00000000; EmpireIndex:1; MoveToProbeAction#770, InitiatorGUID:20631, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Order STACKOrderEntityAction#00000001; EmpireIndex:1; MoveToProbeAction#771, InitiatorGUID:20632, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Order STACKOrderEntityAction#00000002; EmpireIndex:4; MoveToProbeAction#2069, InitiatorGUID:28755, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Order STACKOrderEntityAction#00000003; EmpireIndex:6; MoveToProbeAction#2665, InitiatorGUID:21330, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Order STACKOrderEntityAction#00000004; EmpireIndex:6; MoveToProbeAction#2666, InitiatorGUID:24378, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Order STACKOrderEntityAction#00000005; EmpireIndex:6; MoveToProbeAction#2667, InitiatorGUID:24401, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Order STACKOrderEntityAction#00000006; EmpireIndex:6; MoveToProbeAction#2668, InitiatorGUID:29524, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Order STACKOrderUpdateBestSystem#00000007; EmpireIndex:8; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Order STACKOrderUpdateBestSystem#00000008; EmpireIndex:9; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Order STACKOrderUpdateBestSystem#00000009; EmpireIndex:10; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Order STACKOrderUpdateBestSystem#0000000A; EmpireIndex:11; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Order STACKOrderUpdateBestSystem#0000000B; EmpireIndex:13; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Order STACKOrderUpdateBestSystem#0000000C; EmpireIndex:14; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Order STACKOrderUpdateBestSystem#0000000D; EmpireIndex:15; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Order STACKOrderUpdateBestSystem#0000000E; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Order STACKOrderUpdateBestSystem#0000000F; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Order STACKOrderUpdateBestSystem#00000010; EmpireIndex:18; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Order STACKOrderUpdateBestSystem#00000011; EmpireIndex:19; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Order STACKOrderCreateFleet#00000012, Ticket: 00000002; EmpireIndex:20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Gameplay STACKAdd 0 experience to ship Ship#29844

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:621 Order STACKOrderTransferResource#00000013; EmpireIndex:20; ContextGUID:0, ResourceName:AcademyEmpireImprovementMoney, Amount:-228.2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:638 Order STACKOrderUpdatePiratePhantomGarrison#00000014

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:638 Order STACKOrderCreateFleetMission#00000015

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:688 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:688 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:707 Default STACK[MP_Progress] Empire#0 0x01100001021c8a9d GameClientState_Turn_BeginEventDispatch

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:707 Default STACK[MP_Progress] Empire#0 0x01100001021c8a9d GameClientState_Turn_BeginEventDispatched

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:853 Default STACK[MP_Progress] Empire#1 0x0110000103c32451 GameClientState_Turn_BeginEventDispatch

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:854 Default STACK[MP_Progress] Empire#1 0x0110000103c32451 GameClientState_Turn_BeginEventDispatched

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:854 Runtime STACK[ChatMessage] RECV: l:/_launching/False (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:41:18:854 Runtime STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:41:18:937 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:18:961 AI STACKGame object 'Game' map to AI snapshot 'GameSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:18:994 AI STACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:021 AI STACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:021 AI STACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:039 AI STACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:055 AI STACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:073 AI STACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:073 AI STACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:089 AI STACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:089 AI STACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:105 AI STACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:105 AI STACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:122 AI STACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:122 AI STACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:138 AI STACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:156 AI STACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:156 AI STACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:170 AI STACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:189 AI STACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:189 AI STACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:207 AI STACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:207 AI STACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:222 AI STACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:239 AI STACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:239 AI STACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:255 AI STACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:271 AI STACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:290 AI STACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:291 AI STACKGame object 'AIEvent' map to AI snapshot 'AIEvent'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:304 AI STACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:324 AI STACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:324 AI STACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:345 AI STACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:356 AI STACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:373 AI STACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:391 AI STACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:391 AI STACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:412 AI STACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:412 AI STACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:425 AI STACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:425 AI STACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:439 AI STACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:439 AI STACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:440 AI STACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:460 AI STACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:460 AI STACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:460 AI STACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:460 AI STACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:460 AI STACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:473 AI STACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:473 AI STACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:473 AI STACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:493 AI STACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:493 AI STACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:493 AI STACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:507 AI STACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:507 AI STACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:507 AI STACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:521 AI STACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:521 AI STACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:545 AI STACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:545 AI STACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:545 AI STACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:557 AI STACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:572 AI STACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:603 AI STACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:603 AI STACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:19:603 AI STACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:214 AI STACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:215 AI STACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:215 AI STACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:215 AI STACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:231 AI STACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:231 AI STACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:246 AI STACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:246 AI STACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:246 AI STACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:260 AI STACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:260 AI STACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:276 AI STACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:276 AI STACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:336 AI STACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:336 AI STACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:336 AI STACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:353 AI STACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:353 AI STACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:353 AI STACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:353 AI STACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:353 AI STACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:370 AI STACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:370 AI STACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:387 AI STACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:387 AI STACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:387 AI STACKGame object 'TradableHero' map to AI snapshot 'TradableHeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:405 AI STACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:654 AI STACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:673 AI STACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:787 AI STACK[AI] No snapshot type have been found for game entity type id: 'TraitorPopulation' [AI0]

     at TryCreateSnapshotInstanceOf in :line 0
     at CheckForSyncMessage in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:822 AI STACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:842 AI STACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:904 AI STACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:20:938 AI STACKGame object 'PirateLair' map to AI snapshot 'PirateLairSnapshotSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:21:007 AI STACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:21:123 AI STACKGame object 'QuestEffect' map to AI snapshot 'QuestEffect'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:21:123 AI STACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:21:140 AI STACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:21:190 AI STACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:21:190 AI STACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:21:225 AI STACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:21:225 AI STACKGame object 'Recipe' map to AI snapshot 'RecipeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:21:226 AI STACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:21:273 AI STACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:21:405 AI STACKGame object 'Probe' map to AI snapshot 'ProbeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:21:422 AI STACKGame object 'TradingCompanyStructure' map to AI snapshot 'TradingCompanyStructureSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:21:454 AI STACK[AI] No snapshot type have been found for game entity type id: 'Remains' [AI0]

     at TryCreateSnapshotInstanceOf in :line 0
     at CheckForSyncMessage in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:21:589 AI STACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:21:605 AI STACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:21:654 AI STACKGame object 'AcademyEmpire' map to AI snapshot 'AcademyEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:21:687 AI STACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:332 AI STACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:375 AI STACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:391 AI STACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:407 AI STACK[AI] No snapshot type have been found for game entity type id: 'Garrison' [AI0]

     at TryCreateSnapshotInstanceOf in :line 0
     at CheckForSyncMessage in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:407 AI STACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:422 AI STACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:439 AI STACKGame object 'Remains' map to AI snapshot 'EntitySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:439 AI STACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:455 AI STACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:455 AI STACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:455 AI STACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:473 AI STACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:554 AI STACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:571 AI STACKGame object 'TradingCompany' map to AI snapshot 'TradingCompanySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:571 AI STACKGame object 'TraitorPopulation' map to AI snapshot 'EntitySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:588 AI STACKGame object 'DetectionProbe' map to AI snapshot 'DetectionProbeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:588 AI STACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:604 AI STACKGame object 'DiplomaticContract' map to AI snapshot 'DiplomaticContractSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:638 AI STACKGame object 'WarInstance' map to AI snapshot 'WarInstanceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:654 AI STACKGame object 'GroundBattle' map to AI snapshot 'GroundBattleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:670 AI STACKGame object 'CoordinationRequest' map to AI snapshot 'CoordinationRequestSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:670 AI STACKGame object 'DefenseHackingProgram' map to AI snapshot 'DefenseHackingProgramSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:688 AI STACKGame object 'OffenseHackingProgram' map to AI snapshot 'OffenseHackingProgramSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:688 AI STACKGame object 'TimedHackingProgram' map to AI snapshot 'TimedHackingProgramSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:688 AI STACKGame object 'HackingOperationBackdoor' map to AI snapshot 'BackdoorOperationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:688 AI STACKGame object 'HackingBeacon' map to AI snapshot 'HackingBeaconSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:688 AI STACKGame object 'HackingOperation' map to AI snapshot 'HackingOperationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:22:704 AI STACKGame object 'Request' map to AI snapshot 'RequestSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:23:272 AI STACK[AI] GatherGenerators for 23 empire [AI0]

     at GatherGenerators in :line 0
     at InitializeAsync in :line 0

22:41:25:721 AI STACKOpen archive C:\Users\Sublustris\Documents\Endless Space 2\Save Files\Cloud\wtf.sav

     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:25:758 AI STACKGet ai serialization file from archive: 'ENFER.xml'.

     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:25:758 AI STACKClose archive C:\Users\Sublustris\Documents\Endless Space 2\Save Files\Cloud\wtf.sav

     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:26:474 AI STACKCorrectly received InitializationComplete signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at InitializeAsync in :line 0

22:41:26:487 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:26:487 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:26:487 AI STACK[AI] [Event]keep 47 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:26:487 AI STACK[AI] [Event]keep EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:26:554 AI STACKGame object 'Garrison' map to AI snapshot 'EntitySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:30:773 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:30:785 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:30:785 AI STACK[AI] [Important][MainState] Start decision number 46 (state: BeginTurn, turn: 114) [AI0]

     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:31:570 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:570 Default STACK[MP_Progress] Empire#0 0x01100001021c8a9d GameClientState_Turn_Begin

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:622 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:622 Default STACK[MP_Progress] Empire#1 0x0110000103c32451 GameClientState_Turn_Begin

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:622 Default STACK[MP_Progress] Empire#1 0x0110000103c32451 GameClientState_Turn_Main

     at MultiplayerProgress_ProgressChange in :line 0
     at SetProgress in :line 0
     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:641 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:641 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:669 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:669 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:695 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:695 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:695 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:695 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:695 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:711 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:727 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:744 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:744 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:744 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:744 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:758 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:31:758 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:32:262 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:32:352 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:32:352 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:32:352 Order STACKOrderAIClientStateChange#00000016; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:32:352 AI STACKChange AI client state from None to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:32:352 Order STACKOrderUpdatePiratePhantomGarrison#00000017, Ticket: 00000003

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:32:352 Order STACKOrderUpdateVisibility#00000018

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:32:352 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:32:393 Gameplay STACKServerGroundBattle#29430 Entering ServerGroundBattleState_Finished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateGroundBattles in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:32:393 Order STACKOrderFinishDockingFleet#00000019, Ticket: 00000004; EmpireIndex:20; FleetGUID:29843

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:32:393 Order STACKOrderUpdateVisibility#0000001A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:32:393 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:32:394 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:32:394 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:32:394 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:32:394 Order STACKOrderEntityAction#0000001B, Ticket: 00000005; EmpireIndex:20; GoToFleetAction#971, InitiatorGUID:29843, Context:Path: 0->1->3->59->60->62, Path: Path: 0->1->3->59->60->62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:32:394 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:32:425 Order STACKOrderCancelEntityAction#0000001C, Ticket: 00000006; EmpireIndex:22; EntityActionId:3185, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:32:425 Order STACKOrderEntityAction#0000001D, Ticket: 00000007; EmpireIndex:20; MoveToFleetAction#972, InitiatorGUID:29843, Context:EntityActionContext_Movement, 0->1 (Cost: 4.727599) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:32:871 Order STACKOrderUpdateVisibility#0000001E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:36:019 Order STACKOrderCompleteMoveToFleetAction#0000001F; EmpireIndex:20; EntityActionId: 972

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:36:019 Order STACKOrderTerminateEntityAction#00000020; EmpireIndex:20; EntityActionId: 972

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:36:019 Order STACKOrderCancelFleetMission#00000021

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:36:033 Order STACKOrderEntityAction#00000022, Ticket: 00000008; EmpireIndex:20; MoveToFleetAction#973, InitiatorGUID:29843, Context:EntityActionContext_Movement, 1->3 (Cost: 2.272401) from 0 to 0.2048953.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:36:540 AI STACK[AI] Cancel task 66427 : can find context 29835 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:540 AI STACK[AI] Cancel task 58522 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:572 AI STACK[AI] Want make contract AskAlliance from 2 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:756 AI STACK[AI] Unassign fleet 13056/0 from TF [AI0]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:756 AI STACK[AI] Want make contract AskAlliance from 2 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:804 AI STACK[AI] Want make contract AskAlliance from 2 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:855 AI STACK[AI] Cancel task 34146 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:855 AI STACK[AI] Cancel task 31672 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:855 AI STACK[AI] Cancel task 40764 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:855 AI STACK[AI] Cancel task 23691 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:855 AI STACK[AI] Cancel task 40768 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:855 AI STACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 7 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:855 AI STACK[AI] Want make contract AskAlliance from 3 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:855 AI STACK[AI] Want make contract AskAlliance from 3 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:855 AI STACK[AI] Want make contract AskAlliance from 3 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:904 AI STACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 7 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:904 AI STACK[AI] Want make contract AskAlliance from 3 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:904 AI STACK[AI] Want make contract AskAlliance from 3 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:904 AI STACK[AI] Want make contract AskAlliance from 3 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:937 AI STACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 7 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:937 AI STACK[AI] Want make contract AskAlliance from 3 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:937 AI STACK[AI] Want make contract AskAlliance from 3 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:937 AI STACK[AI] Want make contract AskAlliance from 3 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:987 AI STACK[AI] Cancel task 31062 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:987 AI STACK[AI] Cancel task 24572 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:987 AI STACK[AI] Cancel task 32893 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:36:987 AI STACK[AI] Want make contract TruceRelation from 4 to 6 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:021 AI STACK[AI] Want make contract TruceRelation from 4 to 6 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:039 AI STACK[AI] Want make contract TruceRelation from 4 to 6 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:071 AI STACK[AI] Cancel task 15331 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:071 AI STACK[AI] Cancel task 15728 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:071 AI STACK[AI] Cancel task 9796 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:071 AI STACK[AI] Cancel task 14494 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:071 AI STACK[AI] Want make contract GeneratePressure from 5 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:071 AI STACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:104 AI STACK[AI] Unassign fleet 18134/0 from TF [AI0]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:104 AI STACK[AI] Want make contract GeneratePressure from 5 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:104 AI STACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:122 AI STACK[AI] Want make contract GeneratePressure from 5 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:123 AI STACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:155 AI STACK[AI] Cancel task 13609 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:155 AI STACK[AI] Cancel task 50869 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:155 AI STACK[AI] Cancel task 34733 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:155 AI STACK[AI] Cancel task 14086 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:155 AI STACK[AI] Cancel task 44227 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:155 AI STACK[AI] Cancel task 13615 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:155 AI STACK[AI] Cancel task 34925 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:155 AI STACK[AI] Want make contract GeneratePressure from 6 to 0 at decision 5 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:155 AI STACK[AI] Want make contract GeneratePressure from 6 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:155 AI STACK[AI] Want make contract TruceRelation from 6 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:155 AI STACK[AI] Want make contract TruceRelation from 6 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:155 AI STACK[AI] Want make contract TruceRelation from 6 to 4 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:155 AI STACK[AI] Want make contract TruceRelation from 6 to 7 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:155 AI STACK[AI] Want make contract CloseBorders from 6 to 1 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:189 AI STACK[AI] Unassign fleet 8196/0 from TF [AI0]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:206 AI STACK[AI] Want make contract GeneratePressure from 6 to 0 at decision 5 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:206 AI STACK[AI] Want make contract GeneratePressure from 6 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:206 AI STACK[AI] Want make contract TruceRelation from 6 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:206 AI STACK[AI] Want make contract TruceRelation from 6 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:206 AI STACK[AI] Want make contract TruceRelation from 6 to 4 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:206 AI STACK[AI] Want make contract TruceRelation from 6 to 7 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:206 AI STACK[AI] Want make contract CloseBorders from 6 to 1 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:238 AI STACK[AI] Want make contract GeneratePressure from 6 to 0 at decision 5 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:238 AI STACK[AI] Want make contract GeneratePressure from 6 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:238 AI STACK[AI] Want make contract TruceRelation from 6 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:238 AI STACK[AI] Want make contract TruceRelation from 6 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:238 AI STACK[AI] Want make contract TruceRelation from 6 to 4 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:238 AI STACK[AI] Want make contract TruceRelation from 6 to 7 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:238 AI STACK[AI] Want make contract CloseBorders from 6 to 1 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:272 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:272 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:272 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:272 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:290 AI STACK[AI] Can't retrieve want make contract goal 65257. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:290 AI STACK[AI] Can't retrieve want make contract goal 65258. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:290 AI STACK[AI] Can't retrieve want make contract goal 65887. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:290 AI STACK[AI] Can't retrieve want make contract goal 65888. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:290 AI STACK[AI] Can't retrieve want make contract goal 65886. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:290 AI STACK[AI] Can't retrieve want make contract goal 65256. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:290 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:290 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:305 Order STACKOrderEntityAction#00000023, Ticket: 00000009; EmpireIndex:2; GoToFleetAction#2108, InitiatorGUID:21211, Context:Path: 103->101->26, Path: Path: 103->101->26

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:305 Order STACKOrderEntityAction#00000024, Ticket: 0000000A; EmpireIndex:2; CollectRelicsFleetAction#2109, InitiatorGUID:11539, Context:Gonos (187) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:305 Order STACKOrderEntityAction#00000025, Ticket: 0000000B; EmpireIndex:2; CollectRelicsFleetAction#2110, InitiatorGUID:10053, Context:Sabel (215) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:305 AI STACK[AI] [empire2]No fleet attached Return to base for upgrade 66420 : hasTFPattern True [AI0]

     at Initialize in :line 0
     at Initialize in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:305 AI STACK[AI] Cancel Fleet mission without fleet Return to base for upgrade 66420 [AI0]

     at set_Status in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:305 AI STACK[AI] Cancel Fleet mission without fleet Return to base for upgrade 66420 [AI0]

     at set_Status in :line 0
     at Tick in :line 0
     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:305 AI STACKStart 11 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:305 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:337 Order STACKOrderTransferShips#00000026, Ticket: 0000000C; EmpireIndex:2; ShipGUIDs: [24297], HeroGUID:0, Position:NodeIndex:103, DestinationGarrisonGUID:29846

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:337 AI STACK[AI] Can't retrieve want make contract goal 42934. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:337 AI STACK[AI] Can't retrieve want make contract goal 44004. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:337 AI STACK[AI] Can't retrieve want make contract goal 9898. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:337 AI STACK[AI] Can't retrieve want make contract goal 44212. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:337 AI STACK[AI] Cancel task 20803 because its context is not valid anymore. [AI0]

     at PrepareDecision in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at PrepareDecisionFor in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:367 Order STACKOrderContributeToAcademyRequest#00000027, Ticket: 0000000D; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:367 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000028, Ticket: 0000000E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:367 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000029, Ticket: 0000000F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:367 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000002A, Ticket: 00000010

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:367 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000002B, Ticket: 00000011

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:367 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000002C, Ticket: 00000012

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:367 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000002D, Ticket: 00000013

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:367 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000002E, Ticket: 00000014

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:367 Order STACKOrderEntityAction#0000002F, Ticket: 00000015; EmpireIndex:2; GoToFleetAction#2111, InitiatorGUID:29842, Context:Path: 103->102->100->107, Path: Path: 103->102->100->107

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:367 Order STACKOrderCancelLaw#00000030, Ticket: 00000016; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:367 AI STACK[AI] Unassign fleet 14664/0 from TF [AI0]

     at Unassign in :line 0
     at UnassignInstance in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:367 AI STACKStart 41 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:411 Order STACKOrderEntityAction#00000031, Ticket: 00000017; EmpireIndex:2; MoveToFleetAction#2112, InitiatorGUID:21211, Context:EntityActionContext_Movement, 103->101 (Cost: 8.614114) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:411 Order STACKOrderFinishDockingFleet#00000032, Ticket: 00000018; EmpireIndex:2; FleetGUID:29846

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:411 Order STACKOrderCancelEntityAction#00000033, Ticket: 00000019; EmpireIndex:3; EntityActionId:3184, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:411 Order STACKOrderContributeToAcademyRequest#00000034, Ticket: 0000001A; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:411 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000035, Ticket: 0000001B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:411 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000036, Ticket: 0000001C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:411 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000037, Ticket: 0000001D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:411 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000038, Ticket: 0000001E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:411 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000039, Ticket: 0000001F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:411 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000003A, Ticket: 00000020

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:411 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000003B, Ticket: 00000021

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:411 Order STACKOrderQueueConstruction#0000003C, Ticket: 00000022; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:411 Gameplay STACKOrderAssignHero preprocessing failed: 'Hero#1205' is not ready to be assigned

     at AssignHeroPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:411 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfEducation/OrderAssignHero [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:411 Order STACKOrderTransferShips#0000003D, Ticket: 00000024; EmpireIndex:4; ShipGUIDs: [10369, 11947, 11788, 13370, 21369, 19703, 17271, 20342, 28646, 16288, 14710], HeroGUID:0, Position:NodeIndex:38, DestinationGarrisonGUID:29849

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:411 AI STACK[AI] Can't retrieve want make contract goal 30236. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:411 AI STACK[AI] Can't retrieve want make contract goal 30165. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:411 AI STACK[AI] Can't retrieve want make contract goal 30167. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:411 AI STACK[AI] Can't retrieve want make contract goal 30553. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:411 AI STACK[AI] Can't retrieve want make contract goal 30554. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:411 AI STACK[AI] Can't retrieve want make contract goal 20886. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:411 AI STACK[AI] Can't retrieve want make contract goal 25079. [AI0]

     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:411 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:411 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:411 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:447 Order STACKOrderDisbandShips#0000003E, Ticket: 00000025; EmpireIndex:4; ShipGUIDs: 16915

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:447 Gameplay, Order STACK[Empire 4] OrderColonizeWithDust preprocessor failed: Cannot buyout outpost on Trove (322)

     at ColonizeWithDustPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:447 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderColonizeWithDust [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:447 Order STACKOrderUpdateCoordinationRequest#0000003F, Ticket: 00000027; EmpireIndex:4, RequestGUID:20414, GalaxyPosition:GalaxyPosition(75.92862,54.17673), NewMessage:%CoordinationRequestStateImportant

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:447 Gameplay, Order STACK[Empire 4] OrderTransferShips preprocessor failed: 10th Seizure Venture (29849) is docking.

     at TransferShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:447 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderTransferShips [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:447 Gameplay, Order STACK[Empire 4] OrderTransferShips preprocessor failed: 10th Seizure Venture (29849) is docking.

     at TransferShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:447 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfDefense/OrderTransferShips [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:447 Order STACKOrderContributeToAcademyRequest#00000040, Ticket: 0000002A; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:481 Order STACKOrderTransferSpaceportPopulation#00000041, Ticket: 0000002B; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:481 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000042, Ticket: 0000002C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:481 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000043, Ticket: 0000002D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:481 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000044, Ticket: 0000002E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:481 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000045, Ticket: 0000002F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:481 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000046, Ticket: 00000030

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:481 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000047, Ticket: 00000031

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:481 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000048, Ticket: 00000032

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:481 Order STACKOrderCreateShipDesign#00000049, Ticket: 00000033; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:481 Order STACKOrderCreateShipDesign#0000004A, Ticket: 00000034; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:481 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:481 Order STACKOrderCreateShipDesign#0000004B, Ticket: 00000035; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:508 Order STACKOrderCreateShipDesign#0000004C, Ticket: 00000036; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:508 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:508 Order STACKOrderCreateShipDesign#0000004D, Ticket: 00000037; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:508 Order STACKOrderEntityAction#0000004E, Ticket: 00000038; EmpireIndex:2; MoveToFleetAction#2113, InitiatorGUID:29842, Context:EntityActionContext_Movement, 103->102 (Cost: 4.264672) from 0 to 0.4380615.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:533 Order STACKOrderRetrofitShips#0000004F, Ticket: 00000039; EmpireIndex:5; Ships: [8783 -> 29416]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:534 Order STACKOrderBuyoutTradable#00000050, Ticket: 0000003A; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:534 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000051, Ticket: 0000003B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:555 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000052, Ticket: 0000003C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:555 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000053, Ticket: 0000003D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:555 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000054, Ticket: 0000003E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:555 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000055, Ticket: 0000003F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:555 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000056, Ticket: 00000040

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:555 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000057, Ticket: 00000041

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:555 Order STACKOrderUpdateVisibility#00000058

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:555 Order STACKOrderFinishDockingFleet#00000059, Ticket: 00000042; EmpireIndex:4; FleetGUID:29849

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:555 AI STACKStart 19 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:555 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:37:585 Order STACKOrderDisbandShips#0000005A, Ticket: 00000043; EmpireIndex:6; ShipGUIDs: 13441

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:585 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000005B, Ticket: 00000044

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:585 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000005C, Ticket: 00000045

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:585 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000005D, Ticket: 00000046

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:585 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000005E, Ticket: 00000047

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:585 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000005F, Ticket: 00000048

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:585 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000060, Ticket: 00000049

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:585 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000061, Ticket: 0000004A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:585 Order STACKOrderContributeToAcademyRequest#00000062, Ticket: 0000004B; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:585 Order STACKOrderEntityAction#00000063, Ticket: 0000004C; EmpireIndex:7; SabotagePirateAction#788, InitiatorGUID:993

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:603 Order STACKOrderRetrofitShips#00000064, Ticket: 0000004D; EmpireIndex:7; Ships: [4487 -> 29423]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:603 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000065, Ticket: 0000004E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:603 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000066, Ticket: 0000004F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:603 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000067, Ticket: 00000050

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:603 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000068, Ticket: 00000051

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:603 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000069, Ticket: 00000052

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:603 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000006A, Ticket: 00000053

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:603 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000006B, Ticket: 00000054

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:603 Order STACKOrderCreateShipDesign#0000006C, Ticket: 00000055; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:603 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:37:603 Order STACKOrderUpdatePiratePhantomGarrison#0000006D, Ticket: 00000056

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:39:209 Order STACKOrderUpdateVisibility#0000006E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:39:289 Order STACKOrderCompleteMoveToFleetAction#0000006F; EmpireIndex:20; EntityActionId: 973

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:39:289 Order STACKOrderTerminateEntityAction#00000070; EmpireIndex:20; EntityActionId: 973

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:39:404 AI STACK[AI] [Event]Remove 47 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:39:404 AI STACK[AI] [Event]Remove EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:39:404 AI STACK[AI] [Event]keep 167 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:39:404 AI STACK[AI] [Event]keep EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetMoveStarted,EventFleetInvisibilityChanged,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventOnContributeToTheAcademyRequest,EventFleetMoveStarted,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetInvisibilityChanged,EventOnContributeToTheAcademyRequest,EventConstructionQueued,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventOnContributeToTheAcademyRequest,EventPopulationTransferredToSpaceport,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetStartedMoveToFleetAction,EventShipLayoutChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetInvisibilityChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventOnContributeToTheAcademyRequest,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventShipLayoutChanged,EventShipDesignCreated,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:39:423 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:39:506 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:39:786 AI STACK[AI] [Important][MainState] Start decision number 47 (state: Main, turn: 114) [AI0]

     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:39:805 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:39:825 AI STACK[AI] Unassign fleet 18134/0 from TF [AI0]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:39:825 AI STACK[AI] Unassign fleet 8196/0 from TF [AI0]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:39:825 AI STACK[AI] Unassign fleet 14664/0 from TF [AI0]

     at Unassign in :line 0
     at ManageFront in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:39:825 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:39:825 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:39:842 Order STACKOrderEntityAction#00000071, Ticket: 00000057; EmpireIndex:22; InvisibilityFleetAction#3186, InitiatorGUID:11164

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:39:842 AI STACK[AI] Want make contract AskAlliance from 2 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:39:857 Order STACKOrderUpdateVisibility#00000072

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:39:874 AI STACK[AI] Want make contract AskAlliance from 2 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:39:927 AI STACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 7 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:39:927 AI STACK[AI] Want make contract AskAlliance from 3 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:39:927 AI STACK[AI] Want make contract AskAlliance from 3 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:39:927 AI STACK[AI] Want make contract AskAlliance from 3 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:39:975 AI STACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 7 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:39:975 AI STACK[AI] Want make contract AskAlliance from 3 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:39:975 AI STACK[AI] Want make contract AskAlliance from 3 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:39:975 AI STACK[AI] Want make contract AskAlliance from 3 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:009 AI STACK[AI] Cancel task 44978 : can find context 29840 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:009 AI STACK[AI] Want make contract TruceRelation from 4 to 6 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:040 AI STACK[AI] Want make contract TruceRelation from 4 to 6 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:059 AI STACK[AI] Want make contract GeneratePressure from 5 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:059 AI STACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:074 AI STACK[AI] Want make contract GeneratePressure from 5 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:074 AI STACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:107 AI STACK[AI] Cancel task 62021 : can find context 29812 : for empire 6 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:107 AI STACK[AI] Want make contract GeneratePressure from 6 to 0 at decision 5 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:107 AI STACK[AI] Want make contract GeneratePressure from 6 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:107 AI STACK[AI] Want make contract TruceRelation from 6 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:107 AI STACK[AI] Want make contract TruceRelation from 6 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:107 AI STACK[AI] Want make contract TruceRelation from 6 to 4 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:107 AI STACK[AI] Want make contract TruceRelation from 6 to 7 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:107 AI STACK[AI] Want make contract CloseBorders from 6 to 1 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:141 AI STACK[AI] Want make contract GeneratePressure from 6 to 0 at decision 5 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:141 AI STACK[AI] Want make contract GeneratePressure from 6 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:141 AI STACK[AI] Want make contract TruceRelation from 6 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:141 AI STACK[AI] Want make contract TruceRelation from 6 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:141 AI STACK[AI] Want make contract TruceRelation from 6 to 4 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:141 AI STACK[AI] Want make contract TruceRelation from 6 to 7 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:141 AI STACK[AI] Want make contract CloseBorders from 6 to 1 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:225 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:225 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:246 Order STACKOrderEntityAction#00000073, Ticket: 00000058; EmpireIndex:2; GoToFleetAction#2114, InitiatorGUID:13056, Context:Path: 102->100->107, Path: Path: 102->100->107

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:246 Order STACKOrderContributeToAcademyRequest#00000074, Ticket: 00000059; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:246 Order STACKOrderEntityAction#00000075, Ticket: 0000005A; EmpireIndex:2; InvisibilityFleetAction#2115, InitiatorGUID:29846

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:246 Order STACKOrderEntityAction#00000076, Ticket: 0000005B; EmpireIndex:2; GoToFleetAction#2116, InitiatorGUID:5760, Context:Path: 101->103, Path: Path: 101->103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:246 Order STACKOrderTransferShips#00000077, Ticket: 0000005C; EmpireIndex:2; ShipGUIDs: [10971], HeroGUID:0, Position:NodeIndex:103, DestinationGarrisonGUID:29862

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:276 Order STACKOrderActivateLaw#00000078, Ticket: 0000005D; EmpireIndex:2; LawDefinitionName:LawP00L06Republic, IsForced:False, LawGUID:29863

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:276 Order STACKOrderContributeToAcademyRequest#00000079, Ticket: 0000005E; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:276 Order STACKOrderEntityAction#0000007A, Ticket: 0000005F; EmpireIndex:2; MoveToFleetAction#2117, InitiatorGUID:5760, Context:EntityActionContext_Movement, 101->103 (Cost: 8.614114) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:276 Order STACKOrderEntityAction#0000007B, Ticket: 00000060; EmpireIndex:2; MoveToFleetAction#2118, InitiatorGUID:13056, Context:EntityActionContext_Movement, 102->100 (Cost: 7) from 0 to 0.8470293.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:276 AI STACKStart 16 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:276 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:40:305 Order STACKOrderCancelConstruction#0000007C, Ticket: 00000061; EmpireIndex:3; ContextGUID:4470, ConstructionGameEntityGUID:29444

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:325 Order STACKOrderCancelConstruction#0000007D, Ticket: 00000062; EmpireIndex:3; ContextGUID:4470, ConstructionGameEntityGUID:29847

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:350 Order STACKOrderEntityAction#0000007E, Ticket: 00000063; EmpireIndex:3; InvisibilityFleetAction#3187, InitiatorGUID:10216

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:350 Order STACKOrderContributeToAcademyRequest#0000007F, Ticket: 00000064; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:350 Gameplay, Order STACK[Empire 4] OrderColonizeWithDust preprocessor failed: Cannot buyout outpost on Trove (322)

     at ColonizeWithDustPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:350 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderColonizeWithDust [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:350 Order STACKOrderStartContextualDiplomaticExchange#00000080, Ticket: 00000066; FirstEmpireIndex:4, SecondEmpireIndex:5, DefinitionName:ContextualFleetRemoval, GUID:29868, MoodMessageOverride:, DynamicContexts:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:380 Order STACKOrderTransferShips#00000081, Ticket: 00000067; EmpireIndex:4; ShipGUIDs: [16915], HeroGUID:0, Position:NodeIndex:38, DestinationGarrisonGUID:29869

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:380 Order STACKOrderTransferSpaceportPopulation#00000082, Ticket: 00000068; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:380 Default STACKTraitor 22242 unbinded from PopulationPlanet.

     at BindOwner in :line 0
     at RemoveTraitorPopulation in :line 0
     at RemoveTraitors in :line 0
     at RemovePopulation in :line 0
     at RemovePopulationFromStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:380 Order STACKOrderEntityAction#00000083, Ticket: 00000069; EmpireIndex:5; InvisibilityFleetAction#1142, InitiatorGUID:18134

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:403 Order STACKOrderEntityAction#00000084, Ticket: 0000006A; EmpireIndex:5; GoToFleetAction#1143, InitiatorGUID:1239, Context:Path: 9->8, Path: Path: 9->8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:403 Order STACKOrderBuyoutTradable#00000085, Ticket: 0000006B; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:403 Order STACKOrderEntityAction#00000086, Ticket: 0000006C; EmpireIndex:6; InvisibilityFleetAction#2669, InitiatorGUID:8196

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:403 Order STACKOrderEntityAction#00000087, Ticket: 0000006D; EmpireIndex:7; InvisibilityFleetAction#789, InitiatorGUID:14664

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:403 Order STACKOrderContributeToAcademyRequest#00000088, Ticket: 0000006E; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:432 Order STACKOrderSelloutTradableResource#00000089, Ticket: 0000006F; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:432 Order STACKOrderSelloutTradableResource#0000008A, Ticket: 00000070; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:432 Order STACKOrderUpdateVisibility#0000008B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:432 Order STACKOrderFinishDockingFleet#0000008C, Ticket: 00000071; EmpireIndex:2; FleetGUID:29862

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:432 Order STACKOrderEntityAction#0000008D, Ticket: 00000072; EmpireIndex:5; MoveToFleetAction#1144, InitiatorGUID:1239, Context:EntityActionContext_Movement, 9->8 (Cost: 3.362949) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:875 Order STACKOrderUpdateVisibility#0000008E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:40:875 Order STACKOrderFinishDockingFleet#0000008F, Ticket: 00000073; EmpireIndex:4; FleetGUID:29869

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:41:241 Order STACKOrderCompleteMoveToFleetAction#00000090; EmpireIndex:2; EntityActionId: 2113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:41:241 Order STACKOrderTerminateEntityAction#00000091; EmpireIndex:2; EntityActionId: 2113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:42:092 Prism STACKColonize: {"turn":115,"colonizationContext":null,"starSystemName":"ColonizedStarSystem#9649","planetName":"","colonizedStarSystemGUID":"9649","gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.07.04","eventName":"Colonize","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:42.012"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:42:240 AI STACK[AI] [Event]Remove 167 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:42:240 AI STACK[AI] [Event]Remove EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetMoveStarted,EventFleetInvisibilityChanged,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventOnContributeToTheAcademyRequest,EventFleetMoveStarted,EventLawAbrogated,EventFleetStartedMoveToFleetAction,EventFleetInvisibilityChanged,EventOnContributeToTheAcademyRequest,EventConstructionQueued,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventOnContributeToTheAcademyRequest,EventPopulationTransferredToSpaceport,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventShipDesignCreated,EventFleetStartedMoveToFleetAction,EventShipLayoutChanged,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetInvisibilityChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventOnContributeToTheAcademyRequest,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventShipLayoutChanged,EventShipDesignCreated,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:42:240 AI STACK[AI] [Event]keep 40 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:42:240 AI STACK[AI] [Event]keep EventFleetInvisibilityChanged,EventFleetMoveStarted,EventOnContributeToTheAcademyRequest,EventFleetInvisibilityChanged,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventOnContributeToTheAcademyRequest,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventConstructionCancelled,EventConstructionCancelled,EventFleetInvisibilityChanged,EventOnContributeToTheAcademyRequest,EventDiplomaticAbilityGained,EventContextualDiplomaticExchangeStarted,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventPopulationTransferredToSpaceport,EventFleetInvisibilityChanged,EventFleetMoveStarted,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventOnContributeToTheAcademyRequest,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventOutpostHasNoMigrationProvider, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:42:258 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:42:343 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:42:407 AI STACKGame object 'ContextualDiplomaticExchange' map to AI snapshot 'ContextualDiplomaticExchangeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:42:886 AI STACK[AI] [Important][MainState] Start decision number 48 (state: Main, turn: 114) [AI0]

     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:42:899 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:42:921 Order STACKOrderCompleteMoveToFleetAction#00000092; EmpireIndex:2; EntityActionId: 2112

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:42:921 Order STACKOrderTerminateEntityAction#00000093; EmpireIndex:2; EntityActionId: 2112

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:42:939 Order STACKOrderEntityAction#00000094, Ticket: 00000074; EmpireIndex:2; MoveToFleetAction#2119, InitiatorGUID:21211, Context:EntityActionContext_Movement, 101->26 (Cost: 0.3858862) from 0 to 0.01775601.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:42:939 AI STACK[AI] Want make contract AskAlliance from 2 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:42:939 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:42:939 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:42:984 AI STACK[AI] Want make contract AskAlliance from 2 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:024 AI STACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 7 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:024 AI STACK[AI] Want make contract AskAlliance from 3 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:024 AI STACK[AI] Want make contract AskAlliance from 3 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:024 AI STACK[AI] Want make contract AskAlliance from 3 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:073 AI STACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 7 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:074 AI STACK[AI] Want make contract AskAlliance from 3 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:074 AI STACK[AI] Want make contract AskAlliance from 3 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:074 AI STACK[AI] Want make contract AskAlliance from 3 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:106 Order STACKOrderUpdateVisibility#00000095

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:106 AI STACK[AI] Want make contract TruceRelation from 4 to 6 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:144 AI STACK[AI] Want make contract TruceRelation from 4 to 6 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:158 AI STACK[AI] Want make contract GeneratePressure from 5 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:158 AI STACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:191 AI STACK[AI] Want make contract GeneratePressure from 5 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:191 AI STACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:208 AI STACK[AI] Want make contract GeneratePressure from 6 to 0 at decision 5 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:208 AI STACK[AI] Want make contract GeneratePressure from 6 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:208 AI STACK[AI] Want make contract TruceRelation from 6 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:208 AI STACK[AI] Want make contract TruceRelation from 6 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:208 AI STACK[AI] Want make contract TruceRelation from 6 to 4 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:208 AI STACK[AI] Want make contract TruceRelation from 6 to 7 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:208 AI STACK[AI] Want make contract CloseBorders from 6 to 1 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:240 AI STACK[AI] Want make contract GeneratePressure from 6 to 0 at decision 5 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:240 AI STACK[AI] Want make contract GeneratePressure from 6 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:240 AI STACK[AI] Want make contract TruceRelation from 6 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:240 AI STACK[AI] Want make contract TruceRelation from 6 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:240 AI STACK[AI] Want make contract TruceRelation from 6 to 4 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:240 AI STACK[AI] Want make contract TruceRelation from 6 to 7 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:240 AI STACK[AI] Want make contract CloseBorders from 6 to 1 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:308 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:308 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:331 Order STACKOrderDisbandShips#00000096, Ticket: 00000075; EmpireIndex:2; ShipGUIDs: 10971

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:332 Order STACKOrderContributeToAcademyRequest#00000097, Ticket: 00000076; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:332 Order STACKOrderTransferShips#00000098, Ticket: 00000077; EmpireIndex:2; ShipGUIDs: [16578], HeroGUID:0, Position:NodeIndex:120, DestinationGarrisonGUID:29870

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:348 Order STACKOrderEntityAction#00000099, Ticket: 00000078; EmpireIndex:2; GoToFleetAction#2120, InitiatorGUID:29846, Context:Path: 103->102->100, Path: Path: 103->102->100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:348 Default STACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:348 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:348 AI STACKStart 14 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:348 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:43:369 Order STACKOrderContributeToAcademyRequest#0000009A, Ticket: 0000007B; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:369 Order STACKOrderQueueConstruction#0000009B, Ticket: 0000007C; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:369 Order STACKOrderContributeToAcademyRequest#0000009C, Ticket: 0000007D; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:369 Gameplay, Order STACK[Empire 4] OrderColonizeWithDust preprocessor failed: Cannot buyout outpost on Trove (322)

     at ColonizeWithDustPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:369 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderColonizeWithDust [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:369 Order STACKOrderStartContextualDiplomaticExchange#0000009D, Ticket: 0000007F; FirstEmpireIndex:4, SecondEmpireIndex:5, DefinitionName:ContextualColonizationConcurrenceVampirilis, GUID:29877, MoodMessageOverride:, DynamicContexts:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:370 Order STACKOrderTransferShips#0000009E, Ticket: 00000080; EmpireIndex:4; ShipGUIDs: [16915], HeroGUID:0, Position:NodeIndex:-1, DestinationGarrisonGUID:29849

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:397 Order STACKOrderTransferSpaceportPopulation#0000009F, Ticket: 00000081; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:397 Default STACKTraitor 17345 unbinded from PopulationPlanet.

     at BindOwner in :line 0
     at RemoveTraitorPopulation in :line 0
     at RemoveTraitors in :line 0
     at RemovePopulation in :line 0
     at RemovePopulationFromStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:397 Order STACKOrderBuyoutTradable#000000A0, Ticket: 00000082; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:397 Order STACKOrderRespondToContextualDiplomaticExchange#000000A1, Ticket: 00000083; GUID:29868, CurrentTermName:ContextualFleetRemoval, ChoiceName:ContextualFleetRemovalRefuse, Validate:True, MoodMessageOverride:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:397 Gameplay STACK[Pressure] Added 'PressureIncreaseSymmetricalEffect' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:397 Gameplay STACK[Diplo] DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:414 Order STACKOrderEntityAction#000000A2, Ticket: 00000084; EmpireIndex:5; GoToFleetAction#1145, InitiatorGUID:18134, Context:Path: 57->55->44->42, Path: Path: 57->55->44->42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:414 Order STACKOrderEntityAction#000000A3, Ticket: 00000085; EmpireIndex:6; GoToFleetAction#2670, InitiatorGUID:8196, Context:Path: 90->27, Path: Path: 90->27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:414 Order STACKOrderBuyoutTradable#000000A4, Ticket: 00000086; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:414 Order STACKOrderEntityAction#000000A5, Ticket: 00000087; EmpireIndex:7; GoToFleetAction#790, InitiatorGUID:14664, Context:Path: 105->24->31->30->28, Path: Path: 105->24->31->30->28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:414 Order STACKOrderEntityAction#000000A6, Ticket: 00000088; EmpireIndex:2; MoveToFleetAction#2121, InitiatorGUID:29846, Context:EntityActionContext_Movement, 103->102 (Cost: 5.013089) from 0 to 0.5149379.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:438 Order STACKOrderEntityAction#000000A7, Ticket: 00000089; EmpireIndex:5; MoveToFleetAction#1146, InitiatorGUID:18134, Context:EntityActionContext_Movement, 57->55 (Cost: 3.380328) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:438 Order STACKOrderEntityAction#000000A8, Ticket: 0000008A; EmpireIndex:6; MoveToFleetAction#2671, InitiatorGUID:8196, Context:EntityActionContext_Movement, 90->27 (Cost: 4) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:438 Order STACKOrderEntityAction#000000A9, Ticket: 0000008B; EmpireIndex:7; MoveToFleetAction#791, InitiatorGUID:14664, Context:EntityActionContext_Movement, 105->24 (Cost: 6) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:480 Order STACKOrderCompleteMoveToFleetAction#000000AA; EmpireIndex:5; EntityActionId: 1144

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:480 Order STACKOrderUpdateVisibility#000000AB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:480 Order STACKOrderFinishDockingFleet#000000AC, Ticket: 0000008C; EmpireIndex:2; FleetGUID:29870

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:480 Order STACKOrderTerminateEntityAction#000000AD; EmpireIndex:5; EntityActionId: 1144

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:823 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:857 AI STACK[AI] [Event]Remove 40 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:43:857 AI STACK[AI] [Event]Remove EventFleetInvisibilityChanged,EventFleetMoveStarted,EventOnContributeToTheAcademyRequest,EventFleetInvisibilityChanged,EventFleetMoveStarted,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventOnContributeToTheAcademyRequest,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventConstructionCancelled,EventConstructionCancelled,EventFleetInvisibilityChanged,EventOnContributeToTheAcademyRequest,EventDiplomaticAbilityGained,EventContextualDiplomaticExchangeStarted,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventPopulationTransferredToSpaceport,EventFleetInvisibilityChanged,EventFleetMoveStarted,EventFleetInvisibilityChanged,EventFleetInvisibilityChanged,EventOnContributeToTheAcademyRequest,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventOutpostHasNoMigrationProvider, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:43:857 AI STACK[AI] [Event]keep 34 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:43:857 AI STACK[AI] [Event]keep EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventOnContributeToTheAcademyRequest,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventOnContributeToTheAcademyRequest,EventConstructionQueued,EventOnContributeToTheAcademyRequest,EventContextualDiplomaticExchangeStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventPopulationTransferredToSpaceport,EventTriggerPopulationEvent,EventContextualDiplomaticExchangeUpdated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:43:873 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:43:957 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:123 AI STACK[AI] [Important][MainState] Start decision number 49 (state: Main, turn: 114) [AI0]

     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:44:143 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:175 AI STACK[AI] Cancel task 67183 : can find context 29862 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:175 AI STACK[AI] Want make contract AskAlliance from 2 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:175 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:175 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:190 Order STACKOrderCancelEntityAction#000000AE, Ticket: 0000008D; EmpireIndex:22; EntityActionId:3186, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:206 Order STACKOrderUpdateVisibility#000000AF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:225 AI STACK[AI] Want make contract AskAlliance from 2 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:275 AI STACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 7 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:275 AI STACK[AI] Want make contract AskAlliance from 3 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:275 AI STACK[AI] Want make contract AskAlliance from 3 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:275 AI STACK[AI] Want make contract AskAlliance from 3 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:308 AI STACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 7 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:308 AI STACK[AI] Want make contract AskAlliance from 3 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:308 AI STACK[AI] Want make contract AskAlliance from 3 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:326 AI STACK[AI] Want make contract AskAlliance from 3 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:357 AI STACK[AI] Cancel task 45056 : can find context 29869 : for empire 4 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:357 AI STACK[AI] Want make contract TruceRelation from 4 to 6 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:373 AI STACK[AI] Unassign fleet 29849/0 from TF [AI0]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:373 AI STACK[AI] Want make contract TruceRelation from 4 to 6 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:392 AI STACK[AI] Want make contract TruceRelation from 4 to 6 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:424 AI STACK[AI] Want make contract GeneratePressure from 5 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:424 AI STACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:456 AI STACK[AI] Want make contract GeneratePressure from 5 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:456 AI STACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:474 AI STACK[AI] Want make contract GeneratePressure from 6 to 0 at decision 5 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:474 AI STACK[AI] Want make contract GeneratePressure from 6 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:474 AI STACK[AI] Want make contract TruceRelation from 6 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:474 AI STACK[AI] Want make contract TruceRelation from 6 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:474 AI STACK[AI] Want make contract TruceRelation from 6 to 4 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:474 AI STACK[AI] Want make contract TruceRelation from 6 to 7 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:474 AI STACK[AI] Want make contract CloseBorders from 6 to 1 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:509 AI STACK[AI] Want make contract GeneratePressure from 6 to 0 at decision 5 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:509 AI STACK[AI] Want make contract GeneratePressure from 6 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:509 AI STACK[AI] Want make contract TruceRelation from 6 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:509 AI STACK[AI] Want make contract TruceRelation from 6 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:509 AI STACK[AI] Want make contract TruceRelation from 6 to 4 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:509 AI STACK[AI] Want make contract TruceRelation from 6 to 7 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:509 AI STACK[AI] Want make contract CloseBorders from 6 to 1 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:559 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:559 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:578 Order STACKOrderDisbandShips#000000B0, Ticket: 0000008E; EmpireIndex:2; ShipGUIDs: 16578

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:578 Order STACKOrderContributeToAcademyRequest#000000B1, Ticket: 0000008F; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:578 Order STACKOrderTransferShips#000000B2, Ticket: 00000090; EmpireIndex:2; ShipGUIDs: [10971], HeroGUID:0, Position:NodeIndex:103, DestinationGarrisonGUID:29878

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:593 Order STACKOrderFinishDockingFleet#000000B3, Ticket: 00000091; EmpireIndex:2; FleetGUID:29878

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:593 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:593 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:44:612 Order STACKOrderContributeToAcademyRequest#000000B4, Ticket: 00000092; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 Order STACKOrderContributeToAcademyRequest#000000B5, Ticket: 00000093; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 Gameplay, Order STACK[Empire 4] OrderColonizeWithDust preprocessor failed: Cannot buyout outpost on Trove (322)

     at ColonizeWithDustPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderColonizeWithDust [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 Order STACKOrderRespondToContextualDiplomaticExchange#000000B6, Ticket: 00000095; GUID:29868, CurrentTermName:ContextualFleetRemovalRefused, ChoiceName:ContextualFleetRemovalRefusedDenounce, Validate:True, MoodMessageOverride:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 Gameplay STACK[Pressure] Added 'PressureReductionSymmetricalEffect' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 Gameplay STACK[Diplo] DiplomaticPressureEffect_Turns/PressureReductionOnInitiator -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 Gameplay STACK[Pressure] Added 'PressureReductionSymmetricalEffect' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 Gameplay STACK[Diplo] DiplomaticPressureEffect_Turns/PressureReductionOnInitiator -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 Gameplay STACK[Pressure] Added 'PressureReductionSymmetricalEffect' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 Gameplay STACK[Diplo] DiplomaticPressureEffect_Turns/PressureReductionOnInitiator -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 Gameplay STACK[Pressure] Added 'PressureReductionSymmetricalEffect' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 Gameplay STACK[Diplo] DiplomaticPressureEffect_Turns/PressureReductionOnInitiator -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 Gameplay STACK[Pressure] Added 'PressureReductionSymmetricalEffect' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 Gameplay STACK[Diplo] DiplomaticPressureEffect_Turns/PressureReductionOnInitiator -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 Gameplay STACK[Pressure] Added 'PressureReductionSymmetricalEffect' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 Gameplay STACK[Diplo] DiplomaticPressureEffect_Turns/PressureReductionOnInitiator -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 Order STACKOrderSetSpaceportDestination#000000B7, Ticket: 00000096; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 Order STACKOrderBuyoutTradable#000000B8, Ticket: 00000097; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 Order STACKOrderRespondToContextualDiplomaticExchange#000000B9, Ticket: 00000098; GUID:29877, CurrentTermName:ContextualColonizationConcurrenceVampirilis, ChoiceName:ContextualColonizationConcurrenceRefuse, Validate:True, MoodMessageOverride:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 Gameplay STACK[Pressure] Added 'PressureIncreaseSymmetricalEffect' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:612 Gameplay STACK[Diplo] DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:689 AI STACK[AI] [Event]Remove 34 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:44:689 AI STACK[AI] [Event]Remove EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventOnContributeToTheAcademyRequest,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventOnContributeToTheAcademyRequest,EventConstructionQueued,EventOnContributeToTheAcademyRequest,EventContextualDiplomaticExchangeStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventPopulationTransferredToSpaceport,EventTriggerPopulationEvent,EventContextualDiplomaticExchangeUpdated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:44:689 AI STACK[AI] [Event]keep 17 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:44:689 AI STACK[AI] [Event]keep EventFleetInvisibilityChanged,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventOnContributeToTheAcademyRequest,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventOnContributeToTheAcademyRequest,EventOnContributeToTheAcademyRequest,EventTriggerPopulationEvent,EventContextualDiplomaticExchangeUpdated,EventTriggerPopulationEvent,EventContextualDiplomaticExchangeUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:44:707 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:44:707 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:023 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:374 AI STACK[AI] [Important][MainState] Start decision number 50 (state: Main, turn: 114) [AI0]

     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:45:391 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:407 Order STACKOrderCompleteMoveToFleetAction#000000BA; EmpireIndex:2; EntityActionId: 2118

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:407 Order STACKOrderTerminateEntityAction#000000BB; EmpireIndex:2; EntityActionId: 2118

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:426 Order STACKOrderCompleteMoveToFleetAction#000000BC; EmpireIndex:2; EntityActionId: 2117

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:426 Order STACKOrderTerminateEntityAction#000000BD; EmpireIndex:2; EntityActionId: 2117

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:426 AI STACK[AI] Cancel task 67192 : can find context 29870 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:426 AI STACK[AI] Want make contract AskAlliance from 2 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:427 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:427 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:447 Order STACKOrderEntityAction#000000BE, Ticket: 00000099; EmpireIndex:22; InvisibilityFleetAction#3187, InitiatorGUID:11164

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:447 Order STACKOrderTerminateEntityAction#000000BF; EmpireIndex:2; EntityActionId: 2116

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:468 Order STACKOrderUpdateVisibility#000000C0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:490 Order STACKOrderCompleteMoveToFleetAction#000000C1; EmpireIndex:2; EntityActionId: 2119

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:490 Order STACKOrderTerminateEntityAction#000000C2; EmpireIndex:2; EntityActionId: 2119

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:490 AI STACK[AI] Want make contract AskAlliance from 2 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:537 AI STACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 7 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:537 AI STACK[AI] Want make contract AskAlliance from 3 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:537 AI STACK[AI] Want make contract AskAlliance from 3 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:537 AI STACK[AI] Want make contract AskAlliance from 3 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:570 AI STACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 7 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:570 AI STACK[AI] Want make contract AskAlliance from 3 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:570 AI STACK[AI] Want make contract AskAlliance from 3 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:570 AI STACK[AI] Want make contract AskAlliance from 3 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:619 AI STACK[AI] Want make contract TruceRelation from 4 to 6 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:638 AI STACK[AI] Want make contract TruceRelation from 4 to 6 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:655 AI STACK[AI] Want make contract GeneratePressure from 5 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:655 AI STACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:687 AI STACK[AI] Want make contract GeneratePressure from 5 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:687 AI STACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:704 AI STACK[AI] Want make contract GeneratePressure from 6 to 0 at decision 5 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:704 AI STACK[AI] Want make contract GeneratePressure from 6 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:704 AI STACK[AI] Want make contract TruceRelation from 6 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:704 AI STACK[AI] Want make contract TruceRelation from 6 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:704 AI STACK[AI] Want make contract TruceRelation from 6 to 4 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:704 AI STACK[AI] Want make contract TruceRelation from 6 to 7 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:704 AI STACK[AI] Want make contract CloseBorders from 6 to 1 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:737 AI STACK[AI] Want make contract GeneratePressure from 6 to 0 at decision 5 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:737 AI STACK[AI] Want make contract GeneratePressure from 6 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:737 AI STACK[AI] Want make contract TruceRelation from 6 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:737 AI STACK[AI] Want make contract TruceRelation from 6 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:737 AI STACK[AI] Want make contract TruceRelation from 6 to 4 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:737 AI STACK[AI] Want make contract TruceRelation from 6 to 7 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:737 AI STACK[AI] Want make contract CloseBorders from 6 to 1 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:786 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:786 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:810 Order STACKOrderDisbandShips#000000C3, Ticket: 0000009A; EmpireIndex:2; ShipGUIDs: 10971

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:810 Order STACKOrderContributeToAcademyRequest#000000C4, Ticket: 0000009B; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:810 Order STACKOrderSelloutTradableResource#000000C5, Ticket: 0000009C; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:810 Order STACKOrderTransferShips#000000C6, Ticket: 0000009D; EmpireIndex:2; ShipGUIDs: [18169], HeroGUID:0, Position:NodeIndex:120, DestinationGarrisonGUID:29883

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:810 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:810 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:45:827 Order STACKOrderContributeToAcademyRequest#000000C7, Ticket: 0000009E; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:827 Order STACKOrderContributeToAcademyRequest#000000C8, Ticket: 0000009F; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:827 Gameplay, Order STACK[Empire 4] OrderColonizeWithDust preprocessor failed: Cannot buyout outpost on Trove (322)

     at ColonizeWithDustPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:827 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderColonizeWithDust [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:827 Order STACKOrderRespondToContextualDiplomaticExchange#000000C9, Ticket: 000000A1; GUID:29877, CurrentTermName:ContextualColonizationConcurrenceRefused, ChoiceName:ContextualColonizationConcurrenceRefusedLeverage, Validate:True, MoodMessageOverride:

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:827 Gameplay STACK[Pressure] Added 'PressureIncreaseSymmetricalEffect' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:827 Gameplay STACK[Diplo] DiplomaticPressureEffect_Turns/PressureIncreaseOnInitiator -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at ApplyEffect in :line 0
     at ApplyEffects in :line 0
     at IContextualDiplomacyService.RespondToExchange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:827 Order STACKOrderBuyoutTradable#000000CA, Ticket: 000000A2; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:827 Order STACKOrderFinishDockingFleet#000000CB, Ticket: 000000A3; EmpireIndex:2; FleetGUID:29883

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:925 AI STACK[AI] [Event]Remove 17 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:45:925 AI STACK[AI] [Event]Remove EventFleetInvisibilityChanged,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventOnContributeToTheAcademyRequest,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventOnContributeToTheAcademyRequest,EventOnContributeToTheAcademyRequest,EventTriggerPopulationEvent,EventContextualDiplomaticExchangeUpdated,EventTriggerPopulationEvent,EventContextualDiplomaticExchangeUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:45:925 AI STACK[AI] [Event]keep 15 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:45:925 AI STACK[AI] [Event]keep EventFleetDocked,ScoreProviderEvent,EventFleetInvisibilityChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventOnContributeToTheAcademyRequest,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventOnContributeToTheAcademyRequest,EventOnContributeToTheAcademyRequest,EventTriggerPopulationEvent,EventContextualDiplomaticExchangeUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:45:939 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:45:939 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:106 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:240 AI STACK[AI] [Important][MainState] Start decision number 51 (state: Main, turn: 114) [AI0]

     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:46:258 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:279 Order STACKOrderCompleteMoveToFleetAction#000000CC; EmpireIndex:7; EntityActionId: 791

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:279 Order STACKOrderUpdateVisibility#000000CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:279 Order STACKOrderTerminateEntityAction#000000CE; EmpireIndex:7; EntityActionId: 791

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:279 AI STACK[AI] Cancel task 67203 : can find context 29878 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:297 AI STACK[AI] Want make contract AskAlliance from 2 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:322 Order STACKOrderCompleteMoveToFleetAction#000000CF; EmpireIndex:6; EntityActionId: 2671

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:322 Order STACKOrderUpdateVisibility#000000D0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:322 Order STACKOrderTerminateEntityAction#000000D1; EmpireIndex:6; EntityActionId: 2671

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:336 AI STACK[AI] Want make contract AskAlliance from 2 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:381 AI STACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 7 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:381 AI STACK[AI] Want make contract AskAlliance from 3 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:381 AI STACK[AI] Want make contract AskAlliance from 3 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:381 AI STACK[AI] Want make contract AskAlliance from 3 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:426 AI STACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 7 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:426 AI STACK[AI] Want make contract AskAlliance from 3 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:426 AI STACK[AI] Want make contract AskAlliance from 3 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:426 AI STACK[AI] Want make contract AskAlliance from 3 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:457 AI STACK[AI] Want make contract TruceRelation from 4 to 6 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:478 AI STACK[AI] Unassign fleet 29849/0 from TF [AI0]

     at Unassign in :line 0
     at ValidateInstanceAssignation in :line 0
     at ValidateInstanceAssignation in :line 0
     at AllocateResources in :line 0
     at AllocateResources in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:478 AI STACK[AI] Want make contract TruceRelation from 4 to 6 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:500 Order STACKOrderCompleteMoveToFleetAction#000000D2; EmpireIndex:5; EntityActionId: 1146

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:500 Order STACKOrderTerminateEntityAction#000000D3; EmpireIndex:5; EntityActionId: 1146

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:500 AI STACK[AI] Want make contract TruceRelation from 4 to 6 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:517 Order STACKOrderEntityAction#000000D4, Ticket: 000000A4; EmpireIndex:5; MoveToFleetAction#1147, InitiatorGUID:18134, Context:EntityActionContext_Movement, 55->44 (Cost: 4.619672) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:517 AI STACK[AI] Want make contract GeneratePressure from 5 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:517 AI STACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:551 AI STACK[AI] Want make contract GeneratePressure from 5 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:551 AI STACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:576 AI STACK[AI] Want make contract GeneratePressure from 6 to 0 at decision 5 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:576 AI STACK[AI] Want make contract GeneratePressure from 6 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:576 AI STACK[AI] Want make contract TruceRelation from 6 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:576 AI STACK[AI] Want make contract TruceRelation from 6 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:576 AI STACK[AI] Want make contract TruceRelation from 6 to 4 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:576 AI STACK[AI] Want make contract TruceRelation from 6 to 7 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:576 AI STACK[AI] Want make contract CloseBorders from 6 to 1 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:608 AI STACK[AI] Want make contract GeneratePressure from 6 to 0 at decision 5 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:608 AI STACK[AI] Want make contract GeneratePressure from 6 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:608 AI STACK[AI] Want make contract TruceRelation from 6 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:608 AI STACK[AI] Want make contract TruceRelation from 6 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:608 AI STACK[AI] Want make contract TruceRelation from 6 to 4 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:608 AI STACK[AI] Want make contract TruceRelation from 6 to 7 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:608 AI STACK[AI] Want make contract CloseBorders from 6 to 1 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:677 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:677 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:698 Order STACKOrderDisbandShips#000000D5, Ticket: 000000A5; EmpireIndex:2; ShipGUIDs: 18169

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:698 Order STACKOrderContributeToAcademyRequest#000000D6, Ticket: 000000A6; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:698 Order STACKOrderTransferShips#000000D7, Ticket: 000000A7; EmpireIndex:2; ShipGUIDs: [10971], HeroGUID:0, Position:NodeIndex:103, DestinationGarrisonGUID:29888

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:715 Order STACKOrderFinishDockingFleet#000000D8, Ticket: 000000A8; EmpireIndex:2; FleetGUID:29888

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:715 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:715 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:46:731 Order STACKOrderContributeToAcademyRequest#000000D9, Ticket: 000000A9; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:731 Order STACKOrderContributeToAcademyRequest#000000DA, Ticket: 000000AA; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:731 Gameplay, Order STACK[Empire 4] OrderColonizeWithDust preprocessor failed: Cannot buyout outpost on Trove (322)

     at ColonizeWithDustPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:731 AI STACK[AI] Failed to process order message with status [PreprocessHasFailed] for DepartmentOfTheInterior/OrderColonizeWithDust [AI0]

     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnMessageProcessed in :line 0
     at OnOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:790 AI STACK[AI] [Event]Remove 15 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:46:790 AI STACK[AI] [Event]Remove EventFleetDocked,ScoreProviderEvent,EventFleetInvisibilityChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventOnContributeToTheAcademyRequest,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventOnContributeToTheAcademyRequest,EventOnContributeToTheAcademyRequest,EventTriggerPopulationEvent,EventContextualDiplomaticExchangeUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:46:790 AI STACK[AI] [Event]keep 22 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:46:790 AI STACK[AI] [Event]keep EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventEmpireSeen,EventEmpireSeen,EventFleetHasInterceptedAnEnemy,EventFleetGotInterceptedByAnEnemy,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDisbanded,EventOnContributeToTheAcademyRequest,EventEmpireSeen,EventEmpireSeen,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventOnContributeToTheAcademyRequest,EventOnContributeToTheAcademyRequest, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:46:809 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:46:809 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:47:092 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:47:343 AI STACK[AI] [Important][MainState] Start decision number 52 (state: Main, turn: 114) [AI0]

     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:47:357 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:47:394 AI STACK[AI] Cancel task 67212 : can find context 29883 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:394 AI STACK[AI] Want make contract AskAlliance from 2 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:394 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:394 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:409 Order STACKOrderCancelEntityAction#000000DB, Ticket: 000000AC; EmpireIndex:22; EntityActionId:3187, Refund:False CanceledByPlayer:False

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:47:426 Order STACKOrderUpdateVisibility#000000DC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:47:440 AI STACK[AI] Want make contract AskAlliance from 2 to 3 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:476 Order STACKOrderCompleteMoveToFleetAction#000000DD; EmpireIndex:2; EntityActionId: 2121

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:47:476 Order STACKOrderTerminateEntityAction#000000DE; EmpireIndex:2; EntityActionId: 2121

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:47:488 AI STACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 7 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:488 AI STACK[AI] Want make contract AskAlliance from 3 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:488 AI STACK[AI] Want make contract AskAlliance from 3 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:488 AI STACK[AI] Want make contract AskAlliance from 3 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:521 AI STACK[AI] Want make contract GeneratePressure from 3 to 0 at decision 7 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:521 AI STACK[AI] Want make contract AskAlliance from 3 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:521 AI STACK[AI] Want make contract AskAlliance from 3 to 2 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:521 AI STACK[AI] Want make contract AskAlliance from 3 to 7 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:570 AI STACK[AI] Want make contract TruceRelation from 4 to 6 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:588 AI STACK[AI] Want make contract TruceRelation from 4 to 6 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:603 AI STACK[AI] Want make contract GeneratePressure from 5 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:603 AI STACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:640 AI STACK[AI] Want make contract GeneratePressure from 5 to 1 at decision 3 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:640 AI STACK[AI] Want make contract GeneratePressure from 5 to 6 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:653 AI STACK[AI] Want make contract GeneratePressure from 6 to 0 at decision 5 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:654 AI STACK[AI] Want make contract GeneratePressure from 6 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:654 AI STACK[AI] Want make contract TruceRelation from 6 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:654 AI STACK[AI] Want make contract TruceRelation from 6 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:654 AI STACK[AI] Want make contract TruceRelation from 6 to 4 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:654 AI STACK[AI] Want make contract TruceRelation from 6 to 7 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:654 AI STACK[AI] Want make contract CloseBorders from 6 to 1 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:687 AI STACK[AI] Want make contract GeneratePressure from 6 to 0 at decision 5 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:687 AI STACK[AI] Want make contract GeneratePressure from 6 to 5 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:687 AI STACK[AI] Want make contract TruceRelation from 6 to 2 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:687 AI STACK[AI] Want make contract TruceRelation from 6 to 3 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:687 AI STACK[AI] Want make contract TruceRelation from 6 to 4 at decision 0 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:687 AI STACK[AI] Want make contract TruceRelation from 6 to 7 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:687 AI STACK[AI] Want make contract CloseBorders from 6 to 1 at decision 4 [AI0]

     at GenerateDecision in :line 0
     at ContinueDecision in :line 0
     at GetParents in :line 0
     at ContinueDecision in :line 0
     at GetContexts in :line 0
     at GenerateFor in :line 0
     at RunDecisionNetworkFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:736 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:736 Gameplay STACKThe given parameters did not allow the function to build the requested context.

     at BuildEntityActionContext in :line 0
     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:758 Order STACKOrderDisbandShips#000000DF, Ticket: 000000AD; EmpireIndex:2; ShipGUIDs: 10971

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:47:758 Order STACKOrderContributeToAcademyRequest#000000E0, Ticket: 000000AE; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:47:758 Order STACKOrderTransferShips#000000E1, Ticket: 000000AF; EmpireIndex:2; ShipGUIDs: [16578], HeroGUID:0, Position:NodeIndex:120, DestinationGarrisonGUID:29893

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

22:41:47:758 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

22:41:47:758 AI STACKInvalid null action context. Name=GoToFleetAction

     at OrderFromEntityActionMessage in :line 0
     at GenerateOrderFromMessage in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:758 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

22:41:47:774 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:774 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:854 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:47.774"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:47:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:47:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:255 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:48.172"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:48:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:286 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:286 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:390 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:423 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:423 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:572 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:606 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:640 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:640 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:654 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:48.572"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:48:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:723 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:723 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:943 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:943 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:48:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:006 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:006 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:055 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:48.972"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:49:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:173 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:173 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:472 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:49.389"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:49:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:586 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:853 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:853 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:870 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:49.787"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:49:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:49:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:023 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:155 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:155 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:223 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:223 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:272 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:50.189"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:50:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:438 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:438 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:641 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:641 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:670 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:50.588"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:50:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:736 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:736 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:788 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:788 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:856 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:856 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:973 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:973 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:50:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:087 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:51.003"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:51:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:190 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:190 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:336 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:336 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:487 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:51.404"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:51:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:586 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:586 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:856 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:856 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:903 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:51.821"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:51:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:953 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:953 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:51:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:106 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:273 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:273 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:306 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:52.222"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:52:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:356 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:356 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:690 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:690 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:704 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:52.621"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:52:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:856 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:856 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:52:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:105 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:53.021"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:53:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:169 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:169 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:286 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:286 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:336 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:336 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:438 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:438 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:503 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:53.421"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:53:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:606 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:606 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:836 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:836 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:920 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:53.836"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:53:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:953 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:953 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:53:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:036 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:036 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:223 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:223 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:321 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:54.237"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:54:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:438 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:438 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:586 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:721 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:54.638"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:54:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:919 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:919 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:953 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:953 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:54:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:088 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:088 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:121 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:55.037"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:55:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:521 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:55.439"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:55:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:557 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:575 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:575 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:636 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:636 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:659 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:659 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:674 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:674 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:920 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:55.837"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:55:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:55:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:088 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:088 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:106 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:106 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:190 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:190 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:286 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:321 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:56.237"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:56:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:336 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:336 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:419 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:419 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:438 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:438 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:606 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:606 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:703 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:56.620"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:56:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:836 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:836 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:856 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:856 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:56:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:545 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:545 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:563 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:579 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:590 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:591 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:637 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:57.563"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:57:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:853 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:853 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:886 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:886 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:936 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:936 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:953 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:970 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:970 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:57:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:054 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:57.970"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:58:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:256 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:436 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:436 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:453 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:58.371"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:58:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:486 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:486 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:854 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:58.770"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:58:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:58:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:006 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:006 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:155 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:155 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:223 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:223 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:276 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:59.187"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:41:59:276 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:276 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:423 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:423 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:506 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:673 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:674 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:41:59:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:037 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:41:59.954"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:00:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:057 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:057 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:439 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:00.354"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:00:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:473 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:473 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:586 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:586 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:619 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:619 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:640 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:640 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:786 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:786 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:819 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:819 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:837 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:00.753"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:00:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:856 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:856 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:00:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:096 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:42:01:096 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:42:01:096 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:42:01:096 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:42:01:097 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:42:01:097 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:42:01:097 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:42:01:097 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:42:01:097 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:42:01:097 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:42:01:097 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:42:01:097 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:42:01:097 Audio STACKNo dialogue bank for faction Sheredyn

     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at SetFaction in :line 0
     at SetFaction in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindPortrait in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnControlBannerToggle in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:42:01:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:097 Default STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

22:42:01:097 Default STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

22:42:01:117 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:117 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:207 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:207 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:207 Audio STACKAudio bank G_Dialog_Sophons has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:207 Audio STACKAudio bank G_Dialog_Templars has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:207 Audio STACKAudio bank G_Dialog_Lumeris has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:207 Audio STACKAudio bank G_Dialog_Unfallen has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:207 Audio STACKAudio bank G_Dialog_UmbralChoir has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:207 Audio STACKAudio bank G_Dialog_Cravers has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:207 Audio STACKAudio bank G_Dialog_Vodyani has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:207 Audio STACKNo dialogue bank for faction Sheredyn

     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:207 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:207 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:207 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:207 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:207 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:207 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:207 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:207 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:207 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:207 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:207 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:207 GUI STACKCannot find the ExtendedGuiElement 'PressureTrend'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at GenerateEffectDescriptionFromSummary in :line 0
     at ParseSimulationPropertyModifiers in :line 0
     at GetReasonsFromPressure in :line 0
     at RefreshPressureReasons in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:207 Audio STACKNo dialogue bank for faction Sheredyn

     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at SetFaction in :line 0
     at SetFaction in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at BindPortrait in :line 0
     at Bind in :line 0
     at RefreshLeaderCard in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:01:224 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:224 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:261 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:261 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:273 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:273 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:305 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:01.224"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:01:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:336 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:336 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:415 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:429 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:441 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:441 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:606 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:607 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:622 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:622 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:674 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:674 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:705 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:01.622"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:01:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:723 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:723 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:773 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:773 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:788 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:788 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:01:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:121 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:02.037"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:02:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:140 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:140 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:190 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:190 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:224 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:224 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:273 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:273 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:356 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:356 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:440 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:521 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:02.440"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:02:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:640 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:640 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:774 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:774 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:788 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:788 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:836 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:836 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:906 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:906 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:939 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:02.854"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:02:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:973 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:02:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:088 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:088 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:337 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:03.254"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:03:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:486 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:486 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:723 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:723 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:738 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:03.654"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:03:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:773 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:773 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:788 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:788 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:836 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:836 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:856 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:03:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:138 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:04.055"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:04:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:169 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:169 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:236 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:356 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:438 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:438 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:537 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:04.453"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:04:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:723 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:788 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:788 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:857 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:857 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:872 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:872 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:939 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:04.857"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:04:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:973 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:04:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:036 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:086 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:086 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:286 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:286 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:336 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:336 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:354 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:05.271"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:05:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:753 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:05.670"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:05:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:856 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:856 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:05:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:154 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:06.070"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:06:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:324 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:324 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:406 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:406 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:424 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:424 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:554 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:06.472"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:06:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:736 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:736 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:836 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:836 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:971 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:06.889"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:06:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:06:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:236 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:236 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:371 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:07.287"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:07:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:772 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:07.688"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:07:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:919 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:920 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

22:42:07:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:989 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:07:989 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:024 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:024 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:040 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:040 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:076 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:076 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:088 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:088 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:123 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:123 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:170 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:08.088"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:08:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:223 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:223 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:273 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:273 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:356 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:356 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:390 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:390 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:570 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:08.487"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:08:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:586 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:606 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:606 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:786 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:786 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:836 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:836 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:919 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:953 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:953 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:987 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:08.904"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:08:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:08:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:086 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:086 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:236 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:236 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:292 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:292 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:356 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:356 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:406 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:09.321"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:09:406 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:406 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:470 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:470 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:553 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:553 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:619 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:619 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:636 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:636 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:822 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:09.738"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:09:823 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:823 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:906 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:906 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:953 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:953 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:969 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:969 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:09:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:002 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:002 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:036 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:036 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:072 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:072 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:086 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:086 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:156 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:156 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:196 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:208 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:208 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:220 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:10.137"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:10:220 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:220 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:239 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:239 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:303 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:303 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:322 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:322 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:406 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:406 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:470 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:470 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:489 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:489 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:572 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:619 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:619 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:632 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:632 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:646 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:10.554"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:10:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:646 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:658 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:658 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:669 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:669 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:739 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:739 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:836 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:836 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:886 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:886 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:969 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:969 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:10:989 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:054 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:10.969"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:11:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:112 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:126 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:126 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:156 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:156 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:220 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:239 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:239 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:303 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:303 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:322 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:322 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:406 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:440 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:440 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:453 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:11.370"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:11:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:470 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:470 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:553 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:553 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:636 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:636 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:739 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:739 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:822 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:822 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:856 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:857 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:871 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:11.787"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:11:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:906 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:906 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:940 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:940 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:11:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:053 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:053 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:072 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:072 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:107 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:107 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:136 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:136 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:155 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:155 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:220 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:220 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:239 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:271 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:12.189"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:12:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:286 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:303 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:303 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:322 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:322 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:470 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:470 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:572 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:572 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:606 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:606 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:636 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:656 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:670 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:12.587"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:12:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:773 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:773 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:786 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:786 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:953 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:953 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:970 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:970 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:12:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:053 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:072 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:12.988"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:13:072 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:072 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:106 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:106 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:122 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:122 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:156 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:156 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:220 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:220 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:239 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:240 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:289 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:289 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:307 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:307 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:324 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:324 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:340 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:340 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:375 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:375 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:393 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:393 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:435 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:435 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:451 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:451 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:490 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:490 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:525 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:13.393"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:13:525 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:525 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:553 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:553 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:572 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:572 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:656 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:656 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:773 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:773 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:822 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:822 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:886 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:886 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:906 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:906 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:989 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:13:989 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:026 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:026 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:039 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:039 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:053 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:053 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:072 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:072 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:088 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:106 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:126 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:126 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:140 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:140 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:157 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:157 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:191 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:191 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:206 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:206 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:232 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:232 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:247 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:261 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:261 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:276 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:276 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:291 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:291 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:332 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:332 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:332 Audio STACKAudio bank G_Dialog_Sophons has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:14:332 Audio STACKAudio bank G_Dialog_Lumeris has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:14:332 Audio STACKAudio bank G_Dialog_UmbralChoir has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:14:332 Audio STACKNo dialogue bank for faction Sheredyn

     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:14:332 Audio STACKAudio bank G_Dialog_Cravers has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:14:332 Audio STACKAudio bank G_Dialog_Unfallen has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:14:332 Audio STACKAudio bank G_Dialog_Templars has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at UnbindPortrait in :line 0
     at Unbind in :line 0
     at UnbindLeaderCards in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

22:42:14:349 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:349 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:364 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:377 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:377 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:391 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:391 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:470 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:470 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:572 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:573 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:786 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:786 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:802 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:856 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:906 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:906 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:921 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:14.837"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:14:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:989 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:14:989 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:072 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:072 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:106 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:106 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:156 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:156 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:190 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:239 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:239 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:273 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:273 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:322 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:15.239"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:15:322 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:322 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:356 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:356 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:438 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:489 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:489 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:572 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:572 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:636 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:720 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:15.637"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:15:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:822 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:822 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:886 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:989 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:15:989 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:073 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:073 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:120 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:16.038"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:16:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:155 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:155 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:220 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:220 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:239 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:239 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:303 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:303 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:322 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:322 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:386 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:386 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:438 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:438 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:470 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:470 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:541 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:541 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:553 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:553 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:572 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:572 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:624 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:624 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:641 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:641 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:657 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:657 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:736 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:736 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:805 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:16.720"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:16:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:822 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:873 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:873 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:936 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:936 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:956 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:956 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:991 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:16:991 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:039 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:039 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:072 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:072 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:088 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:088 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:123 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:123 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:155 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:155 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:206 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:17.123"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:17:206 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:206 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:219 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:219 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:252 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:252 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:269 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:269 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:303 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:303 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:335 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:335 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:352 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:352 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:386 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:386 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:419 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:419 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:435 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:435 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:468 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:468 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:502 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:502 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:518 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:519 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:552 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:552 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:586 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:586 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:601 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:601 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:620 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:17.538"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:17:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:635 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:635 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:668 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:668 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:684 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:684 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:702 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:702 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:719 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:719 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:736 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:736 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:751 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:751 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:768 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:768 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:802 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:802 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:835 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:835 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:852 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:852 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:885 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:885 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:919 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:919 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:935 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:935 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:953 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:953 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:969 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:969 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:17:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:001 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:001 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:018 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:17.935"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:18:018 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:018 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:036 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:036 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:052 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:052 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:085 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:085 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:102 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:102 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:135 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:135 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:168 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:168 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:185 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:185 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:202 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:202 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:218 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:218 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:251 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:251 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:267 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:267 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:286 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:286 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:301 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:301 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:319 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:319 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:334 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:334 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:351 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:351 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:369 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:369 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:384 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:384 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:420 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:18.334"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:18:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:435 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:435 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:469 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:469 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:502 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:502 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:519 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:519 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:552 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:552 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:585 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:585 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:602 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:602 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:636 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:636 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:669 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:669 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:685 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:685 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:719 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:719 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:751 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:751 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:768 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:768 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:786 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:786 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:801 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:801 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:820 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:18.737"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:18:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:834 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:835 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:851 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:851 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:884 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:884 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:919 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:919 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:934 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:935 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:969 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:969 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:18:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:019 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:019 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:052 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:052 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:086 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:086 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:102 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:102 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:136 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:136 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:151 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:151 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:185 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:185 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:218 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:19.136"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:19:218 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:218 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:234 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:234 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:269 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:269 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:318 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:318 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:336 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:351 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:351 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:385 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:385 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:422 GameClient STACKDisconnecting...

     at Disconnect in :line 0
     at OnQuitGameConfirmation in :line 0
     at OnValidateCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:42:19:422 GameClient STACK[Auth] Cancelling auth ticket #5...

     at Disconnect in :line 0
     at OnQuitGameConfirmation in :line 0
     at OnValidateCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:42:19:422 GameClient STACKClosing P2PSession with server...

     at Disconnect in :line 0
     at OnQuitGameConfirmation in :line 0
     at OnValidateCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:42:19:422 GameClient STACKDisconnected!

     at Disconnect in :line 0
     at OnQuitGameConfirmation in :line 0
     at OnValidateCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

22:42:19:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:489 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:489 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:539 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:539 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:572 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:603 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:19.520"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:19:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:622 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:622 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:686 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:686 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:743 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:743 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:743 GameServer STACK[Auth] ValidateAuthTicketResponse Canceled for member 0x01100001021c8a9d

     at ISteamServersService_ValidateAuthTicketResponse in :line 0
     at OnValidateAuthTicketResponse in :line 0
     at SteamServerCallback_ValidateAuthTicketResponse in :line 0
     at SteamGameServer_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:42:19:743 GameServer STACKRemoving user 0x0x01100001021c8a9d from server (reason=ClientLeft)...

     at RemoveUserFromServer in :line 0
     at RemoveUserFromServer in :line 0
     at ISteamServersService_ValidateAuthTicketResponse in :line 0
     at OnValidateAuthTicketResponse in :line 0
     at SteamServerCallback_ValidateAuthTicketResponse in :line 0
     at SteamGameServer_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:42:19:743 GameServer STACKClosing P2P session for user 0x0x01100001021c8a9d...

     at RemoveUserFromServer in :line 0
     at RemoveUserFromServer in :line 0
     at ISteamServersService_ValidateAuthTicketResponse in :line 0
     at OnValidateAuthTicketResponse in :line 0
     at SteamServerCallback_ValidateAuthTicketResponse in :line 0
     at SteamGameServer_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:42:19:743 Network STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at RemoveUserFromServer in :line 0
     at RemoveUserFromServer in :line 0
     at ISteamServersService_ValidateAuthTicketResponse in :line 0
     at OnValidateAuthTicketResponse in :line 0
     at SteamServerCallback_ValidateAuthTicketResponse in :line 0
     at SteamGameServer_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:42:19:743 Network STACK[Chat] Message has no scope option. Assuming ScopeNetwork.

     at PrePostMessageHook in :line 0
     at PostMessage in :line 0
     at RemoveUserFromServer in :line 0
     at RemoveUserFromServer in :line 0
     at ISteamServersService_ValidateAuthTicketResponse in :line 0
     at OnValidateAuthTicketResponse in :line 0
     at SteamServerCallback_ValidateAuthTicketResponse in :line 0
     at SteamGameServer_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:42:19:743 GameServer STACKUser 0x0x01100001021c8a9d removed from server.

     at RemoveUserFromServer in :line 0
     at RemoveUserFromServer in :line 0
     at ISteamServersService_ValidateAuthTicketResponse in :line 0
     at OnValidateAuthTicketResponse in :line 0
     at SteamServerCallback_ValidateAuthTicketResponse in :line 0
     at SteamGameServer_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:42:19:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:789 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:789 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:822 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:822 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:872 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:872 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:906 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:920 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:956 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:956 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:970 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:970 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:989 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:19:989 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:003 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:19.920"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:20:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:039 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:039 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:056 Runtime STACK[ChatMessage] RECV: c:/{{"Message":"Player [S][u][b][l][u][s][t][r][i][s] has left the game.","Option":289,"From":76561197995690653,"To":0}} (from 0x21c8a9d).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SteamMatchMakingService_SteamLobbyChatMsg in :line 0
     at OnSteamLobbyChatMsg in :line 0
     at SteamClientCallbacks_LobbyChatMsg in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

22:42:20:072 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:072 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:088 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:088 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:103 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:103 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:122 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:122 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:156 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:156 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:186 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:220 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:220 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:239 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:239 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:289 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:289 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:303 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:303 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:322 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:322 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:336 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:353 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:353 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:372 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:420 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:20.337"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:20:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:553 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:553 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:569 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:569 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:669 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:669 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:686 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:686 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:736 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:736 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:788 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:788 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:820 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:20.736"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:20:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:872 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:872 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:886 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:886 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:936 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:936 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:970 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:970 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:989 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:20:989 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:003 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:073 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:073 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:088 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:088 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:103 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:103 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:122 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:122 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:220 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:21.137"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:21:220 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:220 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:236 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:236 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:289 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:289 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:372 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:372 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:470 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:470 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:506 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:539 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:621 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:21.539"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:21:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:622 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:736 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:736 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:788 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:788 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:853 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:853 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:872 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:872 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:936 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:936 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:970 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:970 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:986 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:21:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:020 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:21.936"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:22:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:039 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:039 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:122 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:122 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:373 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:373 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:422 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:22.339"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:22:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:470 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:470 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:539 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:539 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:553 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:553 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:622 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:622 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:827 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:827 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:845 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:845 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:859 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:860 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:876 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:22.737"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:22:876 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:876 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:894 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:894 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:912 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:913 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:927 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:927 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:940 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:940 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:968 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:968 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:981 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:995 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:22:995 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:010 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:010 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:024 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:024 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:041 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:041 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:072 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:072 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:091 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:092 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:106 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:106 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:125 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:125 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:140 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:155 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:155 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:175 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:175 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:190 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:190 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:207 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:207 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:242 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:242 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:258 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:258 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:272 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:23.190"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:23:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:289 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:289 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:322 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:322 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:341 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:341 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:356 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:356 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:375 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:375 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:391 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:391 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:406 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:406 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:424 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:424 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:459 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:459 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:473 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:473 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:508 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:508 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:541 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:541 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:590 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:590 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:606 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:606 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:623 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:623 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:674 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:674 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:707 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:708 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:789 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:789 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:842 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:842 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:857 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:858 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:874 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:23.789"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:23:874 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:874 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:924 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:924 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:957 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:957 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:23:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:007 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:007 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:040 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:040 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:076 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:076 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:106 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:124 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:124 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:141 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:141 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:173 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:173 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:206 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:206 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:256 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:256 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:271 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:24.187"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:24:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:289 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:289 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:373 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:373 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:390 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:390 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:470 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:470 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:506 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:506 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:539 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:539 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:622 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:622 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:672 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:24.589"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:24:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:789 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:789 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:840 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:840 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:874 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:874 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:956 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:956 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:24:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:006 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:006 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:039 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:039 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:071 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:24.987"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:25:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:122 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:207 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:207 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:220 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:220 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:256 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:256 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:372 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:25:372 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:079 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:097 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:109 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:109 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:155 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:155 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:170 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:26.097"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:26:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:489 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:489 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:587 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:26.504"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:26:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:636 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:636 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:736 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:736 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:789 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:789 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:872 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:872 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:956 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:956 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:988 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:26.904"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:26:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:26:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:006 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:006 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:040 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:040 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:123 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:123 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:173 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:173 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:358 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:358 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:373 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:373 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:386 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:403 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:27.320"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:27:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:424 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:424 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:442 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:442 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:458 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:458 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:473 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:473 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:489 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:489 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:553 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:553 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:572 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:606 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:606 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:622 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:622 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:673 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:673 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:706 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:706 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:757 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:790 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:790 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:821 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:27.738"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:27:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:873 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:874 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:956 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:956 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:27:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:007 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:007 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:022 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:039 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:039 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:103 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:103 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:123 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:123 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:173 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:173 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:206 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:237 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:28.154"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:28:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:256 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:257 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:289 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:289 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:322 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:322 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:340 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:340 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:372 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:373 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:423 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:423 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:457 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:457 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:489 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:489 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:506 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:506 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:539 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:539 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:622 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:622 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:654 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:28.570"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:28:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:706 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:706 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:757 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:757 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:789 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:790 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:873 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:873 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:956 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:956 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:28:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:039 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:039 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:054 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:28.971"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:29:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:122 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:123 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:220 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:220 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:256 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:256 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:273 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:289 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:289 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:373 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:373 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:456 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:457 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:471 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:29.387"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:29:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:539 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:539 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:622 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:622 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:636 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:636 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:675 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:675 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:790 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:790 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:872 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:29.790"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:29:872 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:872 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:29:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:006 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:103 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:103 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:122 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:122 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:236 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:236 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:270 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:30.188"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:30:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:289 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:289 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:303 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:303 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:373 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:373 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:456 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:470 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:569 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:623 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:623 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:672 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:30.589"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:30:673 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:673 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:736 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:789 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:789 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:873 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:873 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:30:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:006 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:006 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:039 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:071 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:30.987"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:31:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:091 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:122 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:122 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:173 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:206 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:206 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:256 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:257 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:290 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:290 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:372 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:372 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:457 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:457 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:471 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:31.388"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:31:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:506 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:506 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:539 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:539 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:623 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:623 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:789 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:789 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:872 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:31.789"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:31:872 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:872 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:31:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:103 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:103 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:119 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:119 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:173 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:173 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:270 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:32.187"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:32:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:290 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:290 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:438 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:438 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:458 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:458 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:590 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:590 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:789 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:789 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:956 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:956 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:32:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:173 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:173 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:223 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:223 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:256 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:688 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:33.604"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:33:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:723 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:723 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:33:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:089 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:34.005"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:34:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:487 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:34.404"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:34:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:754 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:889 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:34.805"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:34:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:34:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:256 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:256 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:287 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:35.204"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:35:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:688 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:35.603"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:35:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:953 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:35:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:089 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:36.005"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:36:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:103 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:353 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:353 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:369 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:369 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:486 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:36.403"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:36:486 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:486 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:619 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:619 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:686 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:686 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:889 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:36.805"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:36:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:36:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:069 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:103 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:103 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:287 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:37.204"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:37:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:575 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:575 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:640 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:640 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:659 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:659 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:673 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:673 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:689 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:37.604"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:37:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:872 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:872 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:970 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:970 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:37:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:006 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:006 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:089 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:38.006"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:38:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:103 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:103 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:122 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:122 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:269 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:322 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:372 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:372 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:456 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:456 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:474 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:474 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:489 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:38.404"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:38:489 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:489 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:508 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:508 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:522 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:539 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:540 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:554 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:590 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:590 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:623 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:623 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:637 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:673 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:673 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:705 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:720 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:789 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:789 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:803 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:840 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:840 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:872 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:872 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:887 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:38.803"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:38:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:887 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:956 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:956 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:970 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:970 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:38:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:039 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:039 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:089 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:123 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:123 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:137 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:205 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:289 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:289 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:303 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:39.221"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:39:303 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:303 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:353 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:372 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:372 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:387 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:436 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:436 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:456 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:506 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:506 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:641 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:641 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:676 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:677 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:706 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:706 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:721 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:39.641"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:39:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:789 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:789 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:804 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:39:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:007 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:007 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:040 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:040 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:123 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:123 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:138 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:40.055"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:40:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:173 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:173 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:207 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:207 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:256 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:256 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:466 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:466 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:484 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:485 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:502 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:502 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:516 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:517 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:528 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:528 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:543 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:543 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:555 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:40.485"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:40:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:640 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:640 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:723 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:723 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:840 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:840 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:853 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:853 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:954 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:40.870"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:40:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:40:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:186 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:202 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:286 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:286 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:353 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:41.270"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:41:353 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:353 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:369 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:436 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:436 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:486 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:486 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:686 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:686 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:736 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:736 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:770 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:41.686"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:41:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:786 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:786 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:853 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:853 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:953 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:953 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:986 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:41:986 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:036 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:036 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:054 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:173 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:42.090"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:42:173 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:173 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:286 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:519 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:519 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:570 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:42.487"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:42:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:673 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:688 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:788 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:853 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:853 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:921 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:936 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:936 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:972 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:42.888"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:42:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:42:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:185 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:185 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:197 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:211 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:211 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:223 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:223 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:293 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:293 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:309 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:309 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:323 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:323 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:353 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:353 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:370 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:43.293"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:43:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:473 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:473 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:619 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:619 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:686 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:771 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:43.686"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:43:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:840 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:840 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:889 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:903 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:972 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:43:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:006 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:006 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:103 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:103 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:172 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:44.090"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:44:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:186 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:186 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:270 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:339 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:340 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:353 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:353 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:422 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:438 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:473 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:473 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:506 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:506 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:571 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:44.487"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:44:572 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:572 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:590 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:590 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:673 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:673 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:855 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:856 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:973 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:973 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:987 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:44.905"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:44:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:44:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:005 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:006 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:020 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:236 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:236 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:256 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:256 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:272 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:340 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:340 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:354 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:390 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:390 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:406 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:45.321"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:45:406 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:406 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:426 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:426 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:441 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:441 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:475 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:475 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:489 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:507 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:507 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:523 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:523 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:589 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:771 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:806 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:45.722"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:45:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:839 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:840 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:854 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:924 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:924 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:973 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:973 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:45:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:007 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:007 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:104 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:172 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:204 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:46.121"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:46:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:239 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:239 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:256 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:256 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:307 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:307 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:322 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:322 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:340 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:340 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:372 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:372 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:390 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:390 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:405 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:423 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:423 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:454 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:473 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:474 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:506 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:506 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:620 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:46.537"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:46:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:643 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:643 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:657 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:657 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:704 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:770 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:786 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:786 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:821 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:853 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:853 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:870 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:937 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:975 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:975 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:989 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:46:989 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:006 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:006 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:021 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:46.937"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:47:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:039 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:090 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:141 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:141 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:173 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:173 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:187 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:221 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:274 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:274 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:305 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:338 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:437 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:47.355"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:47:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:437 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:487 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:505 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:520 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:603 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:604 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:672 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:687 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:756 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:775 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:776 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:837 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:47.756"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:47:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:859 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:859 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:874 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:874 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:906 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:906 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:923 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:953 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:953 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:970 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:970 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:47:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:071 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:120 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:139 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:218 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:218 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:235 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:235 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:251 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:251 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:266 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:266 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:279 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:48.154"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:48:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:279 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:292 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:292 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:320 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:356 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:356 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:439 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:521 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:586 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:586 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:605 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:620 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:638 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:689 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:48.605"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:48:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:722 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:753 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:772 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:787 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:805 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:820 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:837 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:857 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:857 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:888 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:904 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:919 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:919 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:938 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:954 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:971 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:48:987 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:021 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:037 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:055 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:087 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:49.004"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:49:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:087 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:105 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:121 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:138 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:153 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:188 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:203 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:237 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:253 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:271 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:287 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:304 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:319 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:319 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:336 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:336 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:355 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:370 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:388 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:403 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:420 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:438 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:438 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:453 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:471 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:472 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:486 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:49.403"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:49:486 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:486 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:503 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:523 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:523 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:536 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:537 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:555 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:570 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:587 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:606 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:606 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:653 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:670 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:692 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:692 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:757 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:758 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:773 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:773 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:785 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:785 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:797 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:811 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:811 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:823 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:823 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:857 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:857 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:876 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:876 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:894 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:49.811"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:49:895 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:895 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:908 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:908 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:940 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:940 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:973 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:973 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:49:989 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:023 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:023 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:038 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:056 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:070 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:088 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:088 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:106 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:106 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:122 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:122 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:140 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:140 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:154 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:170 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:171 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:189 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:190 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:204 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:222 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:238 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:254 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:255 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:273 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:273 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:288 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:50.204"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:50:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:288 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:306 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:321 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:337 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:356 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:356 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:371 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:389 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:404 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:421 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:441 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:441 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:455 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:473 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:473 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:488 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:504 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:523 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:524 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:538 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:556 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:571 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:588 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:606 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:606 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:621 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:639 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:654 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:655 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:671 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:689 Prism STACKError: {"error message":"NullReferenceException: Object reference not set to an instance of an object","callstack":" at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0\n at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0\n","turn":114,"gameID":"711c0fe9-aed3-4f5d-8def-c6a1b1480d85","eventID":"5.19.01","eventName":"Error","steamID":"76561197995690653","gamecode":"392110","sessionID":"5e8095fa7b1644a799e4e16f0b0399a1","eventTimestampClient":"2021-01-25T22:42:50.606"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

22:42:50:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:689 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:703 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:721 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:737 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:738 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:755 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:773 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:773 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:788 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:788 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:806 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:822 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:822 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:838 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:857 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:857 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:871 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:890 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:905 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:922 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:939 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:955 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:973 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:973 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:50:988 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:51:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:51:004 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:52:799 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:52:799 Unity STACKNullReferenceException: Object reference not set to an instance of an object

     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.UpdateGroundBattles ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServerState_Turn_Finished.Run ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Framework.FiniteStateMachine.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameInterface.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: GameServer.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Session.Update ():line 0
     at UnityEngineLogCallback in Error while parsing stackframe: Amplitude.Unity.Session.SessionManager.LateUpdate ():line 0

22:42:52:799 Default STACK[ENABLE_PROFILER || UNITY_EDITOR] Releasing all managers...

     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:42:52:799 AI STACKStart AI0 releasing

     at UnloadCurrentAI in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:42:52:799 Audio STACKReleasing all audio modules...

     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:42:52:799 Audio STACKAudio bank Default_SoundBank has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:42:52:799 Audio STACKAudio bank G_GUI has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:42:52:799 Audio STACKAudio bank G_Music has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:42:52:799 Audio STACKAudio bank G_Ambiances has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:42:52:799 Audio STACKAudio bank G_GroundBattle has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:42:52:799 Audio STACKAudio bank Event has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at Release in :line 0
     at ReleaseAudioModules in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:42:52:799 Audio STACKThe Wwise sound engine has been released.

     at ReleaseWwise in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:42:52:799 Audio STACKThe audio manager has been released.

     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:42:52:799 Default STACKSteam achievement manager has been released.

     at Releasing in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:42:52:799 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:42:52:799 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:42:52:799 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:42:52:799 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:42:52:799 Default STACKMemoryStreamPool: 8 pooled streams.

     at Releasing in :line 0
     at Release in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:42:52:799 Default STACK[ENABLE_PROFILER || UNITY_EDITOR] Unloading runtime...

     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:42:52:799 Default STACKFlushing diagnostics before closing streams...

     at CloseDiagnosticsLogFile in :line 0
     at OnApplicationQuit in :line 0
     at OnApplicationQuit in :line 0

22:42:52:799 AI STACKRelease AI modules.

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:42:52:799 AI STACK[AI] Wait for ai module 'E.N.F.E.R' releasing ... [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:42:52:799 AI STACK[AI] AI module 'E.N.F.E.R' released. [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:42:52:799 AI STACK[AI] Wait for ai module 'Communication' releasing ... [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:42:52:799 AI STACK[AI] AI module 'Communication' released. [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:42:52:799 AI STACK[AI] Wait for ai module 'Debug' releasing ... [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:42:52:799 AI STACK[AI] AI module 'Debug' released. [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:42:52:799 AI STACK[AI] Wait for ai module 'Diagnostics' releasing ... [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:42:52:799 AI STACK[AI] AI module 'Diagnostics' released. [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:42:52:799 AI STACKAI modules released

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:42:52:799 AI STACKAI modules disposed

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:42:52:799 AI STACKAI app domain unloaded

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:42:52:799 AI STACKAI0 has been correctly released

     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

22:42:52:799 AI STACKAI0 has been released in 1466.3339ms

     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0