Initialize engine version: 4.2.2f1 (54f0fc09defb) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1077] Renderer: AMD Radeon HD 6800 Series Vendor: ATI VRAM: 1008 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1 Begin MonoManager ReloadAssembly Platform assembly: C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\UnityEngine.dll (this message is harmless) Loading C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless) Loading C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain Platform assembly: C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\JsonFx.Json.dll (this message is harmless) Loading C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\JsonFx.Json.dll into Unity Child Domain Platform assembly: C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\clipper_library.dll (this message is harmless) Loading C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\XInputDotNetPure.dll (this message is harmless) Loading C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\XInputDotNetPure.dll into Unity Child Domain Platform assembly: C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Amplitude.dll (this message is harmless) Loading C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\I18N.dll (this message is harmless) Platform assembly: C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\I18N.West.dll (this message is harmless) - Completed reload, in 6.143 seconds Initializing input. Input initialized. desktop: 1600x1200 60Hz; virtual: 1600x1200 at 0,0 Platform assembly: C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\System.dll (this message is harmless) Platform assembly: C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\System.Core.dll (this message is harmless) [Bootloader] Steam user id is '5P4RKY'. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UnloadTime: 1.080867 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 935. Total: 2.822983 ms (FindLiveObjects: 0.231121 ms CreateObjectMapping: 0.093949 ms MarkObjects: 0.594912 ms DeleteObjects: 0.021911 ms) [AVProWindowsMedia] version 2.30 initialised (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AVProWindowsMedia] Loaded video 'C:/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/StreamingAssets\Movies/AMPLITUDE Studios.wmv' (1920x1080 @ 0.00 fps) 0 frames, 7.11 seconds - format: YUV_422_YUY2 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UnloadTime: 3.648416 ms Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 973. Total: 3.115336 ms (FindLiveObjects: 0.138672 ms CreateObjectMapping: 0.099052 ms MarkObjects: 0.829035 ms DeleteObjects: 0.168988 ms) Unsupported: Hidden/Dof/DX11Dof Application: Dungeon of the Endless V0.01.0003 S1 ALPHA (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\Boo.Lang.dll (this message is harmless) [Steam] Steam user id is '5P4RKY'. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Platform assembly: C:\Steam\steamapps\common\Dungeon of the Endless\DungeonoftheEndless_Data\Managed\System.Configuration.dll (this message is harmless) Warning : Control 10-Point uses texture Circle which already exists in the lookup (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AVProWindowsMedia] version 2.30 initialised (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AVProWindowsMedia] Loaded video 'C:/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/StreamingAssets\Movies/DOTE.wmv' (1280x720 @ 0.00 fps) 0 frames, 30.09 seconds - format: YUV_422_YUY2 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No level up VFX found for Crystal_MajorModule(Clone)#1 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dungeon generated in 6.499901 seconds (seed=-67444531/-1110698892) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) The game was launched already. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ERROR NOTIF: #FF0000#Can't build major module: not enough#REVERT# \7701\ (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ERROR NOTIF: #FF0000#Can't build major module: selected room must be powered with#REVERT# \7803\ (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ERROR NOTIF: #FF0000#Can't power room: connected room not powered#REVERT# (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ERROR NOTIF: #FF0000#Can't power room: not enough#REVERT# \7702\ (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ERROR NOTIF: #FF0000#Can't power room: not enough#REVERT# \7702\ (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ERROR NOTIF: #FF0000#Can't build minor module: no available slot in selected room#REVERT# (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ERROR NOTIF: #FF0000#Can't power room: not enough#REVERT# \7702\ (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Ninja_Hero(Clone)#2 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ERROR NOTIF: #FF0000#Can't power room: not enough#REVERT# \7702\ (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Necro_Mob(Clone)#31 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ERROR NOTIF: #FF0000#Can't heal hero: not enough#REVERT# \7700\ (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ERROR NOTIF: #FF0000#Can't power room: connected room not powered#REVERT# (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Golem_Mob(Clone)#57 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ERROR NOTIF: #FF0000#Can't build major module: not enough#REVERT# \7701\ (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ERROR NOTIF: #FF0000#Can't build minor module: not enough#REVERT# \7701\ (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Necro_Mob(Clone)#77 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No level up VFX found for Crystal_MajorModule(Clone)#6 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game.OnRelease (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Replacing missing singleton of type Dungeon by Game(Clone) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndLaunching' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_Opened' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game server has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientDisconnected' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientConnecting' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientConnected' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndCounting' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game client has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndReady' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_Opening' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No level up VFX found for Crystal_MajorModule(Clone)#1 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dungeon generated in 9.280762 seconds (seed=-93353170/1904116284) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Amplitude.Unity.Game.GameException: The game creation has failed. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Amplitude.Unity.UnityCoroutine.StartCoroutine (UnityEngine.MonoBehaviour behaviour, IEnumerator enumerator, System.EventHandler`1 exceptionHandler) [0x00000] in :0 at Amplitude.Unity.Gui.GuiPanel.GameService_GameChange (System.Object sender, Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at Amplitude.Unity.Game.GameManager.OnGameChange (Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager+c__Iterator48.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 --- End of inner exception stack trace --- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) NotImplementedException: The game creation process has failed: Amplitude.Unity.Game.GameException: The game creation has failed. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Amplitude.Unity.UnityCoroutine.StartCoroutine (UnityEngine.MonoBehaviour behaviour, IEnumerator enumerator, System.EventHandler`1 exceptionHandler) [0x00000] in :0 at Amplitude.Unity.Gui.GuiPanel.GameService_GameChange (System.Object sender, Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at Amplitude.Unity.Game.GameManager.OnGameChange (Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager+c__Iterator48.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 --- End of inner exception stack trace --- at GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_CreateGameCompleteEventArgs (object,Amplitude.Unity.Game.CreateGameCompleteEventArgs) at Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args) [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameServerState_GameLaunchedAndReady.Begin (System.Object[] parameters) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at GameServer.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) ERROR NOTIF: #FF0000#Can't build major module: not enough#REVERT# \7701\ (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No more heroes to switch to! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game.OnRelease (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AVProWindowsMedia] Loaded video 'C:/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/StreamingAssets\Movies/DOTE.wmv' (1280x720 @ 0.00 fps) 0 frames, 30.09 seconds - format: YUV_422_YUY2 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game server has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_Opened' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndLaunching' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game client has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientConnected' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientDisconnected' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndReady' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndCounting' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientConnecting' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_Opening' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Replacing missing singleton of type Dungeon by Game(Clone) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No level up VFX found for Crystal_MajorModule(Clone)#1 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dungeon generated in 5.094971 seconds (seed=-1327119673/-1069263895) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Amplitude.Unity.Game.GameException: The game creation has failed. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Amplitude.Unity.UnityCoroutine.StartCoroutine (UnityEngine.MonoBehaviour behaviour, IEnumerator enumerator, System.EventHandler`1 exceptionHandler) [0x00000] in :0 at Amplitude.Unity.Gui.GuiPanel.GameService_GameChange (System.Object sender, Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at Amplitude.Unity.Game.GameManager.OnGameChange (Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager+c__Iterator48.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 --- End of inner exception stack trace --- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) NotImplementedException: The game creation process has failed: Amplitude.Unity.Game.GameException: The game creation has failed. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Amplitude.Unity.UnityCoroutine.StartCoroutine (UnityEngine.MonoBehaviour behaviour, IEnumerator enumerator, System.EventHandler`1 exceptionHandler) [0x00000] in :0 at Amplitude.Unity.Gui.GuiPanel.GameService_GameChange (System.Object sender, Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at Amplitude.Unity.Game.GameManager.OnGameChange (Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager+c__Iterator48.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 --- End of inner exception stack trace --- at GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_CreateGameCompleteEventArgs (object,Amplitude.Unity.Game.CreateGameCompleteEventArgs) at Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args) [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameServerState_GameLaunchedAndReady.Begin (System.Object[] parameters) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at GameServer.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) ERROR NOTIF: #FF0000#Can't build major module: not enough#REVERT# \7701\ (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Necro_Mob(Clone)#38 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Necro_Mob(Clone)#40 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MiniGolem_Mob(Clone)#47 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) FlyingNecro_Mob(Clone)#48 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Necro_Mob(Clone)#51 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Necro_Mob(Clone)#52 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Necro_Mob(Clone)#53 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game is already over! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No more heroes to switch to! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) FlyingNecro_Mob(Clone)#57 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game.OnRelease (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) [AVProWindowsMedia] Loaded video 'C:/Steam/steamapps/common/Dungeon of the Endless/DungeonoftheEndless_Data/StreamingAssets\Movies/DOTE.wmv' (1280x720 @ 0.00 fps) 0 frames, 30.09 seconds - format: YUV_422_YUY2 (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndLaunching' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_Opened' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game server has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_Opening' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndReady' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndCounting' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientConnecting' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientConnected' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientDisconnected' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game client has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Replacing missing singleton of type Dungeon by Game(Clone) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No level up VFX found for Crystal_MajorModule(Clone)#1 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dungeon generated in 5.14917 seconds (seed=-678201578/1674395139) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Amplitude.Unity.Game.GameException: The game creation has failed. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Amplitude.Unity.UnityCoroutine.StartCoroutine (UnityEngine.MonoBehaviour behaviour, IEnumerator enumerator, System.EventHandler`1 exceptionHandler) [0x00000] in :0 at Amplitude.Unity.Gui.GuiPanel.GameService_GameChange (System.Object sender, Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at Amplitude.Unity.Game.GameManager.OnGameChange (Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager+c__Iterator48.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 --- End of inner exception stack trace --- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) NotImplementedException: The game creation process has failed: Amplitude.Unity.Game.GameException: The game creation has failed. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Amplitude.Unity.UnityCoroutine.StartCoroutine (UnityEngine.MonoBehaviour behaviour, IEnumerator enumerator, System.EventHandler`1 exceptionHandler) [0x00000] in :0 at Amplitude.Unity.Gui.GuiPanel.GameService_GameChange (System.Object sender, Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at Amplitude.Unity.Game.GameManager.OnGameChange (Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager+c__Iterator48.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 --- End of inner exception stack trace --- at GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_CreateGameCompleteEventArgs (object,Amplitude.Unity.Game.CreateGameCompleteEventArgs) at Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args) [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameServerState_GameLaunchedAndReady.Begin (System.Object[] parameters) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at GameServer.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) OnSlotButtonDoubleClick this.CurrentEquipmentSlot.EquippedItem=InventoryItem (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UnequipItem (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ERROR NOTIF: #FF0000#Can't recruit hero: not enough#REVERT# \7700\ (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UnequipItem (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Adventurer_Hero(Clone)#3 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MiniGolem_Mob(Clone)#22 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MiniGolem_Mob(Clone)#21 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Engineer_Hero(Clone)#2 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No level up VFX found for Crystal_MajorModule(Clone)#5 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game.OnRelease (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Replacing missing singleton of type Dungeon by Game(Clone) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game server has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_Opening' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndReady' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndCounting' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientConnecting' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientConnected' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientDisconnected' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_Opened' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndLaunching' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game client has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No level up VFX found for Crystal_MajorModule(Clone)#1 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dungeon generated in 9.263672 seconds (seed=98605319/116663252) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Amplitude.Unity.Game.GameException: The game creation has failed. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Amplitude.Unity.UnityCoroutine.StartCoroutine (UnityEngine.MonoBehaviour behaviour, IEnumerator enumerator, System.EventHandler`1 exceptionHandler) [0x00000] in :0 at Amplitude.Unity.Gui.GuiPanel.GameService_GameChange (System.Object sender, Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at Amplitude.Unity.Game.GameManager.OnGameChange (Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager+c__Iterator48.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 --- End of inner exception stack trace --- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) NotImplementedException: The game creation process has failed: Amplitude.Unity.Game.GameException: The game creation has failed. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Amplitude.Unity.UnityCoroutine.StartCoroutine (UnityEngine.MonoBehaviour behaviour, IEnumerator enumerator, System.EventHandler`1 exceptionHandler) [0x00000] in :0 at Amplitude.Unity.Gui.GuiPanel.GameService_GameChange (System.Object sender, Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at Amplitude.Unity.Game.GameManager.OnGameChange (Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager+c__Iterator48.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 --- End of inner exception stack trace --- at GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_CreateGameCompleteEventArgs (object,Amplitude.Unity.Game.CreateGameCompleteEventArgs) at Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args) [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameServerState_GameLaunchedAndReady.Begin (System.Object[] parameters) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at GameServer.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) OnSlotButtonDoubleClick this.CurrentEquipmentSlot.EquippedItem=InventoryItem (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UnequipItem (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Engineer_Hero(Clone)#2 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Engineer_Hero(Clone)#2 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Engineer_Hero(Clone)#2 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Adventurer_Hero(Clone)#3 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UnequipItem (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UnequipItem (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UnequipItem (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No level up VFX found for Crystal_MajorModule(Clone)#6 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game.OnRelease (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Replacing missing singleton of type Dungeon by Game(Clone) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_Opening' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientConnecting' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndCounting' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndReady' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientDisconnected' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientConnected' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game client has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game server has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndLaunching' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_Opened' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No level up VFX found for Crystal_MajorModule(Clone)#1 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Dungeon generated in 10.31006 seconds (seed=1091612804/1172161802) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Amplitude.Unity.Game.GameException: The game creation has failed. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Amplitude.Unity.UnityCoroutine.StartCoroutine (UnityEngine.MonoBehaviour behaviour, IEnumerator enumerator, System.EventHandler`1 exceptionHandler) [0x00000] in :0 at Amplitude.Unity.Gui.GuiPanel.GameService_GameChange (System.Object sender, Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at Amplitude.Unity.Game.GameManager.OnGameChange (Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager+c__Iterator48.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 --- End of inner exception stack trace --- (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) NotImplementedException: The game creation process has failed: Amplitude.Unity.Game.GameException: The game creation has failed. ---> System.NullReferenceException: at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StartCoroutine_Auto (System.Collections.IEnumerator) at UnityEngine.MonoBehaviour.StartCoroutine (IEnumerator routine) [0x00000] in :0 at Amplitude.Unity.UnityCoroutine.StartCoroutine (UnityEngine.MonoBehaviour behaviour, IEnumerator enumerator, System.EventHandler`1 exceptionHandler) [0x00000] in :0 at Amplitude.Unity.Gui.GuiPanel.GameService_GameChange (System.Object sender, Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_GameChangeEventArgs (object,Amplitude.Unity.Game.GameChangeEventArgs) at Amplitude.Unity.Game.GameManager.OnGameChange (Amplitude.Unity.Game.GameChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager+c__Iterator48.MoveNext () [0x00000] in :0 at Amplitude.Coroutine.Run () [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 --- End of inner exception stack trace --- at GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_CreateGameCompleteEventArgs (object,Amplitude.Unity.Game.CreateGameCompleteEventArgs) at Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e) [0x00000] in :0 at Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args) [0x00000] in :0 at Amplitude.Coroutine+c__Iterator85.MoveNext () [0x00000] in :0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at GameServerState_GameLaunchedAndReady.Begin (System.Object[] parameters) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at GameInterface.Update () [0x00000] in :0 at GameServer.Update () [0x00000] in :0 at Session.Update () [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.LateUpdate () [0x00000] in :0 (Filename: Line: -1) ERROR NOTIF: #FF0000#Can't power room: connected room not powered#REVERT# (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) FlyingNecro_Mob(Clone)#71 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) FlyingNecro_Mob(Clone)#71 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MiniGolem_Mob(Clone)#148 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) FlyingNecro2_Mob(Clone)#152 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) FlyingNecro2_Mob(Clone)#143 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) OnSlotButtonDoubleClick this.CurrentEquipmentSlot.EquippedItem=InventoryItem (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) UnequipItem (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) FlyingNecro2_Mob(Clone)#228 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No target to hit! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No target to hit! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Necro_Mob(Clone)#335 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Necro_Mob(Clone)#332 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) ERROR NOTIF: #FF0000#Can't build minor module: not enough#REVERT# \7701\ (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) FlyingNecro_Mob(Clone)#355 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Golem_Mob(Clone)#401 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MiniGolem_Mob(Clone)#393 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MiniGolem_Mob(Clone)#391 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) MiniGolem_Mob(Clone)#397 > Back to the matrix! (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Audio source can't play event because it is not ready yet. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) No level up VFX found for Crystal_MajorModule(Clone)#9 (path=VFX/LevelUp/Crystal) (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game.OnRelease (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(True)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Disposing(False)... (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game server has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Game client has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientDisconnected' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_Opening' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndLaunching' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientConnecting' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_ClientConnected' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndReady' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_OpenedAndCounting' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Session state 'SessionState_Opened' has been deleted. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)