Initialize engine version: 5.5.1p4 (70301f5c2872) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: NVIDIA VRAM: 4043 MB Driver: 24.21.13.9924 Begin MonoManager ReloadAssembly Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll (this message is harmless) Loading S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless) Loading S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\AssemblyValidator.dll (this message is harmless) Loading S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\AssemblyValidator.dll into Unity Child Domain Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll (this message is harmless) Loading S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Common.dll into Unity Child Domain Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll (this message is harmless) Loading S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.AI.Loader.dll into Unity Child Domain Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll (this message is harmless) Loading S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.Endless.Fantasy.dll into Unity Child Domain Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll (this message is harmless) Loading S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\clipper_library.dll into Unity Child Domain Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Corale.Colore.dll (this message is harmless) Loading S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Corale.Colore.dll into Unity Child Domain Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll (this message is harmless) Loading S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Amplitude.dll into Unity Child Domain Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless) Loading S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Cecil.dll (this message is harmless) Loading S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Cecil.dll into Unity Child Domain Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless) Loading S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Cecil.Mdb.dll into Unity Child Domain Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll (this message is harmless) Loading S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.dll into Unity Child Domain Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll (this message is harmless) Loading S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\I18N.West.dll into Unity Child Domain - Completed reload, in 0.147 seconds Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.dll (this message is harmless) Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3280x1080 at 0,0 Initialized touch support. UnloadTime: 1.578012 ms Default codepage number is 437. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Bootload CheckFreetypeLibrary (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\Mono.Security.dll (this message is harmless) Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.751984 ms [AVProVideo] Initialising AVPro Video (script v1.3.9 plugin v1.3.9) on NVIDIA GeForce GTX 970/Direct3D 11.0 [level 11.1] (MT True) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Opening S:/Steam Library/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/AMPLITUDE Studios.mp4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 7618. Total: 1.292867 ms (FindLiveObjects: 0.469990 ms CreateObjectMapping: 0.225805 ms MarkObjects: 0.582367 ms DeleteObjects: 0.014441 ms) [AVProVideo] Using player type MF-MediaEngine-Software (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GraphicsDiagnosticsComponent is disabled because command line argument --diagnostic is not found (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Platform assembly: S:\Steam Library\steamapps\common\Endless Space 2\EndlessSpace2_Data\Managed\System.Data.dll (this message is harmless) Fallback handler could not load library S:/Steam Library/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc Fallback handler could not load library S:/Steam Library/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/.\libc Fallback handler could not load library S:/Steam Library/steamapps/common/Endless Space 2/EndlessSpace2_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: S:\Steam Library\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: S:\Steam Library\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: S:\Steam Library\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 The referenced script on this Behaviour (Game Object 'OGV_Vaulters_Large_01_Tester') is missing! (Filename: Line: 1754) Unloading 8 Unused Serialized files (Serialized files now loaded: 2) Unloading 40873 unused Assets to reduce memory usage. Loaded Objects now: 103214. Total: 296.938293 ms (FindLiveObjects: 12.501741 ms CreateObjectMapping: 8.069392 ms MarkObjects: 259.686188 ms DeleteObjects: 16.679667 ms) [AVProVideo] Opening S:/Steam Library/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Gui/BackgroundStatic.MP4 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Using player type MF-MediaEngine-Software (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Session.RefreshLobbySlotCount (Int32 count) [0x00000] in :0 at RuntimeState_Lobby.OnNumberOfSlotsChanged (Int32 count) [0x00000] in :0 at RuntimeState_Lobby.Session_LobbyDataChange (System.Object sender, Amplitude.Unity.Session.LobbyDataChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Session.Session.LobbyDataController_LobbyDataChange (System.Object sender, Amplitude.Unity.Session.LobbyDataChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Session.LobbyDataController.NotifyLobbyDataChange (Amplitude.StaticString key, System.String value) [0x00000] in :0 at Amplitude.Unity.Session.LobbyDataController.SetLobbyDataInternal (Amplitude.StaticString key, System.String value, Boolean replicate, Boolean forwardToApi) [0x00000] in :0 at Amplitude.Unity.Session.LobbyDataController.SetLobbyData (Amplitude.StaticString key, System.Object value) [0x00000] in :0 at Amplitude.Unity.Session.Session.SetLobbyData (Amplitude.StaticString key, System.Object data) [0x00000] in :0 at RuntimeState_Lobby.OnSessionOpened () [0x00000] in :0 at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs) at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.Session_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs) at Amplitude.Unity.Session.Session.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at Session.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in :0 at RuntimeState_Lobby.OnSessionCreated () [0x00000] in :0 at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs) at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in :0 at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.RefreshState () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Session.RefreshLobbySlotCount (Int32 count) [0x00000] in :0 at RuntimeState_Lobby.OnNumberOfSlotsChanged (Int32 count) [0x00000] in :0 at RuntimeState_Lobby.Session_LobbyDataChange (System.Object sender, Amplitude.Unity.Session.LobbyDataChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Session.Session.LobbyDataController_LobbyDataChange (System.Object sender, Amplitude.Unity.Session.LobbyDataChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Session.LobbyDataController.NotifyLobbyDataChange (Amplitude.StaticString key, System.String value) [0x00000] in :0 at Amplitude.Unity.Session.LobbyDataController.SetLobbyDataInternal (Amplitude.StaticString key, System.String value, Boolean replicate, Boolean forwardToApi) [0x00000] in :0 at Amplitude.Unity.Session.LobbyDataController.SetLobbyData (Amplitude.StaticString key, System.Object value) [0x00000] in :0 at Amplitude.Unity.Session.Session.SetLobbyData (Amplitude.StaticString key, System.Object data) [0x00000] in :0 at RuntimeState_Lobby.OnSessionOpened () [0x00000] in :0 at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs) at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.Session_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs) at Amplitude.Unity.Session.Session.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at Session.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in :0 at RuntimeState_Lobby.OnSessionCreated () [0x00000] in :0 at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs) at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in :0 at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.RefreshState () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) Disposing(True)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) IndexOutOfRangeException: Array index is out of range. at Session.RefreshLobbySlotCount (Int32 count) [0x00000] in :0 at RuntimeState_Lobby.OnNumberOfSlotsChanged (Int32 count) [0x00000] in :0 at RuntimeState_Lobby.Session_LobbyDataChange (System.Object sender, Amplitude.Unity.Session.LobbyDataChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Session.Session.LobbyDataController_LobbyDataChange (System.Object sender, Amplitude.Unity.Session.LobbyDataChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Session.LobbyDataController.NotifyLobbyDataChange (Amplitude.StaticString key, System.String value) [0x00000] in :0 at Amplitude.Unity.Session.LobbyDataController.SetLobbyDataInternal (Amplitude.StaticString key, System.String value, Boolean replicate, Boolean forwardToApi) [0x00000] in :0 at Amplitude.Unity.Session.LobbyDataController.SetLobbyData (Amplitude.StaticString key, System.Object value) [0x00000] in :0 at Amplitude.Unity.Session.Session.SetLobbyData (Amplitude.StaticString key, System.Object data) [0x00000] in :0 at RuntimeState_Lobby.OnSessionOpened () [0x00000] in :0 at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs) at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.Session_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs) at Amplitude.Unity.Session.Session.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at Session.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Session.Session.Open (SessionMode sessionMode, Int32 maximumNumberOfLobbyMembers) [0x00000] in :0 at RuntimeState_Lobby.OnSessionCreated () [0x00000] in :0 at RuntimeState_Lobby.SessionService_SessionChange (System.Object sender, Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at (wrapper delegate-invoke) System.EventHandler`1:invoke_void__this___object_SessionChangeEventArgs (object,Amplitude.Unity.Session.SessionChangeEventArgs) at Amplitude.Unity.Session.SessionManager.OnSessionChange (Amplitude.Unity.Session.SessionChangeEventArgs e) [0x00000] in :0 at Amplitude.Unity.Session.SessionManager.CreateSession () [0x00000] in :0 at RuntimeState_Lobby.Begin (System.Object[] parameters) [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.RefreshState () [0x00000] in :0 at Amplitude.Unity.Framework.FiniteStateMachine.Update () [0x00000] in :0 at Amplitude.Unity.Runtime.RuntimeManager.Update () [0x00000] in :0 (Filename: Line: -1) MainMenu ExitToDesktop (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [AVProVideo] Shutdown (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting up 3 worker threads for Enlighten. Thread -> id: 1a6c -> priority: 1 Thread -> id: 2b04 -> priority: 1 Thread -> id: 26a4 -> priority: 1 Profiler is not supported in this build (Filename: Line: 47) Profiler is not supported in this build (Filename: Line: 75) Profiler is not supported in this build (Filename: Line: 103) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Disposing(False)... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)