00:06:42:962None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:43:135None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:43:350None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:43:537None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:43:761None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:44:131None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:44:358None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:44:534None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:44:773None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:45:137None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:45:369None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:45:739None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:46:141None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:46:370None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:46:743None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:47:144None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:47:379None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:47:753None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:48:149None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:48:389None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:48:754None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:49:355None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:49:758None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:50:361None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:50:783None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:51:008None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:51:377None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:51:613None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:51:778None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:52:383None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:52:619None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:52:786None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:53:189None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:53:790None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:54:793None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:55:799None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:06:56:041None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:09:505NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:07:09:505NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:07:09:669NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:07:09:669NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:07:09:669NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:07:11:962None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:12:388None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:12:686None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:12:928None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:13:130None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:13:365None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:13:548None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:13:764None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:13:943None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:14:170None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:14:351None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:14:595None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:14:890None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:14:923NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:07:15:235None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:15:256NoneCan't find entity 1379 of ongoing task. Fails the task 1261.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:07:15:525None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:15:753None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:15:925None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:16:150None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:16:325None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:16:543None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:16:728None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:16:950None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:17:327None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:17:556None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:17:729None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:17:961None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:18:272NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()
00:07:18:332None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:18:559None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:18:736None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:18:964None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:19:742None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:19:968None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:20:140None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:20:946None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:21:549None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:22:471NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:07:22:724NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:07:22:724NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:07:22:724NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:07:24:988None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:25:545None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:25:761None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:25:984None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:26:158None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:26:384None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:26:559None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:26:783None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:26:962None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:27:186None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:27:374None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:27:602None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:27:874None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:28:113None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:28:291None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:28:554None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:28:694None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:28:922None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:29:298None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:29:535None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:29:699None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:29:934None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:30:704None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:30:939None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:31:706None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:31:938None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:32:711None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:32:947None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:33:113None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:33:715None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:33:961None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:34:722None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:34:953None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:35:120None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:35:724None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:35:956None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:36:126None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:36:929None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:37:936None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:38:342None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:38:565None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:39:542None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:40:548None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:41:553None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:42:559None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:43:562None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:44:105NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:07:44:105NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:07:44:230NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:07:44:230NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:07:44:230NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:07:46:681None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:47:053None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:47:355None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:47:559NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:07:47:579None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:47:579NoneArmy 1300 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:07:47:767None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:47:976None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:48:175None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:48:402None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:48:579None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:48:807None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:48:999None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:49:211None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:49:392None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:49:988None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:50:233None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:50:389None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:50:626None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:50:794None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:51:025None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:51:199None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:52:004None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:52:244None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:53:015None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:53:257None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:54:030None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:54:274None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:54:437None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:55:039None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:56:045None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:57:046None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:57:406NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
00:07:57:408UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:07:57:408UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:07:57:448None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:07:57:824UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:07:57:824UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:07:59:653None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:01:271NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:08:01:271NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:08:01:299NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:08:01:299NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:08:01:299NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:08:03:615None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:04:017None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:04:247None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:04:481None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:04:648None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:04:680UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular21
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:08:04:882None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:05:051None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:05:286None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:05:450None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:06:057None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:06:281None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:06:456None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:06:688None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:06:858None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:07:092None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:07:261None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:07:485None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:08:061None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:08:294None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:08:464None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:09:065None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:09:296None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:09:468None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:10:071None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:10:302None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:10:473None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:11:074None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:11:304None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:12:279None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:12:880None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:13:885None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:14:887None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:15:890None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:16:894None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:17:899None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:18:906None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:19:913None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:20:917None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:21:919None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:22:926None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:23:541None[Empire 4] Too many AI decisions needed (100 > 100).
Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
00:08:23:730None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:24:286NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:08:24:286NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:08:24:286NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:08:24:286NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:08:24:369NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:08:24:369NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:08:24:369NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:08:26:689None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:27:095None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:27:369None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:27:560None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:27:785None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:27:972None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:28:203None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:28:379None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:28:598None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:28:784None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:29:013None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:29:193None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:29:412None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:29:592None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:29:997None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:30:228None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:30:398None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:30:625None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:30:832None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:31:061None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:31:236None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:31:465None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:31:640None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:32:039None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:32:441None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:32:669None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:32:842None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:33:860None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:33:902None[Empire 4] Army 7824 @ [104, 18] is far form 7637 @ [104, 16]
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:34:651None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:34:879None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:35:056None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:35:458None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:36:468None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:37:174NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:08:37:336NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:08:37:336NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:08:37:336NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:08:39:366NoneArmy 2852 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:08:39:758None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:40:210None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:40:475None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:40:673NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:08:40:698None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:40:785NoneArmy 3593 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:08:40:785NoneArmy 1926 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:08:40:872None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:41:115None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:41:303None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:41:532None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:41:541None[Empire 3] The task 1391:Build Outpost Creation on [83, 36] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.
Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)
00:08:41:730None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:41:968None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:42:147None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:42:377None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:42:439None[Empire 4] Invalid Land spawn position for settlement 6239. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.AI.Brain:ExecutePasses(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:08:42:580None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:42:809None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:42:987None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:43:215None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:43:424None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:43:656None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:43:850None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:44:082None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:44:286None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:44:522None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:44:709None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:45:509None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:45:748None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:46:540None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:46:770None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:47:564None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:47:790None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:48:390None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:48:624None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:49:417None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:49:643None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:50:435None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:50:668None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:50:871None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:51:482None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:51:720None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:52:520None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:08:54:726None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:12:059NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:09:12:148NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:09:12:148NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:09:12:148NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:09:14:500None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:14:980None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:15:303None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:15:536None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:15:722None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:15:942None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:16:135None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:16:360None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:16:377NoneCan't find entity 8041 of ongoing task. Fails the task 1574.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:09:16:538None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:16:761None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:16:944None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:17:168None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:17:347None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:17:582None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:17:668None[Empire 5] The task 1851:Build Outpost Creation on [116, 34] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.
Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)
00:09:17:780None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:18:015None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:18:209None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:18:262NoneCan't find entity 8041 of ongoing task. Fails the task 1580.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:09:18:439None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:18:667None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:18:895None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:19:067None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:19:288None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:19:503None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:19:725None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:19:929None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:20:357None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:20:435NoneCan't find entity 8041 of ongoing task. Fails the task 1587.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:09:20:832None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:21:064None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:21:275None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:21:510None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:21:779None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:22:009None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:22:236None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:22:292NoneCan't find entity 8041 of ongoing task. Fails the task 1618.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:09:22:475None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:22:691None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:23:101None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:23:377None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:23:604None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:23:841None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:24:054None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:24:358None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:24:428NoneCan't find entity 8041 of ongoing task. Fails the task 1621.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:09:24:593None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:25:420None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:26:437None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:28:637None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:34:787None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:35:019None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:53:222None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:53:460None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:55:425None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:58:851None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:09:59:084None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:01:054None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:04:474None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:04:707None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:09:673None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:09:945None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:28:379None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:28:605None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:35:543None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:39:585NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:10:39:646NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:10:39:648NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:10:39:648NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:10:41:696NoneCan't find entity 3691 of ongoing task. Fails the task 1577.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:10:42:026None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:42:477None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:42:759None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:43:032None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:43:411None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:43:717None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:43:718NoneArmy 1561 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:10:43:731None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:43:913None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:44:157None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:44:167None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:44:336None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:44:577None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:44:586None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:44:757None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:44:996None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:45:006None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:45:161None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:45:401None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:45:411None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:45:576None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:45:807None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:45:817None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:45:976None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:46:213None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:46:223None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:46:384None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:46:609None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:46:618None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:46:782None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:47:020None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:47:031None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:47:190None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:47:419None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:47:429None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:47:583None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:47:791None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:48:019None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:48:029None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:48:218None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:48:385NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:10:48:422None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:48:432None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:48:479NoneArmy 8305 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:10:48:588None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:48:794None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:49:043None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:49:074None[Empire 4] The task 1661:Build Outpost Creation on [88, 24] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.
Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)
00:10:49:075None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:49:257None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:49:460None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:49:492None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:49:625None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:49:874None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:50:080None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:50:103None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:50:480None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:50:676None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:50:784NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:10:50:884None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:51:080None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:51:487None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:51:680None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:51:884None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:52:081None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:52:479None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:52:672None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:52:894None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:53:077None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:53:892None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:54:098None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:54:121None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:58:564None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:10:58:743None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:00:751None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:00:948None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:02:960None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:03:147None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:05:154None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:05:355None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:05:377None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:07:365None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:07:569None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:07:599None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:09:565None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:09:755None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:11:759None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:11:957None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:13:649NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:11:13:676NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:11:13:676NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:11:13:968NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:11:13:968NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:11:13:968NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:11:16:915None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:16:965None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:17:470None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:17:480None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:17:497None[Empire 5] The task 1909:Build Outpost Creation on [120, 33] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.
Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)
00:11:17:875None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:17:905None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:18:311None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:18:318None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:18:719None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:18:727None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:19:112None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:19:120None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:19:364None[Empire 6] Invalid Land spawn position for settlement 1794. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.AI.Brain:ExecutePasses(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:11:19:425NoneAI Synchronization took 23,3373ms at frame 16216 (entities created: 0 deleted: 0 synchronized: 42 last entity synchronized: 7004 snapshots: 'skipped').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:11:19:519None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:19:532None[Empire 4] Exploration behavior of army 7898 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:19:593NoneCan't find entity 7291 of ongoing task. Fails the task 1336.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:11:19:924None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:20:382None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:20:787None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:21:223None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:21:648None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:22:041None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:22:451None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:22:851None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:23:258None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:23:653None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:24:074None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:24:487None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:24:959None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:25:380None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:25:837None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:26:050NoneArmy 8397 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:11:26:238None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:26:659None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:27:083None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:27:499None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:28:107None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:28:513None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:28:930NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()
00:11:29:317None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:29:716None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:30:333None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:30:364NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()
00:11:30:731None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:31:731None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:32:339None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:32:749None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:33:752None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:34:762None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:35:775None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:38:723None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:40:182NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:11:40:250NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:11:40:250NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:11:40:250NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:11:42:330NoneCan't find entity 8395 of ongoing task. Fails the task 1650.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:11:42:853NoneObject reference not set to an instance of an object.
Amplitude.Mercury.Simulation.DiplomaticState_VassalToLiege:ShareKnownEmpireBetweenFuturLiegeAndVassal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.DiplomaticState_VassalToLiege:ShareKnownEmpireBetweenFuturLiegeAndVassal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.DiplomaticState_VassalToLiege:OnBegin(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.DiplomaticAncillary:AcceptSurrender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo) System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
00:11:43:304None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:43:912None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:44:381None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:44:805None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:44:840None[Empire 5] The task 2010:Build Outpost Creation on [115, 41] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.
Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)
00:11:45:268None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:45:699None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:45:993NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
00:11:46:106None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:46:519None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:46:926None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:47:054NoneThe descriptor is not registered on this entity. DescriptorName=Tag_DiplomaticState_VassalToLiege
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo) System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
00:11:47:054NoneThe descriptor is not registered on this entity. DescriptorName=Tag_DiplomaticState_VassalToLiege
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo) System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
00:11:47:067NoneThe element does not exit.
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo) System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
00:11:47:067NoneThe descriptor is not registered on this entity. DescriptorName=Effect_Vassal_Tribute
Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelation:ApplyState(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.DiplomaticRelationHelper:ExecuteAction(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo) System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
00:11:47:452None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:47:977None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:48:415None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:48:893None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:49:346None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:49:814None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:50:333None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:50:782None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:51:241None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:51:669None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:11:52:102None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:12:17:568NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:12:17:568NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:12:17:641NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:12:17:642NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:12:17:642NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:12:18:319NoneOn territory 147 controlled by minor {000000da, 'Amplitude.Mercury.Simulation.MinorEmpire'}, the old major empire 4 relation was not marked as in influence zone.
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:12:22:052NoneAI Synchronization took 22,1745ms at frame 17204 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:12:26:062None[Empire 3] Invalid Land spawn position for settlement 3869. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.AI.Brain:ExecutePasses(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:12:31:780NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:12:31:859NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:12:31:859NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:12:31:859NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:12:35:564NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:12:35:577NoneCan't find entity 8630 of ongoing task. Fails the task 1691.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:12:35:597NoneArmy 8222 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:12:37:614NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:13:20:560NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:13:20:560NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:13:20:560NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:13:25:846NoneCould not retrieve defender army / district with guid 8630 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:13:25:867NoneCould not retrieve defender army / district with guid 8630 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:13:26:060NoneCould not retrieve defender army / district with guid 8630 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:13:26:060NoneCould not retrieve defender army / district with guid 8630 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:13:26:228NoneCan't find entity 8854 of ongoing task. Fails the task 1741.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:13:26:265NoneArmy 8227 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:13:26:285NoneCould not retrieve defender army / district with guid 8630 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:13:26:496NoneCould not retrieve defender army / district with guid 8630 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:13:26:497NoneCould not retrieve defender army / district with guid 8630 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:13:26:748NoneCould not retrieve defender army / district with guid 8630 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:13:26:814NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:13:29:340None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:13:29:499None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:13:29:601None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:13:30:270NoneCould not retrieve defender army / district with guid 8630 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:13:36:064NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:13:36:208NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:13:36:208NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:13:36:208NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:13:38:748None[POP] rel index 4, tenet index 18
Amplitude.Mercury.Simulation.DepartmentOfReligion:ChangeReligion(System.Reflection.MonoParameterInfo)
00:13:41:629None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:13:42:036None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:13:42:430None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:13:42:857None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:13:43:284None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:13:43:621NoneCan't find entity 7291 of ongoing task. Fails the task 1630.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:13:43:729None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:13:44:151None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:13:44:560None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:13:44:991None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:13:45:429None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:13:45:574NoneCan't find entity 7291 of ongoing task. Fails the task 1644.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:13:45:926None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:13:46:113NoneAI Synchronization took 24,5236ms at frame 18631 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:13:46:406None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:13:46:598None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:13:47:070None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:13:47:509None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:13:48:139None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:13:49:168None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:13:51:367None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:14:02:398None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:14:08:846None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:14:11:716NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
00:14:18:278None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:14:26:419None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:14:26:419None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:14:26:552None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:14:26:552None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:14:26:736NoneProperty 'NumberOfAgreementSigned' has no PropertyMapper.
Amplitude.Mercury.Simulation.PropertyBreakdownWorker:Evaluate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.PropertyBreakdownWorker:Evaluate(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationEvaluator:Evaluate(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo) System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Wwise.Interop.AkLogger+ErrorLoggerInteropDelegate:Invoke(System.Reflection.MonoParameterInfo)
00:14:26:763None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:14:34:081None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:14:42:586None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:14:44:312UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPin:Refresh() Amplitude.Mercury.UI.PinsSubset`1:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:OnCameraMoved() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:44:312UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIShowable:UpdateVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPin:Refresh() Amplitude.Mercury.UI.PinsSubset`1:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:OnCameraMoved() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:010UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:047UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:078UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:079UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:127UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:127UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:161UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:161UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:194UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:195UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:245UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:278UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:278UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:327UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:361UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:362UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:411UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:445UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:494UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:495UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:545UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:577UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:626UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:660UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:711UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:743UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:794UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:827UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:877UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:911UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:46:962UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:014UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:045UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:094UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:144UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:178UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:227UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:228UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:261UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:294UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:344UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:344UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:378UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:410UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:461UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:510UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:543UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:593UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:627UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:677UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:730UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:760UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:793UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:47:961UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:48:077UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:14:49:290UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular15
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:15:04:843NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:15:05:135None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:08:252NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:15:08:255NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:15:08:257NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:15:08:561NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:15:08:561NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:15:08:561NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:15:10:588NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:15:12:435NoneArmy 3932 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:15:12:435NoneArmy 8963 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:15:12:477NoneCan't find entity 9005 of ongoing task. Fails the task 2128.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:15:14:567None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:14:942None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:15:345None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:15:763None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:16:153None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:16:601None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:17:049None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:17:495None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:17:932None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:18:427None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:18:871None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:19:315None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:19:772None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:19:778NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:15:19:906NoneArmy 8302 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:15:20:235None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:20:612None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:21:007None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:21:469None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:22:043None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:22:643None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:22:794UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.Mercury.UI.PinsSubset`1:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:OnCameraMoved() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:22:794UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.Mercury.UI.PinsSubset`1:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:OnCameraMoved() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:22:794UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.Mercury.UI.PinsSubset`1:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:OnCameraMoved() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:22:795UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.Mercury.UI.PinsSubset`1:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:OnCameraMoved() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:22:795UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.Mercury.UI.PinsSubset`1:ShowPin(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:OnCameraMoved() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:22:827UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:22:860UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:22:892UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:22:925UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:22:926UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:22:960UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:22:993UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:010UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:038None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:23:043UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:076UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:126UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:160UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:193UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:227UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:259UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:294UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:327UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:359UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:359UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:394UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset`1:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset`1:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:15:23:394UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset`1:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset`1:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:15:23:426UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:426UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:461UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:461UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:495UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:495UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:529UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:529UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:563UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset`1:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset`1:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:15:23:563UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPresentationInfoRefreshed() Amplitude.Mercury.UI.PinsSubset`1:SetPresentationInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:Refresh() Amplitude.Mercury.UI.PinsSubset`1:RefreshIfDirty() Amplitude.Mercury.UI.PinsWindow:SpecificUpdate() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:15:23:593UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:593UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:626UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:626UI Steam[UI] The vertical UITable1D /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin has its child /WindowsRoot/InGamePins/PinsWindow/RootsGroup/Item014/ArmyPin/_CutForest anchored vertically
Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:FindChildrenToResizeAndFreeSpace(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyPinsSubset:RefreshPinPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.PinsSubset`1:RefreshAllPinsPosition() Amplitude.Mercury.UI.PinsSubset`1:OnPreRender() Amplitude.Mercury.UI.PinsWindow:UIUpdatingManager_PreRender() System.Threading.ThreadStart:Invoke() Amplitude.UI.UIUpdatingManager:Render()
00:15:23:645None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:24:050None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:24:653None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:25:118None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:31:357None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:39:241None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:50:029None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:52:126None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:15:54:390None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:02:095None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:06:938None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:09:034None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:13:041NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:16:13:045NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:16:13:182NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:16:13:182NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:16:13:182NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:16:16:269None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:16:760None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:16:827NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:16:17:185None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:17:575None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:17:988None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:18:515None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:18:844None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:19:270None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:19:682None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:20:084None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:20:527None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:20:998None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:21:579NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
00:16:21:610None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:22:032None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:22:641None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:22:982None[Empire 4] Invalid Land spawn position for settlement 6239. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.AI.Brain:ExecutePasses(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:16:23:094None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:23:358NoneAI Synchronization took 20,9807ms at frame 19583 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:16:23:575None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:24:031None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:24:858None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:25:340None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:25:780None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:26:228None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:26:862None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:27:338None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:27:803None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:30:200None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:16:30:200None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:16:30:200None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:16:30:201None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:16:30:201None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:16:30:201None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:16:30:201None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:16:30:201None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:16:30:201None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:16:30:201None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:16:30:201None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:16:30:201None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:16:30:205None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)
00:16:30:345NoneAI Synchronization took 21,6769ms at frame 19633 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:16:30:354NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:16:30:358NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:16:30:361NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:16:30:439NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:16:30:439NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:16:30:439NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:16:33:549None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:34:047None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:34:409None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:34:817None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:35:247None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:35:732None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:35:821None[Empire 3] The task 1914:Build Outpost Creation on [128, 55] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.
Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)
00:16:35:929NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
00:16:36:130None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:36:573None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:36:936None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:37:377None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:37:792None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:38:412None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:38:852None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:39:260None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:39:701None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:40:110None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:40:543None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:40:960None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:41:529None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:41:993None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:42:419None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:42:859None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:43:306None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:43:738None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:44:183None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:44:632None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:45:064None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:45:703None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:46:175None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:46:683None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:47:181None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:48:092None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:51:424None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:55:574None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:16:58:076None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:00:033None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:07:034None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:19:657NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:17:19:672NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:17:19:674NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:17:19:676NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:17:19:745NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:17:19:745NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:17:19:746NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:17:22:788NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:17:22:794None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:22:959NoneCan't find entity 9291 of ongoing task. Fails the task 2179.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:17:23:339None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:23:808None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:24:323None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:24:672None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:25:080None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:25:496None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:25:886None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:26:327None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:26:746None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:27:236None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:27:774None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:28:120NoneAI Synchronization took 29,527ms at frame 20528 (entities created: 0 deleted: 0 synchronized: 32 last entity synchronized: 5905 snapshots: 'skipped').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:17:28:389None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:28:858None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:29:337None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:29:835None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:29:883None[Empire 1] Invalid Land spawn position for settlement 1784. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.AI.Brain:ExecutePasses(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:17:30:122NoneCan't find entity 5271 of ongoing task. Fails the task 1645.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:17:30:314None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:30:805None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:31:334None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:31:853None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:32:412None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:32:543NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
00:17:32:919None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:33:416None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:33:946None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:34:486None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:35:024None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:35:417None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:35:960None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:36:309None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:37:279None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:38:437NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:17:38:544NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:17:38:544NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:17:38:544NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:17:41:007None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:41:446None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:41:781None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:42:055None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:42:140NoneTried to fill units for unknown unit collection 9411
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:17:42:224None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:42:259NoneCan't find entity 9525 of ongoing task. Fails the task 1956.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:17:42:443None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:42:668None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:42:881None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:43:068None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:43:287None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:43:474None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:43:692None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:43:875None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:44:099None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:44:285None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:44:494None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:44:682None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:44:911None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:45:100None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:45:330None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:45:492None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:45:709None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:45:900None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:46:024NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:17:46:133None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:46:322None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:46:531None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:46:739None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:46:958None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:47:142None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:47:352None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:47:549None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:47:801None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:47:991None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:48:221None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:48:321NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:17:48:401None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:48:465NoneCould not retrieve defender army / district with guid 9626 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:17:48:634None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:48:822None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:49:043None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:49:224None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:49:440None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:49:623None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:49:847None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:50:025None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:50:245None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:50:426None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:50:824None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:51:057None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:51:226None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:51:450None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:51:702None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:51:926None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:17:52:160None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:18:09:270UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular17
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:18:13:141None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:18:18:454UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular88
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:18:31:611None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:18:31:844None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:18:56:250None[Localization] Unknown key '%PauseMenuModalWindowSeedValue'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:18:59:445NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:18:59:445NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:18:59:445NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:15:365NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:15:365NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:15:365NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:17:344NoneCan't find entity 5271 of ongoing task. Fails the task 1693.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:19:17:357NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:17:753None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:18:238None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:18:550None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:18:777None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:18:965None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:19:193None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:19:399None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:19:627None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:19:813None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:20:034None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:20:247None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:20:478None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:20:513NoneArmy 8041 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:19:20:670None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:21:024None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:21:273None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:21:502NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()
00:19:21:519None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:21:705None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:21:817NoneArmy 8307 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:19:21:945None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:22:135None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:22:363None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:22:592None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:22:772NoneAI Synchronization took 20,4936ms at frame 21500 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:19:22:817None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:23:008None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:23:423None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:23:662None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:24:000NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()
00:19:24:044None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:24:269None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:24:497None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:24:727None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:25:157None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:25:394None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:25:652None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:25:876None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:26:145None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:26:380None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:27:030None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:27:554None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:28:269None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:28:502None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:28:820None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:29:060None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:29:337None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:30:446None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:31:340None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:31:573None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:32:155NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:19:32:370NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:32:370NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:32:370NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:34:713None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:35:255None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:35:594None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:35:863None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:36:169None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:36:431None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:36:664None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:36:893None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:37:147None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:37:373None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:37:582None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:37:829None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:38:019None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:38:234None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:38:468None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:38:723None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:38:924None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:39:272None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:39:464None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:39:722None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:39:971None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:40:201None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:40:444None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:40:679None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:40:932None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:41:357None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:41:621None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:41:834None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:42:069None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:42:262None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:42:529None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:42:733None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:42:969None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:43:180None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:43:408None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:43:610None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:43:839None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:44:047None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:44:323None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:44:948None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:45:228None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:45:776NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:45:776NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:45:776NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:47:893NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:48:275None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:48:812None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:49:189None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:49:435None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:49:669None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:49:883None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:50:064None[Empire 1] The task 1744:Build Outpost Creation on [131, 65] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.
Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)
00:19:50:133None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:50:326None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:50:476None[Empire 1] Invalid Land spawn position for settlement 1784. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.AI.Brain:ExecutePasses(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:50:503None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:50:682NoneCan't find entity 5271 of ongoing task. Fails the task 1741.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:19:50:689None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:50:908None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:51:091None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:51:292None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:51:507None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:51:622NoneAI Synchronization took 24,7911ms at frame 22276 (entities created: 0 deleted: 0 synchronized: 30 last entity synchronized: 4853 snapshots: 'skipped').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:19:51:735None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:51:898None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:52:098None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:52:305None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:52:534None[Empire 1] Invalid Land spawn position for settlement 1784. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.AI.Brain:ExecutePasses(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:52:564None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:52:757None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:52:823NoneCan't find entity 5271 of ongoing task. Fails the task 1759.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:19:52:830None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:52:883NoneArmy 3805 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:19:52:970None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:52:973NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:53:091None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:53:275None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:53:287NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:53:376None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:53:620None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:53:632NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:53:722None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:53:886None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:53:894NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:54:022None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:54:224None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:54:237NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:54:308None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:54:499None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:54:513NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:54:600None[Empire 1] Invalid Land spawn position for settlement 1784. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.AI.Brain:ExecutePasses(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:54:633None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:54:813None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:54:824NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:54:888NoneCan't find entity 5271 of ongoing task. Fails the task 1772.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:19:54:894None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:55:076None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:55:088NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:55:197None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:55:378None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:55:382NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:55:460None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:55:703None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:55:706NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:55:836None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:56:020None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:56:029NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:56:105None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:56:270NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
00:19:56:273None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:56:283NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:56:357None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:56:527None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:56:540NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:56:625None[Empire 1] Invalid Land spawn position for settlement 1784. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.AI.Brain:ExecutePasses(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:56:659None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:56:844None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:56:856NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:56:921NoneCan't find entity 5271 of ongoing task. Fails the task 1785.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:19:56:934None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:57:112None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:57:124NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:57:133NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()
00:19:57:393None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:57:400NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:57:472None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:57:772None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:57:783NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:57:903None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:58:114None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:58:125NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:58:404None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:58:643None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:58:659NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:58:754None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:58:998None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:59:001NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:59:088None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:59:345None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:59:357NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:59:451None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:59:708None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:19:59:721NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:19:59:832None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:00:121None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:00:125NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:00:207None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:00:462None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:00:473NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:00:563None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:00:820None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:00:831NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:00:930None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:01:195None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:01:205NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:01:486None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:01:752None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:01:761NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:01:853None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:02:151None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:02:162NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:02:440None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:02:689None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:02:700NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:02:800None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:02:952NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:20:03:055None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:03:065NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:03:156None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:03:222NoneCan't find entity 9845 of ongoing task. Fails the task 2023.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:20:03:285NoneArmy 8159 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:20:03:434None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:03:445NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:03:534None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:03:762None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:03:776NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:03:866None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:04:098None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:04:104NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:04:183None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:04:415None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:04:425NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:04:523None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:04:751None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:04:761NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:04:864None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:05:101None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:05:111NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:05:200None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:05:460None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:05:469NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:05:561None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:05:855None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:05:867NoneCould not retrieve defender army / district with guid 3805 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:06:314None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:20:06:314None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:20:06:314None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:20:06:314None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:20:06:314None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:20:06:314None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:20:06:314None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:20:06:314None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:20:06:314None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:20:06:314None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:20:06:314None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:20:06:314None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:20:06:332None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)
00:20:06:597NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:06:597NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:06:597NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:08:933NoneAI Synchronization took 24,4165ms at frame 22620 (entities created: 0 deleted: 0 synchronized: 30 last entity synchronized: 4853 snapshots: 'skipped').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:20:09:091None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:09:629None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:09:884None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:10:025None[Empire 1] Invalid Land spawn position for settlement 1784. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.AI.Brain:ExecutePasses(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:10:055None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:10:262NoneCan't find entity 5271 of ongoing task. Fails the task 1798.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:20:10:269None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:10:354NoneTried to fill units for unknown unit collection 7832
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:10:400NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:20:10:400NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:20:10:405None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:10:544None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:10:627NoneArmy 7832 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:20:10:769NoneAI Synchronization took 32,637ms at frame 22743 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:20:10:811None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:10:922None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:11:042None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:11:295None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:11:449None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:11:500None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:11:699None[Empire 1] Invalid Land spawn position for settlement 1784. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.AI.Brain:ExecutePasses(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:11:762None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:12:027None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:12:098NoneCan't find entity 5271 of ongoing task. Fails the task 1821.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:20:12:107None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:12:356None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:12:418NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:20:12:530None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:12:586None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:12:840None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:13:014None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:13:094None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:13:355None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:13:581None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:13:690None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:13:999None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:14:218None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:14:463None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:14:705None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:15:026None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:15:256None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:15:722None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:16:034None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:16:259None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:16:312None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:16:838None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:16:898None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:17:225None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:17:452None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:17:530None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:17:842None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:18:227None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:18:306None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:18:809None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:18:882None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:19:208None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:19:443None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:19:522None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:20:005None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:20:265None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:20:749None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:21:419None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:21:907None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:22:367None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:22:849None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:23:309None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:23:801None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:23:917NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
00:20:24:060None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:24:383None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:24:619None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:25:288None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:25:611None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:25:839None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:26:114None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:26:525None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:30:514None[Localization] Unknown key '%PauseMenuModalWindowSeedValue'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:20:31:890None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:32:255None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:32:520None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:42:059None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:42:507None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:48:863NoneCan't find entity 9403 of ongoing task. Fails the task 1127.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:20:48:908None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:48:972NoneCan't find entity 3691 of ongoing task. Fails the task 1830.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:20:48:973NoneCan't find entity 9717 of ongoing task. Fails the task 1991.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:20:49:280None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:49:547None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:49:655None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:49:999None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:50:264None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:50:537None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:50:891None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:51:156None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:51:422None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:51:771None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:52:030None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:52:493None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:52:838None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:53:093None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:53:558None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:53:981None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:54:468None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:54:894None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:55:582None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:56:018None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:56:505None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:56:948None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:57:100NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
00:20:57:438None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:57:772None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:20:58:031None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:02:063None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:02:386None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:02:640None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:04:374None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:04:769None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:17:796NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:21:17:796NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:21:17:796NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:21:20:175None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:20:673None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:20:929None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:21:092None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:21:401None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:21:545None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:21:655None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:21:977None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:22:167None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:22:264None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:22:483NoneAI Synchronization took 20,7809ms at frame 23282 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:21:22:536None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:22:697None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:22:779None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:23:017None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:23:143None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:23:211NoneAI Synchronization took 27,9167ms at frame 23323 (entities created: 0 deleted: 0 synchronized: 24 last entity synchronized: 3869 snapshots: 'skipped').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:21:23:261None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:23:475None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:23:604None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:23:718None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:23:955None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:24:002NoneCan't find entity 7637 of ongoing task. Fails the task 2090.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:21:24:007NoneArmy 9836 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:21:24:059None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:24:128None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:24:363None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:24:494None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:24:567None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:24:828None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:24:932None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:25:014None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:25:241None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:25:346None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:25:615None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:25:849None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:25:955None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:26:042None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:26:276None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:26:441None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:26:716None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:26:981None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:27:139None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:27:220None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:27:744None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:27:839None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:28:138None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:28:379None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:28:467None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:28:834None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:29:087None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:29:188None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:29:534None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:29:783None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:29:885None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:30:271None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:30:587None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:30:687None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:31:120None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:31:441None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:31:713None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:32:154None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:32:471None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:32:942None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:33:400None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:34:062NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:21:34:062NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:21:34:062NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:21:36:521None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:37:098None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:37:334None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:37:459None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:37:673None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:37:794None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:37:899None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:38:075None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:38:226None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:38:312NoneAI Synchronization took 20,985ms at frame 23742 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:21:38:334None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:38:538None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:38:677None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:38:763None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:38:970None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:39:105None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:39:169None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:39:399None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:39:545None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:39:643None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:39:840None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:40:011None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:40:076None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:40:257NoneAI Synchronization took 21,8268ms at frame 23830 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:21:40:309None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:40:408None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:40:527None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:40:825None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:40:926None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:41:141None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:41:241None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:41:363None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:41:574None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:41:695None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:41:965None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:42:292None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:42:441None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:42:541None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:42:959None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:43:048None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:43:364None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:43:513None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:43:587None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:44:018None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:44:098None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:44:367None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:44:565None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:44:642None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:45:116None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:45:193None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:45:498None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:45:752None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:45:879None[Localization] Unknown key '%PauseMenuModalWindowSeedValue'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:21:46:043None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:46:373None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:46:650None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:46:728None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:47:245None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:47:334None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:47:640None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:47:904None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:47:985None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:48:033NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
00:21:48:376None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:48:651None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:49:328None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:49:732None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:51:641None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:52:041None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:53:962None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:54:353None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:56:280None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:56:666None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:58:598None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:21:59:057None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:01:154None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:01:510None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:01:781None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:04:406None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:04:781None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:05:056None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:07:203None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:22:07:204None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:22:07:269None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:22:07:269None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:22:07:271None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:07:678None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:12:432UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular18
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:22:12:551UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item003' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:22:12:551UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item003' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:22:12:551UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item003' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:22:12:551UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item003' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:22:12:551UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/Item003' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_setCallbacksEnabled:Invoke(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:22:19:633NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:22:19:864None[Empire 2] Exploration behavior of army 1286 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:20:259None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:23:448NoneAI Synchronization took 21,0671ms at frame 24080 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:22:23:535NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:22:23:535NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:22:23:535NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:22:24:220NoneAI Synchronization took 20,8927ms at frame 24088 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:22:25:755NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.SimulationEventEffect_TriggerNarrativeEvent:Apply(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:22:25:976None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:26:473None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:26:697None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:26:822None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:27:081None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:27:194None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:27:317None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:27:578None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:27:706None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:27:791NoneAI Synchronization took 21,6823ms at frame 24269 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:22:27:810None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:28:039None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:28:173None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:28:251None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:28:497None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:28:623None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:28:728None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:28:958None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:29:080None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:29:150None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:29:382None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:29:526None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:29:626NoneAI Synchronization took 20,2112ms at frame 24350 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:22:29:654None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:29:880None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:30:026None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:30:116None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:30:350None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:30:470None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:30:559None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:30:740NoneAI Synchronization took 21,9185ms at frame 24395 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:22:30:815None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:30:980None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:31:002NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
00:22:31:043NoneAI Synchronization took 21,5571ms at frame 24408 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:22:31:083None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:31:538None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:31:593None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:31:879NoneAI Synchronization took 35,054ms at frame 24433 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:22:31:945None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:32:126None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:32:191None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:32:614None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:32:682NoneAI Synchronization took 23,6831ms at frame 24453 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:22:32:701None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:32:966None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:33:140None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:33:604None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:33:842NoneAI Synchronization took 20,9638ms at frame 24475 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:22:33:907None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:34:152None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:34:727NoneAI Synchronization took 32,8454ms at frame 24488 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:22:34:746None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:35:114None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:35:379None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:35:440None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:35:812None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:36:077None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:36:136None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:36:726None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:36:811None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:37:433None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:37:735NoneAI Synchronization took 22,6548ms at frame 24531 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:22:37:753None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:38:154None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:38:449None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:38:761None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:39:422None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:39:475None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:39:871None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:40:165None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:41:835None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:42:312None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:51:811None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:52:230None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:52:535None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:22:57:234NoneAI Synchronization took 23,096ms at frame 24563 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:22:57:455NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:22:57:455NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:22:57:455NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:22:59:998None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:00:553None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:00:789None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:00:928NoneAI Synchronization took 21,613ms at frame 24677 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:00:960None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:01:280NoneAI Synchronization took 25,2147ms at frame 24705 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:01:363None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:01:524None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:01:639None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:01:780NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:23:01:904None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:02:040None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:02:125None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:02:423None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:02:563None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:02:666None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:02:948None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:03:095None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:03:163None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:03:398None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:03:542None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:03:625None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:03:844NoneAI Synchronization took 20,8773ms at frame 24861 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:03:898None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:04:080None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:04:148None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:04:377None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:04:525None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:04:585None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:04:802NoneAI Synchronization took 21,9369ms at frame 24902 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:04:861None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:05:016None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:05:097None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:05:331None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:05:508None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:05:567None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:05:776NoneAI Synchronization took 24,8644ms at frame 24937 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:05:835None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:05:989None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:06:055NoneAI Synchronization took 20,142ms at frame 24950 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:06:102None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:06:245NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:23:06:361None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:06:377NoneArmy 10015 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:23:06:406NoneArmy 9950 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:23:06:406NoneArmy 10085 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:23:06:426NoneCan't find entity 10107 of ongoing task. Fails the task 2692.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:23:06:527None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:06:590None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:06:839None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:07:016None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:07:097None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:07:372None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:07:545None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:07:753None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:07:851NoneAI Synchronization took 20,7412ms at frame 24991 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:07:872None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:07:878NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:23:08:073NoneAI Synchronization took 23,7356ms at frame 24995 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:08:128None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:08:377None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:08:442NoneAI Synchronization took 23,4881ms at frame 25008 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:08:463None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:08:701None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:08:894None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:09:339None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:09:704None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:09:759None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:10:129None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:10:374None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:10:627NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()
00:23:10:740None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:10:799None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:11:172None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:11:412None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:11:654None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:11:851None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:12:489None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:12:729None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:12:923None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:13:371None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:13:745None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:13:810NoneAI Synchronization took 24,3213ms at frame 25042 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:13:829None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:14:212None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:14:457None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:14:651NoneAI Synchronization took 21,7163ms at frame 25048 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:14:707None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:14:915None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:15:732NoneAI Synchronization took 20,1764ms at frame 25051 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:15:764None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:16:160None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:17:966None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:18:368None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:50:455None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:50:905None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:52:850None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:23:52:850None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:23:52:850None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:23:52:850None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:23:52:851None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:23:52:851None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:23:52:851None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:23:52:851None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:23:52:851None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:23:52:851None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:23:52:851None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:23:52:851None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:23:52:856None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)
00:23:53:126NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:23:53:149NoneAI Synchronization took 23,4464ms at frame 25067 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:53:185NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:23:53:189NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:23:53:323NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
00:23:53:416NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:23:53:416NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:23:53:416NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:23:55:693None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:56:124NoneAI Synchronization took 21,215ms at frame 25135 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:56:233None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:56:517None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:56:605NoneAI Synchronization took 21,427ms at frame 25164 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:56:626None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:56:857NoneAI Synchronization took 20,5223ms at frame 25176 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:56:918None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:57:031None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:57:140None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:57:442None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:57:545None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:57:644None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:57:851NoneAI Synchronization took 20,6042ms at frame 25239 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:57:898None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:58:030None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:58:096None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:58:340None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:58:472None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:58:574NoneAI Synchronization took 21,2784ms at frame 25278 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:58:599None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:58:830NoneAI Synchronization took 25,996ms at frame 25290 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:58:901None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:59:201None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:59:264NoneAI Synchronization took 20,0706ms at frame 25312 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:59:285None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:59:515NoneAI Synchronization took 21,0654ms at frame 25325 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:23:59:575None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:59:747None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:23:59:805None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:00:043None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:00:195None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:00:442None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:00:689None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:00:834None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:00:899None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:01:148None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:01:357None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:01:422NoneAI Synchronization took 26,2637ms at frame 25386 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:01:440None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:01:675None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:01:820None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:01:894None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:02:123None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:02:274None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:02:352NoneAI Synchronization took 20,317ms at frame 25412 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:02:373None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:02:569NoneAI Synchronization took 23,122ms at frame 25423 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:02:683None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:02:832None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:02:908None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:03:136None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:03:300None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:03:389None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:03:573NoneAI Synchronization took 21,6584ms at frame 25452 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:03:631None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:03:785None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:03:860None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:04:087None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:04:240None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:04:433NoneAI Synchronization took 20,777ms at frame 25470 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:04:486None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:04:726None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:04:899None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:04:954None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:05:311None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:05:368NoneAI Synchronization took 21,3727ms at frame 25482 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:05:399None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:05:610NoneAI Synchronization took 20,1921ms at frame 25489 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:05:660None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:05:833None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:05:898None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:06:259None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:06:463NoneAI Synchronization took 28,2286ms at frame 25501 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:06:501None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:06:760None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:06:953None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:07:373NoneAI Synchronization took 20,4081ms at frame 25508 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:07:413None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:07:680None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:07:863None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:07:928None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:08:286None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:08:353None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:08:571NoneAI Synchronization took 21,8803ms at frame 25531 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:08:624None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:08:808None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:08:868None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:09:192None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:09:431None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:09:498None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:09:975None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:10:417None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:10:733None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:11:013None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:11:381NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:24:11:397NoneAI Synchronization took 20,7028ms at frame 25551 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:11:484NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:11:484NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:11:484NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:12:085NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.NarrativeEventManager:ApplyNarrativeEventChoice(System.Reflection.MonoParameterInfo)
00:24:12:425NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()
00:24:13:847None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:14:277NoneAI Synchronization took 21,4116ms at frame 25626 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:14:395None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:14:606None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:14:729None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:14:959None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:15:078None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:15:163None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:15:406None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:15:537None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:15:631None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:15:872None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:16:009None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:16:073None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:16:317None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:16:451None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:16:535None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:16:773None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:16:947None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:17:014NoneAI Synchronization took 25,1747ms at frame 25747 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:17:047None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:17:289None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:17:480None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:17:552None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:17:785None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:17:982None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:18:067None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:18:301None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:18:551None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:18:608NoneAI Synchronization took 21,4951ms at frame 25803 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:18:625None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:18:868None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:19:123None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:19:178None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:19:416None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:19:613None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:19:707None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:19:951None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:20:136None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:20:382None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:20:594NoneAI Synchronization took 20,5493ms at frame 25843 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:20:654None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:20:845None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:20:927None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:21:093NoneAI Synchronization took 20,125ms at frame 25853 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:21:162None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:21:436None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:21:490None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:21:808NoneAI Synchronization took 27,5441ms at frame 25870 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:21:880None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:22:223None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:22:557NoneAI Synchronization took 20,666ms at frame 25876 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:22:576None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:22:935None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:23:259None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:23:594NoneAI Synchronization took 20,6711ms at frame 25887 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:23:612None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:23:923NoneAI Synchronization took 20,8159ms at frame 25894 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:23:987None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:24:346None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:24:712NoneAI Synchronization took 27,1752ms at frame 25898 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:24:729None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:25:144None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:25:590None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:25:661None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:26:459None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:26:706None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:27:464None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:27:809NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:24:27:946NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:27:947NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:27:947NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:28:636NoneAI Synchronization took 21,5941ms at frame 25926 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:30:488None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:31:019None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:31:362None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:31:473NoneAI Synchronization took 20,3815ms at frame 26032 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:31:491None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:31:737None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:31:834None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:31:901None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:32:196None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:32:353None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:32:436None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:32:663None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:32:829None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:32:893None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:33:024None[Localization] Unknown key '%DiplomaticActionProposeTreatyRecordMessageTitle '
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:33:163None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:33:270None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:33:337None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:33:590None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:33:725None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:33:786NoneAI Synchronization took 24,9345ms at frame 26147 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:33:815None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:34:184None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:34:482None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:34:574None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:34:881None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:35:126None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:35:197NoneAI Synchronization took 30,4754ms at frame 26195 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:35:222None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:35:523None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:35:814None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:35:884None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:36:212None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:36:553None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:37:289None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:37:615NoneAI Synchronization took 24,1924ms at frame 26242 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:37:660None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:37:666None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:37:901None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:37:944None[Localization] Unknown key '%DiplomaticActionTheirMoralGainDescription'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:38:013None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:38:088NoneAI Synchronization took 23,0115ms at frame 26261 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:38:113None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:38:490None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:38:811None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:38:887None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:39:493None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:39:807None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:40:095None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:40:481None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:40:820None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:41:122None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:41:467None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:41:785None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:41:910NoneCould not retrieve defender army / district with guid 10552 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:42:043NoneCould not retrieve defender army / district with guid 10552 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:42:224None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:42:680NoneCould not retrieve defender army / district with guid 10552 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:42:750None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:44:184None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:44:359NoneCould not retrieve defender army / district with guid 10552 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:44:663NoneCould not retrieve defender army / district with guid 10552 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:44:872None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:44:989NoneCould not retrieve defender army / district with guid 10552 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:48:922None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:49:785NoneCould not retrieve defender army / district with guid 10552 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:49:925NoneThe AI decision process took 1,0 seconds to be executed (0,1 seconds of AI processing and 0,9 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
00:24:50:010None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:50:173NoneCould not retrieve defender army / district with guid 10552 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:50:417None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:50:529NoneCould not retrieve defender army / district with guid 10552 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:51:422None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:52:136NoneCould not retrieve defender army / district with guid 10552 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:52:339None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:52:498NoneCould not retrieve defender army / district with guid 10552 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:52:733None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:24:52:854NoneCould not retrieve defender army / district with guid 10552 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:59:614NoneAI Synchronization took 24,184ms at frame 26327 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:24:59:717NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:59:718NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:24:59:718NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:25:00:545NoneAI Synchronization took 24,167ms at frame 26334 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:02:112None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:02:621None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:02:979None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:03:071NoneAI Synchronization took 22,3668ms at frame 26435 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:03:094None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:03:228NoneAI Synchronization took 23,0911ms at frame 26444 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:03:322None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:03:540None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:03:606NoneAI Synchronization took 25,9115ms at frame 26460 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:03:627None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:03:825NoneAI Synchronization took 22,5951ms at frame 26476 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:03:900None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:04:160None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:04:231NoneAI Synchronization took 24,9912ms at frame 26489 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:04:259None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:04:447NoneAI Synchronization took 23,022ms at frame 26492 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:04:503None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:04:779None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:04:841NoneAI Synchronization took 22,5381ms at frame 26508 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:04:860None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:05:067NoneAI Synchronization took 22,663ms at frame 26520 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:05:122None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:05:414None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:05:473NoneAI Synchronization took 23,6228ms at frame 26530 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:05:498None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:05:891None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:06:151None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:06:208NoneAI Synchronization took 22,6457ms at frame 26558 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:06:227None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:06:483NoneAI Synchronization took 22,9964ms at frame 26568 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:06:557None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:06:782None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:06:845NoneAI Synchronization took 22,8747ms at frame 26580 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:06:875None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:07:151None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:07:359None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:07:426NoneAI Synchronization took 23,0521ms at frame 26591 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:07:466None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:07:732NoneAI Synchronization took 25,9395ms at frame 26598 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:07:785None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:07:997None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:08:077None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:08:498None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:08:555None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:08:877None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:09:151None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:09:231None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:09:690None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:09:754NoneArmy 10000 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:25:09:920None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:09:980None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:10:255None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:10:491None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:10:749None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:11:167None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:11:229None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:11:643None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:11:885None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:12:178None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:12:340NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()
00:25:12:403None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:12:653None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:12:933None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:13:162None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:13:223None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:13:637None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:13:883None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:14:159None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:14:391None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:14:845None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:15:148None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:15:383None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:17:089None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:17:468None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:29:675None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:30:054None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:35:538NoneAI Synchronization took 25,247ms at frame 26683 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:35:552NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:25:35:674NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:25:35:675NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:25:35:675NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:25:38:097None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:38:285NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:25:39:267NoneThe AI decision process took 1,3 seconds to be executed (0,2 seconds of AI processing and 1,1 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
00:25:39:312NoneAI Synchronization took 23,4952ms at frame 26758 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:39:396None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:39:479NoneCan't find entity 1462 of ongoing task. Fails the task 2841.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:25:39:591None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:39:706NoneAI Synchronization took 38,5076ms at frame 26786 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:39:746None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:40:039NoneAI Synchronization took 32,5564ms at frame 26806 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:40:107None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:40:149NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:25:40:446None[Empire 5] The task 2956:Build Outpost Creation on [101, 4] to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.
Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)
00:25:40:516None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:40:600NoneAI Synchronization took 26,4067ms at frame 26830 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:40:639None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:40:669NoneCan't find entity 1097 of ongoing task. Fails the task 2373.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:25:40:974NoneAI Synchronization took 28,2338ms at frame 26853 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:41:036None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:41:211None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:41:288NoneAI Synchronization took 29,4862ms at frame 26869 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:41:311None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:41:545NoneAI Synchronization took 36,8547ms at frame 26878 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:41:630None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:41:811None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:41:889None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:42:043NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()
00:25:42:116None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:42:242None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:42:314NoneAI Synchronization took 29,9916ms at frame 26910 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:42:333None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:42:546NoneAI Synchronization took 29,4108ms at frame 26920 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:42:595None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:42:702None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:42:772None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:43:012None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:43:127None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:43:198NoneAI Synchronization took 27,7941ms at frame 26945 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:43:217None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:43:450None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:43:564None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:43:635None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:43:895None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:44:042None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:44:109None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:44:328NoneAI Synchronization took 29,4438ms at frame 26972 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:44:387None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:44:524None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:44:592None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:44:843None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:44:982None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:45:063None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:45:282NoneAI Synchronization took 27,9186ms at frame 26996 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:45:336None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:45:484None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:45:819None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:46:090None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:46:167NoneArmy 9719 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:25:46:301None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:46:373NoneAI Synchronization took 30,2781ms at frame 27030 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:46:395None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:46:647NoneAI Synchronization took 28,5338ms at frame 27037 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:46:700None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:46:900None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:46:948NoneAI Synchronization took 21,1444ms at frame 27040 (entities created: 0 deleted: 0 synchronized: 34 last entity synchronized: 5970 snapshots: 'skipped').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:46:974None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:47:232NoneAI Synchronization took 28,0406ms at frame 27046 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:25:47:291None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:47:577None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:47:646None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:47:919None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:48:157None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:48:222None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:48:739None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:48:798None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:49:305None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:49:353None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:49:847None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:49:904None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:50:193None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:50:417None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:50:499None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:50:781None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:51:016None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:51:065None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:51:354None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:51:590None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:52:240None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:52:716None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:53:178None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:53:457None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:53:690None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:53:754None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:54:346None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:54:401None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:54:917None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:55:364None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:55:856None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:56:295None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:56:777None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:57:421None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:57:934None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:58:378None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:58:882None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:58:943None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:59:225None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:25:59:456None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:01:188None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:01:663None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:05:067None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:05:068None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:05:068None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:05:068None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:05:068None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:05:068None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:05:068None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:05:068None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:05:068None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:05:068None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:05:068None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:05:068None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:05:072None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)
00:26:05:263NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:26:05:299NoneAI Synchronization took 28,1022ms at frame 27131 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:05:572NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:05:572NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:05:572NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:07:817NoneAI Synchronization took 26,9343ms at frame 27161 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:08:475None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:08:711None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:08:829NoneAI Synchronization took 34,356ms at frame 27236 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:09:094None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:09:269NoneCan't find entity 7291 of ongoing task. Fails the task 2196.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:26:09:379None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:09:701NoneAI Synchronization took 28,7607ms at frame 27278 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:09:753None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:09:954None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:10:273NoneArmy 10266 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:26:10:279None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:10:410None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:10:526NoneCan't find entity 9849 of ongoing task. Fails the task 2681.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:26:10:526NoneCan't find entity 10427 of ongoing task. Fails the task 2706.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:26:10:526NoneCan't find entity 10094 of ongoing task. Fails the task 2949.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:26:10:533NoneCould not retrieve defender army / district with guid 10266 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:10:585NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:10:585NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:10:692NoneAI Synchronization took 26,4377ms at frame 27325 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:10:754None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:10:858NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:10:858NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:10:882None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:11:065NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:11:065NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:11:182None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:11:278NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:11:278NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:11:295None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:11:450NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:11:450NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:11:592None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:11:685NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:11:685NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:11:706None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:11:797NoneAI Synchronization took 26,4377ms at frame 27369 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:11:902NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:11:902NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:12:063None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:12:187NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:12:187NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:12:204None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:12:369NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:12:369NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:12:507None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:12:601NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:12:601NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:12:619None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:12:701NoneAI Synchronization took 31,1279ms at frame 27390 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:12:813NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:12:813NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:12:962None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:13:077NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:13:077NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:13:095None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:13:268NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:13:268NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:13:493NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:13:493NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:13:561NoneAI Synchronization took 27,4578ms at frame 27405 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:13:642None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:13:776NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:13:776NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:13:797None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:13:878NoneAI Synchronization took 35,2732ms at frame 27423 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:14:049NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:14:049NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:14:167None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:14:282NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:14:282NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:14:322None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:14:483NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:14:483NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:14:555NoneAI Synchronization took 28,7437ms at frame 27443 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:14:631None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:14:735NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:14:735NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:14:754None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:14:832NoneAI Synchronization took 30,7961ms at frame 27457 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:14:958NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:14:958NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:15:089None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:15:205NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:15:205NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:15:223None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:15:389NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:15:389NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:15:518None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:15:625NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:15:625NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:15:644None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:15:716NoneAI Synchronization took 28,7657ms at frame 27472 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:15:897NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:15:897NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:16:008None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:16:155NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:16:155NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:16:176None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:16:421NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:16:421NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:16:613NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:16:613NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:16:683NoneAI Synchronization took 28,0169ms at frame 27489 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:16:741None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:16:895NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:16:895NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:16:913None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:17:169NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:17:169NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:17:259None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:17:445NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:17:445NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:17:464None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:17:706NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:17:706NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:17:827None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:18:005NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:18:005NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:18:026None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:18:270NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:18:270NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:18:388None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:18:575NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:18:575NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:18:593None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:18:805NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:26:18:833NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:18:833NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:18:931None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:19:107NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:19:107NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:19:128None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:19:333NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:19:333NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:19:537NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:19:537NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:19:762NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:19:762NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:19:859None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:20:087NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:20:087NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:20:107None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:20:385NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:20:385NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:20:483None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:20:702NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:20:702NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:20:721None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:21:008NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:21:009NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:21:106None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:21:323NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:21:323NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:21:341None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:21:617NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:21:618NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:21:709None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:21:761None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:22:082NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:22:082NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:22:170None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:22:230None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:23:165NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:23:165NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:23:251None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:23:323None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:23:632NoneCould not retrieve defender army / district with guid 9291 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:23:632NoneCould not retrieve defender army / district with guid 9847 for battle prediction
Amplitude.Mercury.Sandbox.Sandbox:ProcessRequest(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:23:995NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:26:24:004NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:26:24:037NoneAI Synchronization took 30,6135ms at frame 27572 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:24:259NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:24:259NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:24:259NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:24:952NoneAI Synchronization took 29,4956ms at frame 27581 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:26:562NoneAI Synchronization took 26,7699ms at frame 27607 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:26:707None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:26:847None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:27:502NoneAI Synchronization took 26,7966ms at frame 27678 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:27:565None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:27:676None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:27:783NoneAI Synchronization took 28,7531ms at frame 27690 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:28:064NoneAI Synchronization took 28,1943ms at frame 27708 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:28:112None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:28:213None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:28:297NoneAI Synchronization took 26,9748ms at frame 27725 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:28:581None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:28:707None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:29:182None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:29:322None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:29:424NoneAI Synchronization took 30,1318ms at frame 27783 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:29:664NoneAI Synchronization took 28,2246ms at frame 27790 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:29:715None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:29:833None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:30:201NoneAI Synchronization took 26,9991ms at frame 27815 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:30:248None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:30:363None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:30:466NoneAI Synchronization took 28,3301ms at frame 27833 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:30:744NoneAI Synchronization took 27,6204ms at frame 27840 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:30:788None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:30:912None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:31:008NoneAI Synchronization took 28,8294ms at frame 27844 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:31:278NoneAI Synchronization took 28,9107ms at frame 27856 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:31:327None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:31:512None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:31:604NoneAI Synchronization took 27,7569ms at frame 27867 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:31:652UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular126
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:26:31:899None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:32:074None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:32:166NoneAI Synchronization took 27,5584ms at frame 27885 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:32:442NoneAI Synchronization took 28,139ms at frame 27900 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:32:485None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:32:631None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:33:028None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:33:185None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:33:289NoneAI Synchronization took 27,5868ms at frame 27919 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:33:568NoneAI Synchronization took 27,8808ms at frame 27931 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:33:633None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:33:691None[Empire 5] Army 10943 @ [106, 11] is far form 10272 @ [105, 7]
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:33:790None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:34:125NoneAI Synchronization took 28,9136ms at frame 27940 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:34:189None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:34:328None[Empire 5] Army 10943 @ [106, 11] is far form 10272 @ [105, 7]
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:34:373None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:34:463NoneAI Synchronization took 27,865ms at frame 27945 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:34:754None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:34:865None[Empire 5] Army 10943 @ [106, 11] is far form 10272 @ [105, 7]
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:34:946None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:35:149None[Empire 5] Army 10943 @ [106, 11] is far form 10272 @ [105, 7]
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:35:270NoneAI Synchronization took 25,6747ms at frame 27952 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:35:572None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:35:684None[Empire 5] Army 10943 @ [106, 11] is far form 10272 @ [105, 7]
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:35:766None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:36:108None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:36:225None[Empire 5] Army 10943 @ [106, 11] is far form 10272 @ [105, 7]
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:36:303None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:36:368NoneAI Synchronization took 26,84ms at frame 27963 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:36:659None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:36:776None[Empire 5] Army 10943 @ [106, 11] is far form 10272 @ [105, 7]
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:36:895None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:37:267None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:37:457None[Empire 5] Army 10943 @ [106, 11] is far form 10272 @ [105, 7]
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:37:504None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:37:854None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:38:007None[Empire 5] Army 10943 @ [106, 11] is far form 10272 @ [105, 7]
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:38:084None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:38:848None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:39:038None[Empire 5] Army 10943 @ [106, 11] is far form 10272 @ [105, 7]
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:39:086None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:40:051None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:40:229None[Empire 5] Army 10943 @ [106, 11] is far form 10272 @ [105, 7]
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:40:278None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:41:024None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:41:130None[Empire 5] Army 10943 @ [106, 11] is far form 10272 @ [105, 7]
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:41:247None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:41:985None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:42:090None[Empire 5] Army 10943 @ [106, 11] is far form 10272 @ [105, 7]
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:42:218None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:42:962None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:43:158None[Empire 5] Army 10943 @ [106, 11] is far form 10272 @ [105, 7]
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:43:208None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:45:219None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:45:321None[Empire 5] Army 10943 @ [106, 11] is far form 10272 @ [105, 7]
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:45:445None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:47:478None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:47:585None[Empire 5] Army 10943 @ [106, 11] is far form 10272 @ [105, 7]
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:47:703None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:48:689None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:48:689None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:48:689None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:48:689None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:48:690None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:48:690None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:48:690None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:48:690None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:48:690None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:48:690None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:48:690None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:48:690None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:UnpickEraStars()
00:26:48:693None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:GetOrCreateEraStarThresholdParams(System.Reflection.MonoParameterInfo)
00:26:48:910NoneAI Synchronization took 29,5219ms at frame 28011 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:48:910NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:26:49:005NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:49:005NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:49:005NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:26:51:726None[POP] rel index 4, tenet index 19
Amplitude.Mercury.Simulation.DepartmentOfReligion:ChangeReligion(System.Reflection.MonoParameterInfo)
00:26:52:946NoneEmpire 6 AI run took 1,3 seconds to be executed (0,0 seconds of AI processing and 1,2 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
00:26:53:169NoneThe AI decision process took 1,7 seconds to be executed (0,2 seconds of AI processing and 1,5 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
00:26:53:225NoneAI Synchronization took 33,6045ms at frame 28094 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:53:333None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:53:585None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:53:730NoneAI Synchronization took 26,9984ms at frame 28134 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:53:950NoneCan't find entity 10949 of ongoing task. Fails the task 3145.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:26:53:981UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular19
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:26:54:209NoneAI Synchronization took 30,263ms at frame 28175 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:54:248None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:54:431None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:54:534NoneAI Synchronization took 30,1136ms at frame 28198 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:54:848NoneAI Synchronization took 29,3943ms at frame 28214 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:54:878None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:54:977None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:55:059NoneAI Synchronization took 36,1867ms at frame 28230 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:55:339None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:55:432None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:55:512NoneAI Synchronization took 27,9441ms at frame 28253 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:55:771NoneAI Synchronization took 29,7386ms at frame 28262 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:55:803None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:55:940None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:56:018NoneAI Synchronization took 27,9075ms at frame 28271 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:56:292NoneAI Synchronization took 33,6449ms at frame 28283 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:56:323None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:56:435None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:56:522NoneAI Synchronization took 27,7443ms at frame 28296 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:56:804NoneAI Synchronization took 29,3166ms at frame 28306 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:56:836None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:56:943None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:57:030NoneAI Synchronization took 29,147ms at frame 28312 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:57:302NoneAI Synchronization took 29,6794ms at frame 28321 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:57:338None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:57:455None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:57:567NoneAI Synchronization took 38,5428ms at frame 28335 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:57:844NoneAI Synchronization took 28,8104ms at frame 28342 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:57:877None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:58:028None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:58:108NoneAI Synchronization took 31,0306ms at frame 28345 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:58:396None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:58:542None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:58:622NoneAI Synchronization took 28,978ms at frame 28363 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:58:918None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:59:085None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:59:174NoneAI Synchronization took 28,6604ms at frame 28375 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:59:509NoneAI Synchronization took 27,4909ms at frame 28384 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:26:59:544None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:26:59:693None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:00:036NoneAI Synchronization took 27,7943ms at frame 28395 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:00:069None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:00:215None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:00:328NoneCan't find entity 7491 of ongoing task. Fails the task 2208.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:27:00:571NoneAI Synchronization took 29,277ms at frame 28402 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:00:604None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:00:753None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:01:088None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:01:232None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:01:435None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:01:499NoneAI Synchronization took 31,1333ms at frame 28419 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:01:790None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:01:935None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:02:268None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:02:414None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:02:487NoneAI Synchronization took 31,0281ms at frame 28437 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:02:759None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:02:911None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:03:039None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:03:240None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:03:386NoneAI Synchronization took 28,4545ms at frame 28442 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:03:652None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:03:793None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:04:140None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:04:292None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:04:375None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:04:445NoneAI Synchronization took 31,3015ms at frame 28453 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:04:782None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:04:923None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:05:049None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:05:250None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:05:451None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:05:857None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:06:012None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:06:147None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:06:340None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:06:753None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:06:896None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:07:028None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:07:222None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:07:423None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:07:825None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:07:982None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:08:105None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:08:505None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:08:665None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:08:958None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:09:132None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:09:437None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:09:592None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:09:705None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:10:075None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:10:220None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:10:532None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:10:675None[Empire 7] Exploration behavior of army 6153 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:11:543NoneAI Synchronization took 39,0452ms at frame 28530 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:11:709NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:27:11:709NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:27:11:709NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:27:14:095NoneAI Synchronization took 31,9568ms at frame 28563 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:14:272None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:14:743NoneAI Synchronization took 29,7411ms at frame 28613 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:15:107NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:27:15:185NoneAI Synchronization took 27,711ms at frame 28645 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:15:253None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:15:594NoneAI Synchronization took 38,1178ms at frame 28665 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:15:924None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:16:143NoneAI Synchronization took 28,2102ms at frame 28708 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:16:365NoneAI Synchronization took 26,9029ms at frame 28713 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:16:412None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:16:787NoneAI Synchronization took 28,8442ms at frame 28729 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:16:826None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:17:034NoneAI Synchronization took 29,0957ms at frame 28742 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:17:266NoneAI Synchronization took 26,8255ms at frame 28759 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:17:309None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:17:473NoneAI Synchronization took 30,539ms at frame 28762 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:17:730NoneAI Synchronization took 27,0573ms at frame 28776 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:17:776None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:18:169NoneAI Synchronization took 39,2946ms at frame 28804 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:18:226None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:18:411NoneAI Synchronization took 38,5251ms at frame 28813 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:18:662None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:18:821NoneAI Synchronization took 37,0061ms at frame 28828 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:19:062NoneAI Synchronization took 28,0448ms at frame 28837 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:19:121None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:19:281NoneAI Synchronization took 29,6519ms at frame 28846 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:19:514NoneAI Synchronization took 27,3225ms at frame 28853 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:19:563None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:19:767NoneAI Synchronization took 34,2562ms at frame 28864 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:20:015NoneAI Synchronization took 33,2154ms at frame 28870 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:20:061None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:20:436NoneAI Synchronization took 27,8436ms at frame 28886 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:20:489None[Empire 3] Invalid Land spawn position for settlement 3869. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.AI.Brain:ExecutePasses(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:27:20:683None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:20:848NoneAI Synchronization took 27,8962ms at frame 28898 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:21:137NoneAI Synchronization took 28,1757ms at frame 28909 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:21:184None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:21:579NoneAI Synchronization took 29,6007ms at frame 28921 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:21:621None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:21:826NoneAI Synchronization took 37,0373ms at frame 28927 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:22:143NoneAI Synchronization took 29,6589ms at frame 28935 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:22:181None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:22:651NoneAI Synchronization took 28,8418ms at frame 28953 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:22:698None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:22:902NoneAI Synchronization took 32,9053ms at frame 28962 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:23:168NoneAI Synchronization took 34,7916ms at frame 28969 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:23:216None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:23:644None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:23:824NoneAI Synchronization took 40,0081ms at frame 28978 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:23:886NoneAI Synchronization took 35,8934ms at frame 28981 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:24:110NoneAI Synchronization took 29,1345ms at frame 28984 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:24:153None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:24:600None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:25:002NoneAI Synchronization took 31,7805ms at frame 28991 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:25:262None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:25:710None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:25:985NoneAI Synchronization took 29,0966ms at frame 28996 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:26:314None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:26:940None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:27:665NoneAI Synchronization took 41,0071ms at frame 29017 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:27:735NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:27:27:735NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:27:27:735NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:27:30:360None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:31:271NoneAI Synchronization took 27,6916ms at frame 29118 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:31:317None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:31:793None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:32:033NoneAI Synchronization took 31,7104ms at frame 29165 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:32:254NoneAI Synchronization took 30,0034ms at frame 29181 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:32:304None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:32:742None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:33:149NoneAI Synchronization took 29,1203ms at frame 29215 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:33:207None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:33:432NoneAI Synchronization took 31,8206ms at frame 29224 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:33:497None[Empire 5] Invalid Land spawn position for settlement 3881. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.AI.Brain:ExecutePasses(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:27:33:713None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:34:078NoneAI Synchronization took 30,8638ms at frame 29243 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:34:175NoneAI Synchronization took 30,4844ms at frame 29249 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:34:232None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:34:435NoneAI Synchronization took 44,7262ms at frame 29259 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:34:684None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:35:022NoneAI Synchronization took 34,7934ms at frame 29267 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:35:103None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:35:316NoneAI Synchronization took 29,5981ms at frame 29277 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:35:503NoneAI Synchronization took 32,1648ms at frame 29280 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:35:574None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:36:109NoneAI Synchronization took 30,7073ms at frame 29283 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:36:337NoneAI Synchronization took 37,3374ms at frame 29292 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:36:422None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:36:635NoneAI Synchronization took 29,4171ms at frame 29295 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:36:897None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:37:113NoneAI Synchronization took 33,4327ms at frame 29301 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:37:312NoneAI Synchronization took 30,7693ms at frame 29312 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:37:375None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:37:617NoneAI Synchronization took 34,5787ms at frame 29315 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:37:877None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:38:091NoneAI Synchronization took 29,1226ms at frame 29319 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:38:348None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:38:598NoneAI Synchronization took 33,9839ms at frame 29335 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:38:854None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:39:090NoneAI Synchronization took 34,7546ms at frame 29338 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:39:343None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:39:586NoneAI Synchronization took 30,74ms at frame 29344 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:39:847None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:40:075NoneAI Synchronization took 33,0655ms at frame 29347 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:40:338None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:40:583NoneAI Synchronization took 29,9883ms at frame 29353 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:40:839None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:41:160NoneAI Synchronization took 35,1478ms at frame 29356 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:41:473None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:41:923None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:42:172NoneAI Synchronization took 32,2107ms at frame 29365 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:42:421None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:43:153NoneAI Synchronization took 30,4867ms at frame 29371 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:27:43:496None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:27:45:204UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameOverlays/ArtificialWondersWindow|UIAnimatorComponent)
Amplitude.Mercury.UI.ArtificialWondersWindow:UnselectArtificialWonder() Amplitude.Mercury.UI.ArtificialWondersWindow:UnselectArtificialWonder() Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo) System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
00:27:45:697None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:09:218None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:30:052None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:31:563NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:28:31:568NoneAI Synchronization took 30,3097ms at frame 29402 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:31:735NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:28:31:735NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:28:31:735NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:28:33:879NoneCan't find entity 10840 of ongoing task. Fails the task 2296.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:28:34:093NoneAI Synchronization took 28,7909ms at frame 29444 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:34:742None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:35:115NoneAI Synchronization took 26,9591ms at frame 29518 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:35:400None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:35:855NoneAI Synchronization took 41,9474ms at frame 29557 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:35:932None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:36:223NoneAI Synchronization took 36,6046ms at frame 29581 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:36:594None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:37:073NoneAI Synchronization took 33,1581ms at frame 29624 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:37:097NoneCan't find entity 5666 of ongoing task. Fails the task 1926.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:28:37:124None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:37:362NoneAI Synchronization took 29,5828ms at frame 29634 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:37:618None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:37:986NoneAI Synchronization took 27,5298ms at frame 29657 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:38:039NoneAI Synchronization took 29,7972ms at frame 29659 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:38:070None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:38:271NoneAI Synchronization took 28,1532ms at frame 29669 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:38:505None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:38:903NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()
00:28:38:905None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:39:103NoneAI Synchronization took 29,2389ms at frame 29687 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:39:294NoneAI Synchronization took 30,2952ms at frame 29693 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:39:336None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:39:739None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:39:945NoneAI Synchronization took 30,7004ms at frame 29704 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:40:168NoneAI Synchronization took 29,7981ms at frame 29713 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:40:201None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:40:606None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:41:014None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:41:447None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:41:632None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:42:051None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:42:457None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:42:926None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:43:353None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:43:742None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:44:159None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:44:755None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:45:167None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:45:565None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:46:167None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:46:578None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:47:174None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:47:784None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:48:188None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:48:902NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:28:48:925NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:28:48:949NoneAI Synchronization took 30,4579ms at frame 29857 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:49:130NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:28:49:130NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:28:49:130NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:28:51:250NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:28:51:512NoneAI Synchronization took 36,075ms at frame 29891 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:52:084NoneAI Synchronization took 34,6915ms at frame 29931 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:52:236None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:52:557NoneAI Synchronization took 39,9102ms at frame 29966 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:52:682NoneCan't find entity 9401 of ongoing task. Fails the task 2128.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:28:52:834None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:53:058NoneAI Synchronization took 36,4874ms at frame 29994 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:53:074NoneArmy 11332 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:28:53:086NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:28:53:200NoneCan't find entity 8638 of ongoing task. Fails the task 1603.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
00:28:53:267NoneAI Synchronization took 36,6424ms at frame 30000 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:53:300None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:53:489NoneAI Synchronization took 36,5623ms at frame 30016 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:53:515None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:53:722None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:53:918None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:54:265NoneAI Synchronization took 37,2611ms at frame 30029 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:54:325None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:54:332None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:54:553NoneAI Synchronization took 37,6807ms at frame 30044 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:54:784None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:54:792None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:54:970None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:55:322NoneAI Synchronization took 36,8614ms at frame 30060 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:55:390None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:55:399None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:55:605NoneAI Synchronization took 35,6494ms at frame 30075 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:55:841None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:55:864None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:56:096NoneAI Synchronization took 35,9953ms at frame 30085 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:56:330None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:56:356None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:56:591NoneAI Synchronization took 46,3025ms at frame 30106 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:56:869None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:56:895None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:57:274NoneAI Synchronization took 35,6082ms at frame 30126 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:57:333None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:57:357None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:57:643NoneAI Synchronization took 52,8159ms at frame 30139 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:57:877None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:57:907None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:58:529NoneAI Synchronization took 42,425ms at frame 30163 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:28:58:590None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:58:615None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:59:079None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:59:108None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:59:750None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:28:59:780None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:00:549None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:00:577None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:00:827NoneAI Synchronization took 40,5196ms at frame 30202 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:01:375NoneAI Synchronization took 37,7733ms at frame 30205 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:01:412None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:01:435None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:02:338NoneAI Synchronization took 44,9483ms at frame 30215 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:02:575None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:02:602None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:03:066None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:03:096None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:04:131None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:04:152None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:05:526None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:05:553None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:06:179None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:06:204None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:07:095None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:07:117None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:07:437NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
00:29:09:296None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:09:317None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:12:421None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:12:454None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:14:512None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:14:532None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:42:327None[Empire 1] Exploration behavior of army 9998 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:42:357None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:46:403NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:29:46:403NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:29:46:415NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:29:46:462NoneAI Synchronization took 47,8629ms at frame 30266 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:46:633NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:29:46:633NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:29:46:633NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:29:48:590NoneArmy 9998 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:29:49:602None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:49:910NoneAI Synchronization took 35,6395ms at frame 30368 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:50:179NoneAI Synchronization took 34,7599ms at frame 30384 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:50:212None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:50:246None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:50:463NoneAI Synchronization took 37,7992ms at frame 30398 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:50:717NoneAI Synchronization took 35,1322ms at frame 30415 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:50:750None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:50:777None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:50:938NoneAI Synchronization took 36,1091ms at frame 30428 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:51:115NoneAI Synchronization took 36,5203ms at frame 30436 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:51:206None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:51:230None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:51:383NoneAI Synchronization took 49,2112ms at frame 30447 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:51:618None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:51:645None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:51:772NoneAI Synchronization took 41,7812ms at frame 30461 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:51:842NoneAI Synchronization took 35,8063ms at frame 30464 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:52:065NoneAI Synchronization took 34,939ms at frame 30473 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:52:098None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:52:132None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:52:272NoneAI Synchronization took 34,9413ms at frame 30481 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:52:454NoneAI Synchronization took 36,0532ms at frame 30488 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:52:505None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:52:535None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:52:839NoneAI Synchronization took 38,2336ms at frame 30506 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:52:902NoneAI Synchronization took 35,7053ms at frame 30508 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:52:958NoneAI Synchronization took 35,8671ms at frame 30510 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:52:983None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:53:019None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:53:224NoneAI Synchronization took 36,2898ms at frame 30525 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:53:477NoneAI Synchronization took 34,7422ms at frame 30541 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:53:535None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:53:566None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:53:833NoneAI Synchronization took 36,4502ms at frame 30561 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:54:168NoneAI Synchronization took 37,8137ms at frame 30582 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:54:209None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:54:243None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:54:637None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:54:671None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:54:820NoneAI Synchronization took 35,6673ms at frame 30604 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:55:045NoneAI Synchronization took 38,287ms at frame 30614 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:55:094None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:55:129None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:55:565None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:55:598None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:55:813NoneAI Synchronization took 48,6473ms at frame 30642 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:56:038NoneAI Synchronization took 36,4028ms at frame 30649 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:56:089None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:56:123None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:56:513None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:56:541None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:56:950None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:56:974None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:57:391None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:57:418None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:57:583NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationEntityFactoryController:SynchronizeArmyInfo(System.Reflection.MonoParameterInfo)
00:29:57:867NoneAI Synchronization took 37,1647ms at frame 30705 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:57:909None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:57:945None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:58:442None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:58:474None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:58:986NoneAI Synchronization took 35,4818ms at frame 30729 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:29:59:034None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:59:065None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:59:538None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:59:563None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:29:59:808NoneAI Synchronization took 38,8099ms at frame 30740 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:30:00:097None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:00:122None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:00:564None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:00:589None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:01:022NoneAI Synchronization took 33,6544ms at frame 30755 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:30:01:069None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:01:095None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:01:521None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:01:555None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:02:000NoneAI Synchronization took 38,0677ms at frame 30767 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:30:02:068None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:02:094None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:02:568NoneAI Synchronization took 38,5208ms at frame 30779 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:30:02:615None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:02:640None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:02:887NoneAI Synchronization took 37,5228ms at frame 30782 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:30:03:143None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:03:179None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:03:623None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:03:657None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:03:840NoneAI Synchronization took 37,0678ms at frame 30787 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:30:04:106None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:04:135None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:04:604None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:04:639None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:04:954NoneAI Synchronization took 36,1455ms at frame 30794 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:30:05:299None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:05:332None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:06:551NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
00:30:07:554None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:07:586None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:09:285None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.
Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)
00:30:09:287NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:30:09:288NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:30:09:288NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:30:26:820None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.
Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)
00:30:26:820NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:30:26:820NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:30:26:820NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:30:27:170None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:27:204None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:40:005None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.
Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)
00:30:40:005NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:30:40:006NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:30:40:006NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:30:40:354None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:40:390None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:54:248None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.
Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)
00:30:54:248NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:30:54:249NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:30:54:249NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:30:54:499None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:30:54:526None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:31:06:562None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.
Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)
00:31:06:562NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:31:06:563NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:31:06:563NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:31:06:830None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:31:06:857None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:31:18:574None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.
Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)
00:31:18:574NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:31:18:574NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:31:18:574NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:31:18:889None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:31:18:925None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:31:29:989None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.
Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)
00:31:29:989NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:31:29:990NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:31:29:990NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:31:30:244None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:31:30:275None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:31:46:358None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.
Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)
00:31:46:358NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:31:46:359NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:31:46:359NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:31:46:699None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:31:46:725None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:31:56:718None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.
Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)
00:31:56:718NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:31:56:719NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:31:56:719NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:31:57:063None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:31:57:098None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:32:48:958None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:32:48:985None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:32:54:204NoneAI Synchronization took 35,5735ms at frame 30838 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:32:54:339NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:32:54:339NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:32:54:339NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:32:55:085NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.
Amplitude.Mercury.Simulation.NarrativeEventManager:ApplyNarrativeEventChoice(System.Reflection.MonoParameterInfo)
00:32:56:602NoneAI Synchronization took 36,2549ms at frame 30870 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:32:57:160NoneAI Synchronization took 36,3544ms at frame 30909 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:32:57:223None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:32:57:252None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:32:57:559NoneAI Synchronization took 36,5814ms at frame 30937 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:32:57:799None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:32:57:812None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:32:58:034NoneAI Synchronization took 39,2076ms at frame 30966 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:32:58:260None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:32:58:273None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:32:58:429NoneAI Synchronization took 35,9454ms at frame 30996 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:32:58:487NoneAI Synchronization took 33,7644ms at frame 30998 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:32:58:714None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:32:58:727None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:32:58:895NoneAI Synchronization took 38,6094ms at frame 31008 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:32:59:128None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:32:59:140None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:32:59:346NoneAI Synchronization took 42,1691ms at frame 31034 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:32:59:563NoneAI Synchronization took 37,6818ms at frame 31047 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:32:59:617None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:32:59:630None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:32:59:984NoneAI Synchronization took 37,5029ms at frame 31056 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:00:050None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:00:063None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:00:461NoneAI Synchronization took 37,5623ms at frame 31082 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:00:505None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:00:518None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:00:704NoneAI Synchronization took 37,0624ms at frame 31095 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:00:951NoneAI Synchronization took 43,6131ms at frame 31101 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:01:020None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:01:033None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:01:073NoneArmy 10604 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.AIPlayer:Run()
00:33:01:167None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:01:179None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.
Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)
00:33:01:179NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:33:01:181NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:33:01:181NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:33:01:373NoneAI Synchronization took 36,008ms at frame 31109 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:01:589NoneAI Synchronization took 35,5028ms at frame 31120 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:01:642None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:01:655None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:02:008NoneAI Synchronization took 37,3616ms at frame 31130 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:02:043None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:02:057None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:02:230None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:02:391NoneAI Synchronization took 35,9107ms at frame 31136 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:02:630NoneAI Synchronization took 37,3886ms at frame 31146 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:02:664None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:02:680None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:03:029NoneAI Synchronization took 38,332ms at frame 31155 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:03:063None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:03:078None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:03:252None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:03:444NoneAI Synchronization took 41,9523ms at frame 31162 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:03:676NoneAI Synchronization took 36,5423ms at frame 31171 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:03:707None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:03:721None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:04:102None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:04:116None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:04:318NoneAI Synchronization took 37,6487ms at frame 31184 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:04:395NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:OnUpdate()
00:33:04:563NoneAI Synchronization took 37,6875ms at frame 31193 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:04:593None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:04:606None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:05:042None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:05:056None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:05:263NoneAI Synchronization took 36,9993ms at frame 31210 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:05:511None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:05:526None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:05:905None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:05:917None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:06:303NoneAI Synchronization took 36,7106ms at frame 31233 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:06:338None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:06:352None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:06:749None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:06:762None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:07:361NoneAI Synchronization took 47,3128ms at frame 31248 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:07:390None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:07:404None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:07:782None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:07:796None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:08:205NoneAI Synchronization took 37,4483ms at frame 31262 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:08:236None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:08:249None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:08:443NoneAI Synchronization took 40,7415ms at frame 31266 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:08:673None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:08:687None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:09:310NoneAI Synchronization took 37,5711ms at frame 31284 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:09:336None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:09:349None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:09:777None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:09:790None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:10:406NoneAI Synchronization took 35,8172ms at frame 31293 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AIController:SynchronizeData()
00:33:10:442None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:10:456None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:10:844None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:10:858None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:11:447None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:11:460None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:12:451None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:12:465None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:13:455None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:13:472None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:14:460None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:14:473None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:15:465None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:15:479None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:16:515None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:16:528None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:18:707None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:18:721None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:24:613None[UI] Could not find UIMapper for Enum ActionType: 'NotUsed_EliminateMajorEmpire'.
Amplitude.Mercury.Simulation.SimulationEventEffect_UnlockAction:Localize(System.Reflection.MonoParameterInfo)
00:33:24:613NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:33:24:614NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:33:24:614NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect:Localize(System.Reflection.MonoParameterInfo)
00:33:24:799None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:24:813None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:37:757None[Empire 2] Exploration behavior of army 2545 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:37:770None[Empire 3] Exploration behavior of army 956 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
00:33:49:974None[Localization] Unknown key '%PauseMenuModalWindowSeedValue'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:33:52:504NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:33:52:504NoneMetadata 'ScenarioName' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:33:52:504NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:Save(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:33:54:107None[Localization] Unknown key '%PauseMenuModalWindowSeedValue'
Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:33:55:225UI Steam[UI] Target '/WindowsRoot/SystemFullscreen/MessageModalWindow/MessageBox/Table/Buttons/ButtonSample|UIButton' was already tagged 'Cancel'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MessageBox:BindAllButtons(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
00:33:55:225UI Steam[UI] Target '/WindowsRoot/SystemFullscreen/MessageModalWindow/MessageBox/Table/Buttons/Item001|UIButton' was already tagged 'Ok'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MessageBox:BindAllButtons(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIButtonResponder:OnLeftClick() Amplitude.UI.Interactables.UIButtonResponder:OnMouseUp(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIControlResponder:TryCatchEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:TryCatchInputEvent(System.Reflection.MonoParameterInfo) Amplitude.UI.Interactables.UIInteractivityManager:HandleInteractionMessage(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.EndGameStatisticsPanel_Graphs+FindValue:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionManager:Amplitude.Framework.Interactions.IInteractionService.SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Interactions.InteractionID:SendMessages(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Input.InputDevice_Unity:Update()
00:33:56:257NoneShutting down...
Amplitude.Coroutine+d__37:MoveNext()
00:33:56:558NoneThe audio manager is being released...
Amplitude.Coroutine:Run()
00:33:56:559NoneReleasing audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Coroutine:Run()
00:33:56:608NoneAudio bank Music has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:608NoneAudio bank MainBank has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:609NoneAudio bank Dialog has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:621NoneAudio bank UnitVoices has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:630NoneAudio bank Biomes has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:635NoneAudio bank Cities has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:637NoneAudio bank POIs has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:666NoneAudio bank TerrainTypes has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:666NoneAudio bank Animals has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:674NoneAudio bank Infantry has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:679NoneAudio bank Vehicles has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:682NoneAudio bank GUI has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:683NoneAudio bank Cruel_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:685NoneAudio bank Cruel_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:686NoneAudio bank Explosive_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:686NoneAudio bank Inspirational_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:687NoneAudio bank Passionate_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:687NoneAudio bank Passionate_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:687NoneAudio bank Thoughtful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:688NoneAudio bank Thoughtful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:688NoneAudio bank Narrator has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:689NoneAudio bank Explosive_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:689NoneAudio bank Inspirational_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:691NoneAudio bank BurkeBlack_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:693NoneAudio bank Lewis_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:695NoneAudio bank Lomadiah_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:697NoneAudio bank Quill_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:700NoneAudio bank SpiffingBrit_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:700NoneAudio bank Zerator_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:701NoneAudio bank Vengeful_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:701NoneAudio bank Vengeful_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:701NoneAudio bank BRKsEDU_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:702NoneAudio bank GamerZakh_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:702NoneAudio bank JdG_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:703NoneAudio bank Marbozir_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:704NoneAudio bank Shurjoka_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:705NoneAudio bank Ancestor_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:706NoneAudio bank Boudicca_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:707NoneAudio bank EdgarAllanPoe_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:708NoneAudio bank Lucy_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:708NoneAudio bank VictorHugo_M has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:710NoneAudio bank Frankie_F has correctly been released.
Amplitude.Wwise.Audio.AudioManager:UnloadBank(System.Reflection.MonoParameterInfo)
00:33:56:710NoneReleasing audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Coroutine:Run()
00:33:56:710NoneReleasing audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Coroutine:Run()
00:33:56:710NoneReleasing audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Coroutine:Run()
00:33:56:710NoneReleasing audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Coroutine:Run()
00:33:56:710NoneReleasing audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Coroutine:Run()
00:33:56:710NoneReleasing audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Coroutine:Run()
00:33:56:710NoneReleasing audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Coroutine:Run()
00:33:56:710NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Coroutine:Run()
00:33:56:710NoneReleasing audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Coroutine:Run()
00:33:56:817NoneThe Wwise sound engine has been released.
Amplitude.Wwise.Audio.AudioManager+d__51:MoveNext()
00:33:56:818NoneThe audio manager has been released.
Amplitude.Coroutine:Run()
00:33:56:953UI Steam[UI] Start unloading windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__142:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:34:01:210UI Steam[UI] Finished unloading windows in 4,3 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadAndDestroyGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:UnloadGroupsAndWindows() Amplitude.Mercury.UI.UIManager:UnloadUI() Amplitude.Mercury.UI.UIManager+d__142:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:34:01:458NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Coroutine:Run()
00:34:01:459None[Sandbox] Gracefully exited the sandbox loop; shutting down...
System.AsyncCallback:Invoke(System.Reflection.MonoParameterInfo)
00:34:01:469NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:34:01:472NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:34:01:474NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:34:01:477NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:34:01:482NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:34:01:485NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:34:01:491NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:34:01:494NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
00:34:01:514NoneAIController shutdown...
Amplitude.Coroutine:Run()
00:34:01:776NoneAIController shutdown terminated.
Amplitude.Coroutine:Run()
00:34:01:808NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Coroutine:Run()
00:34:01:809NoneUnable to find element inside database of type Amplitude.Mercury.Data.Simulation.UnitSpecialty (name: UnitSpecialty_AfterAttackingAllowMoveAndAttack).
Amplitude.Mercury.Data.Simulation.UnitDefinition:BuildUnitClassAndSpecialty()
00:34:01:811NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: Extension_Era1_Assyria, Extension_Era1_Assyria
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: Extension_Era1_Babylon, Extension_Era1_Babylon
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: Extension_Era1_EgyptianKingdom, Extension_Era1_EgyptianKingdom
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: Extension_Era1_HarappanCivilization, Extension_Era1_HarappanCivilization
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: Extension_Era1_HittiteEmpire, Extension_Era1_HittiteEmpire
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: Extension_Era1_MycenaeanCivilization, Extension_Era1_MycenaeanCivilization
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: Extension_Era1_Nubia, Extension_Era1_Nubia
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: Extension_Era1_OlmecCivilization, Extension_Era1_OlmecCivilization
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: Extension_Era1_Phoenicia, Extension_Era1_Phoenicia
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: Extension_Era1_ZhouChina, Extension_Era1_ZhouChina
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: Extension_Era2_AksumiteEmpire, Extension_Era2_AksumiteEmpire
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: Extension_Era2_AncientGreece, Extension_Era2_AncientGreece
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: Extension_Era2_Carthage, Extension_Era2_Carthage
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: Extension_Era2_CelticCivilization, Extension_Era2_CelticCivilization
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: Extension_Era2_Goths, Extension_Era2_Goths
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: Extension_Era2_Huns, Extension_Era2_Huns
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: Extension_Era2_MauryaEmpire, Extension_Era2_MauryaEmpire
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: Extension_Era2_MayaCivilization, Extension_Era2_MayaCivilization
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: Extension_Era2_Persia, Extension_Era2_Persia
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: Extension_Era2_RomanEmpire, Extension_Era2_RomanEmpire
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: Extension_Era3_AztecEmpire, Extension_Era3_AztecEmpire
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: Extension_Era3_Byzantium, Extension_Era3_Byzantium
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: Extension_Era3_FrankishKingdom, Extension_Era3_FrankishKingdom
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: Extension_Era3_GhanaEmpire, Extension_Era3_GhanaEmpire
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: Extension_Era3_HolyRomanEmpire, Extension_Era3_HolyRomanEmpire
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: Extension_Era3_KhmerEmpire, Extension_Era3_KhmerEmpire
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: Extension_Era3_MedievalEngland, Extension_Era3_MedievalEngland
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: Extension_Era3_MongolEmpire, Extension_Era3_MongolEmpire
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: Extension_Era3_UmayyadCaliphate, Extension_Era3_UmayyadCaliphate
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: Extension_Era3_Vikings, Extension_Era3_Vikings
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: Extension_Era4_Holland, Extension_Era4_Holland
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: Extension_Era4_IroquoisConfederacy, Extension_Era4_IroquoisConfederacy
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: Extension_Era4_JoseonKorea, Extension_Era4_JoseonKorea
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: Extension_Era4_MingChina, Extension_Era4_MingChina
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: Extension_Era4_MughalEmpire, Extension_Era4_MughalEmpire
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: Extension_Era4_OttomanEmpire, Extension_Era4_OttomanEmpire
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: Extension_Era4_PolishKingdom, Extension_Era4_PolishKingdom
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: Extension_Era4_Spain, Extension_Era4_Spain
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: Extension_Era4_TokugawaShogunate, Extension_Era4_TokugawaShogunate
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: Extension_Era4_VenetianRepublic, Extension_Era4_VenetianRepublic
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: Extension_Era5_AfsharidPersia, Extension_Era5_AfsharidPersia
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: Extension_Era5_AustriaHungary, Extension_Era5_AustriaHungary
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: Extension_Era5_BritishEmpire, Extension_Era5_BritishEmpire
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: Extension_Era5_FrenchRepublic, Extension_Era5_FrenchRepublic
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: Extension_Era5_Germany, Extension_Era5_Germany
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: Extension_Era5_Italy, Extension_Era5_Italy
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: Extension_Era5_Mexico, Extension_Era5_Mexico
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: Extension_Era5_RussianEmpire, Extension_Era5_RussianEmpire
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: Extension_Era5_Siam, Extension_Era5_Siam
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: Extension_Era5_ZuluKingdom, Extension_Era5_ZuluKingdom
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: Extension_Era6_Australia, Extension_Era6_Australia
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: Extension_Era6_Brazil, Extension_Era6_Brazil
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:811NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: Extension_Era6_China, Extension_Era6_China
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: Extension_Era6_Egypt, Extension_Era6_Egypt
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: Extension_Era6_India, Extension_Era6_India
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: Extension_Era6_Japan, Extension_Era6_Japan
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: Extension_Era6_Sweden, Extension_Era6_Sweden
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: Extension_Era6_Turkey, Extension_Era6_Turkey
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: Extension_Era6_USA, Extension_Era6_USA
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: Extension_Era6_USSR, Extension_Era6_USSR
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era6_Japan has multiple Emblematic Extensions: AirUnit_Era6_Japan_Reisens, AirUnit_Era6_Japan_Reisens
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era6_Turkey has multiple Emblematic Extensions: AirUnit_Era6_Turkey_StealthyOperativeMissiles, AirUnit_Era6_Turkey_StealthyOperativeMissiles
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era6_USA has multiple Emblematic Extensions: AirUnit_Era6_USA_Lightnings, AirUnit_Era6_USA_Lightnings
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era0_DefaultTribe has multiple Emblematic Extensions: LandUnit_Era0_Common_Tribesmen, LandUnit_Era0_Common_Tribesmen
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era1_Assyria has multiple Emblematic Extensions: LandUnit_Era1_Assyria_AssyrianRaiders, LandUnit_Era1_Assyria_AssyrianRaiders
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era1_Babylon has multiple Emblematic Extensions: LandUnit_Era1_Babylon_RoyalGuardsmen, LandUnit_Era1_Babylon_RoyalGuardsmen
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era1_EgyptianKingdom has multiple Emblematic Extensions: LandUnit_Era1_EgyptianKingdom_ChariotArchers, LandUnit_Era1_EgyptianKingdom_ChariotArchers
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era1_HarappanCivilization has multiple Emblematic Extensions: LandUnit_Era1_HarappanCivilization_Runners, LandUnit_Era1_HarappanCivilization_Runners
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era1_HittiteEmpire has multiple Emblematic Extensions: LandUnit_Era1_HittiteEmpire_NobleChariots, LandUnit_Era1_HittiteEmpire_NobleChariots
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era1_MycenaeanCivilization has multiple Emblematic Extensions: LandUnit_Era1_MycenaeanCivilization_Promachois, LandUnit_Era1_MycenaeanCivilization_Promachois
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era1_Nubia has multiple Emblematic Extensions: LandUnit_Era1_Nubia_NubianArchers, LandUnit_Era1_Nubia_NubianArchers
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era1_OlmecCivilization has multiple Emblematic Extensions: LandUnit_Era1_OlmecCivilization_JavelinThrowers, LandUnit_Era1_OlmecCivilization_JavelinThrowers
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era1_ZhouChina has multiple Emblematic Extensions: LandUnit_Era1_ZhouChina_WarChariots, LandUnit_Era1_ZhouChina_WarChariots
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era2_AksumiteEmpire has multiple Emblematic Extensions: LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors, LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era2_AncientGreece has multiple Emblematic Extensions: LandUnit_Era2_AncientGreece_Hoplites, LandUnit_Era2_AncientGreece_Hoplites
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era2_Carthage has multiple Emblematic Extensions: LandUnit_Era2_Carthage_WarElephants, LandUnit_Era2_Carthage_WarElephants
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era2_CelticCivilization has multiple Emblematic Extensions: LandUnit_Era2_CelticCivilization_Gaesatae, LandUnit_Era2_CelticCivilization_Gaesatae
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era2_Goths has multiple Emblematic Extensions: LandUnit_Era2_Goths_GothicCavalry, LandUnit_Era2_Goths_GothicCavalry
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era2_Huns has multiple Emblematic Extensions: LandUnit_Era2_Huns_HunnicHorde, LandUnit_Era2_Huns_HunnicHorde
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era2_MauryaEmpire has multiple Emblematic Extensions: LandUnit_Era2_MauryaEmpire_ElephantArchers, LandUnit_Era2_MauryaEmpire_ElephantArchers
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era2_MayaCivilization has multiple Emblematic Extensions: LandUnit_Era2_MayaCivilization_PoisonJavelineers, LandUnit_Era2_MayaCivilization_PoisonJavelineers
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era2_Persia has multiple Emblematic Extensions: LandUnit_Era2_Persia_Immortals, LandUnit_Era2_Persia_Immortals
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era2_RomanEmpire has multiple Emblematic Extensions: LandUnit_Era2_RomanEmpire_PraetorianGuards, LandUnit_Era2_RomanEmpire_PraetorianGuards
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era3_AztecEmpire has multiple Emblematic Extensions: LandUnit_Era3_AztecEmpire_JaguarWarriors, LandUnit_Era3_AztecEmpire_JaguarWarriors
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era3_Byzantium has multiple Emblematic Extensions: LandUnit_Era3_Byzantium_VarangianGuards, LandUnit_Era3_Byzantium_VarangianGuards
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era3_FrankishKingdom has multiple Emblematic Extensions: LandUnit_Era3_FrankishKingdom_CapetianKnights, LandUnit_Era3_FrankishKingdom_CapetianKnights
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era3_GhanaEmpire has multiple Emblematic Extensions: LandUnit_Era3_GhanaEmpire_CamelCavalry, LandUnit_Era3_GhanaEmpire_CamelCavalry
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era3_HolyRomanEmpire has multiple Emblematic Extensions: LandUnit_Era3_HolyRomanEmpire_TeutonicKnights, LandUnit_Era3_HolyRomanEmpire_TeutonicKnights
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era3_KhmerEmpire has multiple Emblematic Extensions: LandUnit_Era3_KhmerEmpire_SiegeElephants, LandUnit_Era3_KhmerEmpire_SiegeElephants
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era3_MedievalEngland has multiple Emblematic Extensions: LandUnit_Era3_MedievalEngland_WelshLongbowmen, LandUnit_Era3_MedievalEngland_WelshLongbowmen
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era3_MongolEmpire has multiple Emblematic Extensions: LandUnit_Era3_MongolEmpire_MongolHorde, LandUnit_Era3_MongolEmpire_MongolHorde
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era3_UmayyadCaliphate has multiple Emblematic Extensions: LandUnit_Era3_UmayyadCaliphate_AlHaras, LandUnit_Era3_UmayyadCaliphate_AlHaras
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:812NoneFactionDefinition Civilization_Era4_IroquoisConfederacy has multiple Emblematic Extensions: LandUnit_Era4_IroquoisConfederacy_MohawkWarriors, LandUnit_Era4_IroquoisConfederacy_MohawkWarriors
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era4_MingChina has multiple Emblematic Extensions: LandUnit_Era4_MingChina_RocketCarts, LandUnit_Era4_MingChina_RocketCarts
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era4_MughalEmpire has multiple Emblematic Extensions: LandUnit_Era4_MughalEmpire_CanonElephants, LandUnit_Era4_MughalEmpire_CanonElephants
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era4_OttomanEmpire has multiple Emblematic Extensions: LandUnit_Era4_OttomanEmpire_Janissaries, LandUnit_Era4_OttomanEmpire_Janissaries
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era4_PolishKingdom has multiple Emblematic Extensions: LandUnit_Era4_PolishKingdom_WingedHussars, LandUnit_Era4_PolishKingdom_WingedHussars
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era4_Spain has multiple Emblematic Extensions: LandUnit_Era4_Spain_Conquistadores, LandUnit_Era4_Spain_Conquistadores
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era4_TokugawaShogunate has multiple Emblematic Extensions: LandUnit_Era4_TokugawaShogunate_NaginataSamurais, LandUnit_Era4_TokugawaShogunate_NaginataSamurais
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era5_AfsharidPersia has multiple Emblematic Extensions: LandUnit_Era5_AfsharidPersia_Jazayerchis, LandUnit_Era5_AfsharidPersia_Jazayerchis
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era5_AustriaHungary has multiple Emblematic Extensions: LandUnit_Era5_AustriaHungary_EvidenzbureauAgents, LandUnit_Era5_AustriaHungary_EvidenzbureauAgents
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era5_BritishEmpire has multiple Emblematic Extensions: LandUnit_Era5_BritishEmpire_Redcoats, LandUnit_Era5_BritishEmpire_Redcoats
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era5_FrenchRepublic has multiple Emblematic Extensions: LandUnit_Era5_FrenchRepublic_Cuirassiers, LandUnit_Era5_FrenchRepublic_Cuirassiers
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era5_Italy has multiple Emblematic Extensions: LandUnit_Era5_Italy_Alpinis, LandUnit_Era5_Italy_Alpinis
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era5_Mexico has multiple Emblematic Extensions: LandUnit_Era5_Mexico_Soldaderas, LandUnit_Era5_Mexico_Soldaderas
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era5_RussianEmpire has multiple Emblematic Extensions: LandUnit_Era5_RussianEmpire_Cossacks, LandUnit_Era5_RussianEmpire_Cossacks
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era5_Siam has multiple Emblematic Extensions: LandUnit_Era5_Siam_GatlingElephants, LandUnit_Era5_Siam_GatlingElephants
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era5_ZuluKingdom has multiple Emblematic Extensions: LandUnit_Era5_ZuluKingdom_Impis, LandUnit_Era5_ZuluKingdom_Impis
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era6_Australia has multiple Emblematic Extensions: LandUnit_Era6_Australia_AllTerrainAPC, LandUnit_Era6_Australia_AllTerrainAPC
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era6_Brazil has multiple Emblematic Extensions: LandUnit_Era6_Brazil_JungleBrigades, LandUnit_Era6_Brazil_JungleBrigades
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era6_China has multiple Emblematic Extensions: LandUnit_Era6_China_Guardians, LandUnit_Era6_China_Guardians
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era6_Egypt has multiple Emblematic Extensions: LandUnit_Era6_Egypt_FreeOfficers, LandUnit_Era6_Egypt_FreeOfficers
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era6_India has multiple Emblematic Extensions: LandUnit_Era6_India_Peacekeepers, LandUnit_Era6_India_Peacekeepers
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era6_USSR has multiple Emblematic Extensions: LandUnit_Era6_USSR_RedArmyTanks, LandUnit_Era6_USSR_RedArmyTanks
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era3_Vikings has multiple Emblematic Extensions: NavalTransport_Era3_Vikings_Longships, NavalTransport_Era3_Vikings_Longships
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era4_Holland has multiple Emblematic Extensions: NavalTransport_Era4_Holland_Fluyts, NavalTransport_Era4_Holland_Fluyts
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era1_Phoenicia has multiple Emblematic Extensions: NavalUnit_Era1_Phoenicia_WarGalleys, NavalUnit_Era1_Phoenicia_WarGalleys
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era4_JoseonKorea has multiple Emblematic Extensions: NavalUnit_Era4_JoseonKorea_TurtleShips, NavalUnit_Era4_JoseonKorea_TurtleShips
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era4_VenetianRepublic has multiple Emblematic Extensions: NavalUnit_Era4_VenetianRepublic_Galleasses, NavalUnit_Era4_VenetianRepublic_Galleasses
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era5_Germany has multiple Emblematic Extensions: NavalUnit_Era5_Germany_UBoats, NavalUnit_Era5_Germany_UBoats
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:813NoneFactionDefinition Civilization_Era6_Sweden has multiple Emblematic Extensions: NavalUnit_Era6_Sweden_StealthCorvettes, NavalUnit_Era6_Sweden_StealthCorvettes
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:820NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:820NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:Initialize()
00:34:01:820NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:Initialize()
00:34:02:445NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Coroutine:Run()
00:34:02:445NoneDisconnecting...
Amplitude.Mercury.Game.GameClient+d__25:MoveNext()
00:34:02:445NoneDisconnected.
Amplitude.Mercury.Game.GameClient+d__25:MoveNext()
00:34:02:445NoneSending disconnection message...
Amplitude.Mercury.Game.GameServer+d__28:MoveNext()
00:34:02:447NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...
Amplitude.Mercury.Game.GameServer:Disconnect()
00:34:02:447NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).
Amplitude.Mercury.Game.GameServer+d__28:MoveNext()
00:34:02:707NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Coroutine:Run()
00:34:02:749NoneShutdown complete.
Amplitude.Coroutine+d__37:MoveNext()
00:34:02:764NoneShutting down the sandbox thread...
Unknown Type:Unknown Method